Kryx RPGThemesCreatures

Diviner

Medium humanoid (any species)
Challenge
9

STR
−1
DEX
2
CON
1
INT
4
WIS
1
CHA
0

71
13d8+13
17
Fort
+1
Ref
+2
Will
+6
Defense note −2 without prescience

Speed 5 m.
Skills Insight +1 (12), Occult +8 (19), Perception +1 (12)
Languages any four languages

Danger Sense. The diviner gains an uncanny sense of when things nearby aren’t as they should be, giving it an edge when it dodges away from danger. The diviner have advantage on Reflex saving throws against effects that it can see, such as traps and spells. To gain this benefit, it can’t be blinded, deafened, or incapacitated.

Spellcasting. The diviner uses Occult (Int) to cast spells (spell save Difficulty 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will, 11th-level spellcaster): cloud senses, clouded fate, true strike

1 mana: augury, bane, comprehend languages, extort truth, fortune’s favor, gaze of two minds, judge, knowledge of the ages, locate, misdirection, precognition, prescience, seeking strike, twist fate

2 mana: bestow curse, clairvoyance, commune with nature, danger sense, darkvision, fate link, find the path, fortunes of fate, ghostly gaze, legend lore, memento mori, past impressions, remove curse, seeing eye, seeing

3 mana: ancient curse, contact other plane

Actions (2)

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 3 (1d8 − 1) bludgeoning damage.

The Third Eye (Recharges after a Short or Long Rest). The diviner can increase its powers of perception. When the diviner does so, it chooses one of the following benefits, which lasts until it is incapacitated or it takes a short or long rest.

Darkvision. The diviner gains darkvision out to a range of 10 meters. If it already has darkvision, its range increases by 10 meters.

Ethereal Sight. The diviner can see into the Ethereal Plane within 10 meters of it.

Greater Comprehension. The diviner can read any language.

See Invisibility. The diviner can see invisible creatures and objects within 2 meters of it that are within line of sight.

Urbanvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.