As an action, you create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns at a point you choose within 36 meters.
If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Reflex saving throw.
On a successful save, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall doesn’t need to be vertical or rest on any firm foundation. The wall blocks line of sight.
The wall is an object made of plants that can be damaged and thus breached. Each panel has 10 Defense and 10 Health per inch of thickness. Reducing a panel to 0 health destroys it and might cause connected panels to collapse at the GM’s discretion.
When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a Reflex saving throw.
On a failed save, a creature takes 1d6 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. Movement through the wall is at a quarter speed.
You can increase the damage by 1d6 for each additional mana or psi expended.