Kryx RPGThemesCreatures

Conjurer

Medium humanoid (any species)
Challenge
9

STR
−1
DEX
2
CON
1
INT
4
WIS
1
CHA
0

71
13d8+13
17
Fort
+1
Ref
+2
Will
+6
Defense note −2 without forge armor

Speed 5 m.
Skills Arcana +8 (19), Insight +1 (12), Perception +1 (12)
Languages any four languages

Spatial Acceleration. Once on its turn while not grappled, incapacitated, or restrained, the conjurer can teleport up to half its walking speed to an unoccupied space it can see, consuming an amount of movement equal to the distance traveled.

Spellcasting. The conjurer uses Arcana (Int) to cast spells (spell save Difficulty 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will, 11th-level spellcaster): call object, dissipating touch, hammer, mending, rift, sword burst

1 mana: abscond, bindings, bound proximity, cloud of daggers, enlarge/reduce object, forge armor, grease, make whole, relocate, replicate object, sharpen weapon, silvered weapon, teleport, transposition

2 mana: avert teleport, blade barrier, fabricate, instant summons, locate portal, shelter, trace teleport, upheaval, word of recall

3 mana: distant teleport, gate, memory of function, teleportation circle

Actions (2)

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 1 m. or range 3/10 m. Hit: 4 (1d4 + 2) piercing damage.

Urbanvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.