YagnolothLarge fiend (yugoloth)
- 11 (7,200 XP)
Dashing Strike. If the yagnoloth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Innate Spellcasting. The yagnoloth’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells:
3/day: lightning bolt
Magic Resistance. The yagnoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The yagnoloth’s weapon attacks are magical.
Multiattack. The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.
Electrified Touch. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 27 (6d8) lightning damage.
Massive Arm. Melee Weapon Attack: +8 to hit, reach 4.5 m. Hit: 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Fortitude saving throw or is stunned until the end of the yagnoloth’s next turn.
Life Leech. The yagnoloth touches one incapacitated creature within 4.5 meters of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary health equal to half the damage dealt. The target must succeed on a DC 16 Fortitude saving throw, or its maximum health is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its maximum health is reduced to 0.
Battlefield Cunning (Recharge 4–6). Up to two allied yugoloths within 18 meters of the yagnoloth that can hear it can use their reactions to make one melee attack each.
Teleport. The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 18 meters to an unoccupied space it can see.