Kryx RPGThemesCreatures
Magma Mephit

Magma Mephit

Small elemental
Challenge
½

STR
−1
DEX
1
CON
1
INT
−2
WIS
0
CHA
0

22
5d6+5
13
Fort
+2
Ref
+1
Will
+0
Damage vulnerabilities cold
Damage immunities fire, poison
Condition immunities burning, poisoned

Speed 5 m., fly 5 m.
Skills Insight +0 (11), Perception +0 (11), Primal (Cha) +2 (13), Stealth +3 (14)
Senses darkvision 10 m.
Languages Ignan, Terran

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 1 meter of it must make a Difficulty 11 Reflex saving throw. On a failed save, a creature takes 7 (2d6) fire damage and is burning 1. On a successful save, a creature takes half as much damage and isn’t burning. Flammable objects that aren’t being worn or carried in that area are ignited.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Spellcasting. The magma mephit uses Primal (Cha) to cast spells (spell save Difficulty 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): cauterize wound, control flames, produce flame

1 mana: ash fall, [burning hands](/spells/burning-hands), continual flame, fiery rebuke, flaming weapon, immolation, protection from fire, pyrotechnics, rising phoenix, scorching bolts, searing burst, searing strike

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 10 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it on its turn (no action required).

Underdarksrd

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.