As a bonus action when you hit a creature that is your size or smaller with a melee weapon attack made with a natural weapon, you can attempt to grab and throw the target. The target must make a Reflex saving throw.
On a failed save, you fling the target up to 1.5 meters away from you where it falls prone and takes bludgeoning damage equal to one of the stamina dice.
On a successful save the target takes half as much damage, but isn’t flung.
You can throw the target an additional 1.5 meters, increase the damage, and target a creature of a larger size for each additional stamina die expended.