Kryx RPGThemesMonsters

As an action, you pull the breath from a creature’s body. Choose a creature that you can touch or see within 18 meters. The target must make a Fortitude saving throw.

On a failed save, the target takes 6d6 necrotic damage and cannot speak or use breath weapons until the end of your next turn as a visible line of swirling air leaves the creature’s mouth.

On a successful save, the target takes half as much damage.

The spell has no effect on creatures that do not breathe.


You can increase the damage by 8d6 for each additional mana or psi expended.