Kryx RPGThemesMonsters

Medium Air Elemental

Medium elemental
Challenge
2 (450 XP)

STR
1
DEX
4
CON
2
INT
−3
WIS
0
CHA
0

52
8d8+16
14
Fort
+2
Ref
+2
Will
+0
Damage resistances concussion, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Speed 0 m., fly 18 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +2
Languages Auran

Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 2.5 centimeters wide without squeezing.

Maneuvers. The medium air elemental uses maneuvers (maneuver save DC 14). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bait and switch, disorient, distract, dive attack, feint, lunge, spring attack, step of the wind, uncanny dodge

Spellcasting. The medium air elemental is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): gust, updraft

1 mana: averting gust, cyclone, feather fall, fog cloud, gale cloak, gale strike, gust of wind, hover, levitate, steal breath, warding winds, whispering wind

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) bludgeoning damage.

Desertsrd