Kryx RPGThemesMonsters

Flind

Medium humanoid (gnoll)
Challenge
9 (5,000 XP)

STR
5
DEX
0
CON
4
INT
0
WIS
1
CHA
1

127
15d8+60
16
Soak
1
Fort
+8
Ref
+2
Will
+5
Defense note chain mail

Speed 9 m.
Senses darkvision 18 m., passive Perception 15
Skills Coercion +5, Perception +5
Languages Abyssal, Gnoll

Aura of Blood Thirst. If the flind isn’t incapacitated, any creature with the Rampage maneuver can make a bite attack as a bonus action while within 3 meters of the flind.

Dashing Strike. If the flind uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Actions

Multiattack. The flind makes three attacks: one with each of its different flail attacks or three with its longbow.

Flail of Madness. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 9 (1d8 + 5) bludgeoning damage, or 10 (1d10 + 5) bludgeoning damage if used with two hands, and the target must make a DC 16 Will saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.

Flail of Pain. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 9 (1d8 + 5) bludgeoning damage, or 10 (1d10 + 5) bludgeoning damage if used with two hands, plus 22 (4d10) psychic damage.

Flail of Paralysis. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 9 (1d8 + 5) bludgeoning damage, or 10 (1d10 + 5) bludgeoning damage if used with two hands, and the target must succeed on a DC 16 Fortitude saving throw or be paralyzed until the end of its next turn.

Longbow. Ranged Weapon Attack: +4 to hit, range 35/185 m. Hit: 4 (1d8) piercing damage.

Arctic, Forest, Grassland, Hillvgtm