Kryx RPGThemesCreatures
Nycaloth

Nycaloth

Large fiend (yugoloth)
Challenge
9

STR
5
DEX
0
CON
4
INT
1
WIS
0
CHA
2

123
13d10+52
21
Soak
3
Fort
+6
Ref
+4
Will
+3
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, slashing from attacks that aren’t silvered
Damage immunities acid, poison
Condition immunities poisoned

Speed 8 m., fly 10 m.
Skills Coercion +6 (17), Divinity (Cha) +6 (17), Insight +0 (11), Perception +4 (15), Stealth +4 (15)
Senses blindsight 10 m., darkvision 10 m.
Languages Abyssal, Infernal, telepathy 10 m.

Magic Resistance. The nycaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The nycaloth’s weapon attacks are magical.

Spellcasting. The nycaloth uses Divinity (Cha) to cast spells (spell save Difficulty 14, +6 to hit with spell attacks). It has 8 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:

At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image

Actions (2)

Claw (2/turn). Melee Weapon Attack: +9 to hit, reach 1 m. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a Difficulty 17 Fortitude saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can use an action to stanch the wound with a successful Difficulty 17 Medicine check. The wound also closes if the target receives magical healing.

Greataxe. Melee Weapon Attack: +9 to hit, reach 1 m. Hit: 18 (2d12 + 5) slashing damage.

Teleport (1/turn). The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 10 meters to an unoccupied space it can see.

Variant: Summon Yugoloth (1/long rest). The yugoloth chooses what to summon and attempts a magical summoning.

A nycaloth has a 50 percent chance of summoning 1d4 mezzoloths or one nycaloth.

A summoned yugoloth appears in an unoccupied space within 10 meters of its summoner, does as it pleases, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner dismiss it on is turn (no action required).

mm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.