Kryx RPGThemesMonsters
1 minute/stamina die

As a bonus action when you hit a creature with a melee weapon attack made with a natural weapon that deals piercing or slashing damage, you can tear the creature’s tendon. The target must make a Fortitude saving throw.

On a failed save, it is slowed 1 for the duration and while affected it loses health equal to one of the stamina dice for every 1.5 meters it travels.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This has no effect on any creature that cannot bleed or lose a vital liquid substance.

Enhance
You can augment this maneuver with the following options, expending stamina dice for each option.
  • On a failed save, add the additional stamina die to the attack’s damage roll for each additional stamina die expended.

    On a successful save the target takes half as much damage.

  • You can increase the slowed level by 1 for every other additional stamina die expended.