As a bonus action when you make a ranged weapon attack, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, curves and twists its path in search of its prey. Choose one creature you have seen in the past minute. The projectile or weapon flies up to 90 meters beyond its normal maximum toward that creature, moving around corners if necessary and ignoring three-quarters cover and half-cover.
If the target is within the weapon’s range and there is a path large enough for the weapon or projectile to travel to the target, the target must make a Reflex saving throw.
On a failed save, it takes damage as if it were hit by the weapon or projectile plus an additional 2d8 damage, and you learn the target’s current location.
You can increase the weapon or projectile damage by 3d8 and the range by 90 meters for each additional mana or psi expended.