Kryx RPGThemesMonsters

As a reaction, which you take when you detect a teleportation within 35 meters, you can halt incoming and outgoing teleportation attempts that occur within 35 meters. A creature teleporting in or teleporting out must succeed on a Will saving throw or have its teleportation delayed until the start of its next turn. At the start of its next turn it repeats the Will saving throw or its teleportation is canceled by you.