Shadow DancerMedium humanoid (elf)
Fey Ancestry. The shadow dancer has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Spellcasting. The shadow dancer uses Occult (Wis) to cast spells (spell save Difficulty 12, +4 to hit with spell attacks). It has 7 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
At will: shadow jaunt
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 2 m. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a Difficulty 14 Reflex saving throw or suffer one additional effect of the shadow dancer’s choice:
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.