Kryx RPGThemesMonsters

As an action, a creature that you can touch or see within 10 meters must make a Fortitude saving throw. This spell has no effect on creatures that do not breathe.

On a failed save, you pull the breath from the creature’s body as it takes 3d12 necrotic damage and cannot speak or use breath weapons until the end of your next turn as a visible line of swirling air leaves the creature’s mouth.

On a successful save, it takes half as much damage.


You can increase the damage by 4d12 for each additional mana or psi expended.