Drow Priestess of LolthMedium humanoid (drow)
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Spellcasting. The drow priestess of lolth uses Divinity (Cha) to cast spells (spell save DC 15, +7 to hit with spell attacks). It has 15 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
1 mana: confusion poison, conviction, darkness, detect poison, envenomed weapon, faerie fire, heal, levitate (self only), poison burst, protection from poison, putrefy food and drink, ray of sickness, slowing poison, toxic fumes
2 mana: call animal (spiders only), cloudkill, dispel magic, freedom of movement, halo of spores, insanity mist, insect plague, neutralize poison, noxious plume, paralytic poison, poison bane, restoration, stinking cloud, web
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Scourge. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
Summon Demon (1/long rest). The drow attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 10 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it on its turn (no action required).
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9