Kryx RPGThemesMonsters

Treant

Huge plant
Challenge
9 (5,000 XP)

STR
6
DEX
−1
CON
5
INT
1
WIS
3
CHA
1

138
12d12+60
16
Soak
2
Fort
+5
Ref
+2
Will
+2
Defense note natural armor
Damage vulnerabilities fire
Damage resistances bludgeoning, piercing

Speed 9 m.
Languages Common, Druidic, Elvish, Sylvan

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Maneuvers. The treant uses maneuvers (maneuver save DC 18). It has 12 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: block blow, bonecrush, covering strike, debilitating crush, disorient, glancing blow, hammer through, hammering blow, knockback, spring attack, sturdy stance

2 stamina dice: tremoring strike

Siege Monster. The treant deals double damage to objects and structures.

Spellcasting. The treant is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has 4 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): druidcraft, thorn bola, thorn whip

1 mana: animate plants, goodberry, locate plants, protection from poison, regrowth, vine lasher

2 mana: awaken plant, beanstalk, ensnare, entangle, hail of thorns, halo of spores, oak body, plant growth, speak with plants, spike growth, tree stride, wall of thorns, wrath of nature

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 18/55 m. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/long rest). The treant magically animates one or two trees it can see within 18 meters of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma of −5, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 35 meters from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Forestsrd