- 12 (8,400 XP)
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.
Magic Weapons. The ki-rin’s weapon attacks are magical.
Spellcasting. The ki-rin is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has 23 mana, a mana limit of 4, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
1/day: control weather
Multiattack. The ki-rin makes three attacks: two with its hooves and one with its horn.
Hoof. Melee Weapon Attack: +9 to hit, reach 4.5 m. Hit: 10 (2d4 + 5) bludgeoning damage.
Horn. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 14 (2d8 + 5) piercing damage.
The ki-rin can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The ki-rin regains spent legendary actions at the start of its turn.
Detect. The ki-rin makes a Perception check or a Insight check.
Move. The ki-rin moves up to its half its speed without provoking opportunity attacks.
Smite. The ki-rin makes a hoof attack or casts sacred flame.