As a bonus action when you hit a creature with a melee weapon attack that deals bludgeoning damage, you debilitate the target. The target must make a Fortitude saving throw.
On a failed save, add the stamina die to the attack’s damage roll and the target deals only half damage with weapon attacks for the duration.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can increase the damage for each additional stamina die expended.