BarlguraLarge fiend (demon)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap. The barlgura’s long jump is up to 8 meters and its high jump is up to 4 meters when it has a running start.
Spellcasting. The barlgura uses Divinity (Wis) to cast spells (spell save DC 13, +5 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
Bite (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 11 (2d6 + 4) piercing damage.
Fist (2/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 9 (1d10 + 4) bludgeoning damage.
Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.
A barlgura has a 30 percent chance of summoning one barlgura.
A summoned demon appears in an unoccupied space within 10 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it on its turn (no action required).
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9