Kryx RPGThemesCreatures
Firenewt Warlock of Imix

Firenewt Warlock of Imix

Medium humanoid (firenewt)
Challenge
1

STR
1
DEX
1
CON
1
INT
−1
WIS
0
CHA
2

33
6d8+6
15
Fort
+1
Ref
+2
Will
+2
Defense note −2 without mage armor
Damage immunities fire
Condition immunities burning

Speed 5 m.
Skills Insight +0 (11), Occult (Cha) +4 (15), Perception +0 (11)
Senses darkvision 20 m. (penetrates magical darkness)
Languages Draconic, Ignan

Amphibious. The firenewt can breathe air and water.

Imix’s Blessing. When the firenewt reduces an enemy to 0 health, the firenewt gains 5 temporary health.

Spellcasting. The firenewt warlock of imix uses Occult (Cha) to cast spells (spell save Difficulty 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:

At will: mage armor

Cantrips (at will): cauterize wound, control flames, produce flame

1 mana: ash fall, [burning hands](/spells/burning-hands), continual flame, fiery rebuke, flaming weapon, immolation, protection from fire, pyrotechnics, rising phoenix, scorching bolts, searing burst, searing strike

Actions

Morningstar. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 5 (1d8 + 1) piercing damage, or 6 (1d10 + 1) piercing damage if used with two hands.

Mace. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Desert, Hill, Mountain, Underdarkvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.