As an action, plants come to life at your command. Choose two nonmagical plants within 35 meters. Medium targets count as two plants, Large targets count as four plants, and Huge targets count as five plants. You can’t animate any plant larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 health.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 90 meters of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Plants Statistics
|Tiny||20||16||1d4 + 2||6||14|
|Small||25||16||1d6 + 1||8||12|
|Medium||40||16||2d6 + 2||14||10|
|Large||50||16||2d10 + 3||14||10|
|Huge||80||16||3d10 + 4||16||6|
An animated plant is a construct with Defense, Health, Strength, and Dexterity determined by its size. When it attacks, make a melee spell attack in place of its attack. Its Constitution is 0, its Intelligence and Wisdom are −4, and its Charisma is −5. Its speed is 9 meters; the plant can use half of its movement to detach its roots from the ground or root itself in the ground. It has blindsight with a radius of 9 meters and is blind beyond that distance. When the animated plant drops to 0 health, it reverts to its original plant form, and any remaining damage carries over to its original plant form.
If you command a plant to attack, it can make a single melee attack against a creature within 1.5 meters of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific plant inflicts slashing or piercing damage based on its form.
You can animate three additional plants for each additional mana or psi expended.