Kryx RPGThemesCreatures

Sahuagin Priestess

Medium humanoid (sahuagin)
Challenge
2

STR
1
DEX
0
CON
1
INT
1
WIS
2
CHA
1

33
6d8+6
14
Soak
1
Fort
+1
Ref
+1
Will
+2
Defense note natural armor

Speed 5 m., swim 8 m.
Skills Divinity +4 (15), Insight +2 (13), Perception +4 (15)
Senses darkvision 20 m.
Languages Sahuagin

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 20 meters of it, using a limited telepathy.

Spellcasting. The sahuagin priestess uses Divinity (Wis) to cast spells (spell save DC 12, +4 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): hydraulic push, shape water, thaumaturgy

1 mana: aquatic adaptation, bless, ceremony, comprehend languages, conviction, create or purify water, desiccate, detect evil and good, divine emissary, divine word, ebb and flow, find steed, fog cloud, liquid body, locate water, protection from evil and good, rain, sanctuary, shield of faith, slick skin, tidal break, tidal surge, water jet, water whip

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 3 (1d4 + 1) slashing damage.

Coastal, Underwatermm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9