As an action, you can make a ranged weapon attack as the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, curves and twists its path in search of its prey. Choose a creature you have seen in the past minute. The projectile or weapon flies up to 100 meters beyond its normal maximum toward that creature, moving around corners if necessary and ignoring three-quarters cover and half-cover.
If the creature is within the weapon’s range and there is a path large enough for the weapon or projectile to travel to the creature, the creature must make a Reflex saving throw.
On a failed save, it takes damage as if it were hit by the weapon or projectile plus an additional 3d6 damage, and you learn the creature’s current location.
You can increase the weapon or projectile damage by 4d6 and the range by 100 meters for each additional mana or psi expended.