Changelog 2020

Changelogs

Versioning

I use Semantic Versioning which has 3 numbers separated by a dot: Major.Minor.Patch.

Major

A major change is an incompatible change that requires major realignment. Examples include:

  • entirely removing an archetype, class, species, or theme

  • moving an archetype from one class to another

  • majorly reworking an archetype, class, species, or theme

Minor

A minor change is a change that should take minimal realignment. Examples include:

  • renaming a theme or splitting a theme to multiple themes

  • removing a theme from a power source

  • adding a new archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme

  • changing an archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme

Patch

A patch change is generally a bug fix. Examples include wording adjustments or correcting a feature that does not work as intended.

27.9.0

December 28, 2020

Minor

  • Creatures
    • Dragons have more dexterity than RAW. Closer to PF2e dragons.
  • Themes
    • Antimagic
      • Dampen Spell can no longer help a saving throw. Dampening the spell is sufficient

27.8.0

December 27, 2020

Minor

  • Themes
    • Air
      • Averting Gust reworked to use dice
    • Metabolism
      • Sudden Shift reworked to use dice
      • Toppling Punch damage nerfed slightly
    • Chaos, Fate, and Unholy
      • Twist Fate maneuver reworked to use dice
    • Earth
      • Earthen Bulwark reworked to use dice
    • Force
      • Force Shield reworked to use dice
    • Ice
      • Ice Block reworked to use dice
    • Sand
      • Sand Body reworked to reduce damage by half
    • Shadow
      • Shadow Jaunt is now similar to teleport and it also allows an attack if you teleport a shorter distance #662
    • Skirmish
      • Uncanny Dodge maneuver reworked to use dice
    • Telekinesis
      • Kinetic Shield reworked to use dice
    • Teleportation
      • Abscond added as a 1 mana reaction #658
      • Teleport now allows an attack if you teleport a shorter distance
    • Time
      • Memory of One Thousand Steps slightly rethemed and moved from the Teleporation theme to Time theme
      • Temporal Distortion removed
    • Water
      • Wave Shield renamed Liquid Body and reworked to reduce damage by half

27.7.0

December 26, 2020

Minor

  • Classes
    • Classes no longer give ability boosts. The maximum ability at 1st level is now 2 so that abilities scale more proportionally with the goal of reaching the maximum of your main ability in the 3rd tier (level 11)
    • Abilities Increase have been reworked with the goal that different abilities increase over a character’s career instead of starting some abilities at high values with continuous pressure to increase those high values. There is still the option to have low abilities if desired.
    • Suffused
      • Added an Antimagic Volatile Power option #660
  • Themes
    • Antimagic
      • Dampen Spell’s augments to reroll have been removed as the other augments should suffice. Rerolling is powerful, especially combined with other options to increase or decrease rolls.
    • Chaos, Fate, and Unholy
      • Twist Fate’s augments to reroll have been removed as the other augments should suffice. Rerolling is powerful, especially combined with other options to increase or decrease rolls.
    • Charm
      • Cutting Words’s augments to reroll have been removed as the other augments should suffice. Rerolling is powerful, especially combined with other options to increase or decrease rolls.
    • Holy
      • Conviction’s augments to reroll have been removed as the other augments should suffice. Rerolling is powerful, especially combined with other options to increase or decrease rolls.
    • Time
      • Second Chance’s augments to reroll have been removed as the other augments should suffice. Rerolling is powerful, especially combined with other options to increase or decrease rolls.

27.6.0

December 25, 2020

Minor

  • Themes
    • Cleaned up the wording for many spells with saving throws
    • Cantrips have been rebalanced. As part of that they no longer deal half on a successful saving throw.
    • Air
      • Updraft reworked a bit to lift into the air without explicit damage
    • Antimagic
      • Dampen Spell reworked to work against attacks and saving throws against you or nearby creatures #655
      • Deflect Spell removed as Dampen spell covers the niche #655
      • Spell Shield added as a 1 mana spell to Antimagic
    • Teleportation
      • Transposition augment Reposition removed from Transposition as the most likely desires are to move 1 creature (Relocate) or swap two creatures (Transposition) #657
      • Added an augment to Relocate to target additional creatures #657

27.5.0

December 24, 2020

Minor

  • Themes
    • Earth
      • Burrow added
    • Teleportation
      • Relocate added as a 1 mana spell
    • Water
      • Water Breathing renamed Aquatic Adaptation and it now gives a swimming speed as well

Patch

  • Themes
    • Earth
      • Earth Tremor renamed Tremor
    • Light
      • Burst with Light changed to occur at the start of the creature’s turn
    • Poison
      • Toxic Weapon renamed Envenomed Weapon
    • Water
      • Drown adjusted to not have two saving throws #656

27.4.0

December 22, 2020

Minor

  • Classes
    • Acolyte
      • Lay on Hands now references the Heal spell instead of its own custom feature which is practically the same as Heal.
  • Rules
    • Concoctions, maneuvers, and spells
      • Added a rule to specify that any concoction, maneuver, or spell that is used without expending resources is still considered for the limits of multiple concoctions, maneuvers, or spells on a turn.
  • Themes
    • Many spells rebalanced as the system assumes that Fortitude, Reflex, and Will saves are targeted for the lowest save more often than not. This results in saves not being resisted ~59% of the time instead of ~55% of the time for example.
    • Fire
      • Flaming Sphere changed from 1 mana to 2 mana
      • Heat Metal changed from 1 mana to 2 mana
    • Force
      • Force Hand changed from 1 mana to 2 mana
      • Force Sword changed from 1 mana to 2 mana
    • Holy, Unholy
      • Spiritual Weapon changed from 1 mana to 2 mana
    • Shadow
      • Enervation changed from 1 mana to 2 mana
    • Telekinesis
      • Kinetic Grasp changed from 1 mana to 2 mana
    • Undeath
      • Giant Crawling Claw changed from 1 mana to 2 mana
    • Water
      • Tidal Wave changed from 1 mana to 2 mana

27.3.0

December 21, 2020

Minor

  • The base defense formula for the system is now 10 + half proficiency + dexterity.
  • Creatures
    • Creatures now automatically get saving throw aptitudes based on their challenge if they do not have them
    • Automatic soak calculations no longer reduces a creature’s defense
  • Themes
    • Skirmish
      • Punches in Bunches no longer needs to omit the ability now that we take Soak into consideration

27.2.0

December 20, 2020

Minor

  • Classes
    • Warrior
      • Battlemaster’s Remarkable Athlete removed as we don’t want Warrior capable with all checks.
      • Combat Superiority now give an additional fighting style or maneuver

27.1.0

December 19, 2020

Minor

  • Classes
    • Warrior
      • Berserker’s Rage now increases to 2 damage at 9th level
      • Battlemaster’s Action Surge scales three times instead of 5 and gives one additional action instead of two actions. Combat Superiority added to give Battlemasters more impactful stamina dice

27.0.0

December 18, 2020

Major

  • The action economy has now changed so each character has movement and one action. Characters gain an additional action at 5th level. Bonus actions are removed. #592
    • Cantrips are all an action and scale at 9th and 17th level
    • Gishes can mix spells in with their attacks by using their second action
    • Class features like Hunter’s Mark, Infuse, and Nature’s Wrath: Warden’s Grasp are now usable when you hit a creature instead of as a bonus action
    • Creatures have a set amount of actions instead of Multiattack
    • 2 mana and higher spells are two actions and are more effective
    • 2 catalyst higher concoctions are two actions and are more effective

Minor

  • Dismissing equipment, spells, and other effects no longer requires an action
  • Classes
    • Classes must know a number of feats, concoctions, fighting styles, maneuvers, or spells to learn new concoctions, maneuvers, or spells now. This is easier than the previous requirement #631
    • Acolyte
      • Paladin’s Divine Smite feature does slightly more damage at 13th level
      • Zealot’s Vow of Enmity reworded to apply to the first attack
      • Zealot’s Relentless reworked to just be the movement. Else that part of the feature was lost when it started using its reaction to attack
      • Zealot’s Vow of Enmity reworked to give a damage boost when you hit once per round
    • Mage
      • Magus’ War Magic feature simplified
    • Naturalist
      • Land’s Stride now increases speed instead of dashing as a bonus action
    • Rogue
      • Slippery Mind changed to reroll Will saving throws #647
    • Warrior
      • Indomitable changed to recharge on a short or long rest at 13th level
  • Equipment
    • All weights have been adjusted so they are correct with metric and imperial units #636
  • Creatures
    • Several creatures like the Mind Flayer and Githyankis use psi instead of mana (just a naming correction)
    • Wereoctopus added
    • Wereshark added
  • Rules
    • Concoctions, maneuvers, and spells
      • Augmenting or enhancing concoctions, maneuvers, or spells no longer requires any familiarity #631
    • Skills
  • Species
    • Vayemniri, Ssurran, Thri-Kreen, and Warforged armor like features adjusted to limit their Dexterity #618
  • Themes
    • Air
      • Updraft changed to a 1 mana spell
    • Metabolism
      • Light Step removed as a “stand up cantrip” is not a good system design
    • Antimagic
      • Magic Sense feat removed. A feat that improves a niche option like counterspell so much is not a good system design
      • Minor Spell Resistance renamed Dampen Spell and reworked to be a 1 mana spell that is a reaction
      • Nondetection blocks locate spells #634
    • Animal & Shadow
    • Chaos
      • Wild Guesses changed from a cantrip to 1 mana and converted to a reaction as a spammable ability to increase checks by 2.5 creates an unhealthy system
    • Charm
      • Panache removed as Goading Strike covers its niche
    • Courage
      • Avatar of Speed moved from the Metabolism theme to the Courage theme and changed to be a speed increase and moved from 14th level to 6th level
      • Clarion Call spell changes to 2 mana as 3 was too costly for the effect. Clarion Call maneuver changed to 5 dice to be more in line with its spell version
      • Confidence removed in favor ofInspire as a spammable ability to increase checks by 2.5 creates an unhealthy system
      • Zealous Presence renamed Battle Cry and added as a maneuver as well
    • Death
      • Harm moved from 1 mana to 2 mana as it is more powerful than a simple spell
    • Earth
      • Bones of the Earth moved from 2 mana to 1 mana and it creates one pillar
      • Fissures moved from 1 mana to 2 mana
      • Resilient Warrior feat changed from 14th level to 6th level and now gives soak instead of resistances to nonmagical attacks
      • Stalagmite moved from 2 mana to 1 mana and aligned with Ice Spear
    • Fate
      • Luck removed in favor of Twist Fate as a spammable ability to increase checks by 2.5 creates an unhealthy system
    • Guardian
      • Unwavering Mark changed to end if your companions do anything harmful to it
    • Holy
      • Guidance removed in favor of Conviction as a spammable ability to increase checks by 2.5 creates an unhealthy system
      • Resistance removed in favor of Conviction
    • Ice
      • Ice Sculpture removed as it is too much of a trap option. We discussed starting from scratch here. If you’d like to help please check the github issue. #610
    • Life
      • Heal’s Cure augment no longer removed the blinded or deafened conditions #643
      • Doctor feat removed #638
      • Healer feat renamed Chirurgeon #638
    • Marksman
      • Shot on the Run added as a 1 stamina die maneuver
    • Planes
      • Detect Portal removed in favor of Locate Portal #652
    • Sentinel
      • Patient Defense removed as 1 action for disadvantage on all attacks feels too strong. We have other options like Uncanny Dodge which fill the niche.
    • Shadow
      • Hidden Shadow removed as it doesn’t make sense with 2 actions
    • Skirmish
      • Bait and Switch maneuver removed as it has never really be very good
      • Mobile removed as Fleet of Foot covers the niche of moving more. It is changed to movement speed
      • Swift Strike removed as Frenzy covers the niche. Frenzy is added to the Skirmish theme.
      • Uncanny Dodge can only be augmented once to match similar spells
      • Defensive tactics removed as maneuvers are a better fit for this case. Uncanny Dodge for example.
    • Spirit
      • Ancestral Blessing changed from a cantrip to 1 mana and converted to a reaction as a spammable ability to increase checks by 2.5 creates an unhealthy system
      • Reincarnate reallocated to the current species #645
    • Storm
      • Arc Lightning changed to add more tendrils of lightning
      • Chain Lightning moved from 1 mana to 2 mana as it is more powerful than a simple spell
      • Lightning Nova renamed Storm Burst
    • Teleportation
      • Trace Teleport changed to use Arcana or Psionics check and the Difficulty is increased #633
      • Locate Gate renamed Locate Portal #652
      • Locate Portal is now a ritual like other locate spells #634
      • Locate Portal wording cleaned up to only specify that it is blocked by forbiddance as nondetection is covered in its spell #634
    • Vanguard
      • Defensive tactics removed as maneuvers are a better fit for this case. Uncanny Dodge for example.

26.23.0

December 7, 2020

Minor

  • Themes
    • Forge
      • Bindings added as a duplicate of Cocoon to the Forge theme #623
    • Light
      • Chains of Light now does a small amount of damage each turn #623
    • Plants
      • Ensnare damage increased to 1d8 and an augment is added so it can target multiple creatures #623
    • Undeath
      • Constricting Bandage damage increased to 1d8 and an augment is added so it can target multiple creatures #623

Patch

  • Learning and augmenting Concoctions and spells have been corrected so that you must know a number of concoctions/maneuvers equal to the new concoction/maneuver’s catalyst/stamina dice cost. Spells have been this way for a very long time, but I had missed concoctions and maneuvers when moving from 10 mana to 5 mana

26.22.0

December 4, 2020

Minor

  • Dismissing spells is now a bonus action

26.21.0

December 3, 2020

Minor

  • Equipment
    • Gear
      • Holy Water can now be used to anoint weapons, granting them a damage increase against fiends and undead
  • Creatures
    • All creatures that are immune to fire damage and immune to the burning condition #627
    • Earth and Ice elementals are immune to the burning condition #627
    • Rug of smothering is vulnerable to fire damage #627
    • Vampires have resistances to bludgeoning, piercing, and slashing from weapons that aren’t silvered #543
    • All celestials have resistance or immunity to bludgeoning, piercing, and slashing from attacks that have not been desecrated with the blood from a celestial or humanoid killed within the past 24 hours #543
      • Ki-rin, Pegasus, and Unicorn now have resistance
    • Many creatures have had their resistance to nonmagical attacks removed (#543):
      • Astral Dreadnought has more defense, soak, and health
      • Bodak has more defense and health
      • Boneclaw has more defense, soak, and health
      • Cambions are now split to demons and devil versions
      • Dire Troll has more defense, soak, and health
      • Grick and Grick Alpha have more health
      • Howlers are now demons so their resistances are bypassed by cold iron
      • Intellect Devourer has a higher soak and health
      • Kraken has more defense, soak, and health
      • Kraken Priest has more defense, soak, and health
      • Morkoth has more defense and health
      • Mummy and Mummy Lord have higher soak and health
      • Peryton defense and health
      • Rakshasa are now devils so their resistances are bypassed by silver
      • Skull Lord has more health
      • Slithering Tracker has more soak and health
      • Star Spawn Hulk, Larva Mage, and Seer have more defense, soak, and health
      • Succubus/Incubus are now demons (lust demons like in PF2e) and their resistances are bypassed by cold iron
      • Tarrasque keeps resistance, but loses the ability for it to be bypassed by magic
  • Themes
    • Planes
      • Blink reworked to use a d4 #628
    • Water
  • Rules
    • Concoctions, maneuvers, and spells
      • You cannot spend a combined amount of catalysts, mana, psi, or stamina dice on your turn greater than your highest limit #626

26.20.0

December 2, 2020

Minor

  • Equipment
    • Weapons
      • Gauntlet and Knuckles added as weapons
  • Creatures
    • Creatures with a high soak that is automatically calculated from their natural armor have their defense reduced by an amount equal to their soak minus 1
    • Earth Elementals, Galeb Duhr, and Zaratan damage resistances are now bypassed by adamantine #543
    • Ice Elemental damage resistances are now bypassed by adamantine #543
    • Warlock of the Fiend no longer has resistances to slashing from weapons that aren’t silvered #543
    • Yuogloths have resistances to bludgeoning, piercing, and slashing from weapons that aren’t silvered #543
    • Sand elemental and Sandling have resistances to bludgeoning, piercing, and slashing from weapons that aren’t adamantine #543
  • Themes
    • Earth
      • Earthen Bulwark, Stoneskin, and Stoneskin Potion provide resistance to bludgeoning, piercing, and slashing from weapons that aren’t adamantine #543
    • Plants
      • Oak Body provides resistance to bludgeoning, piercing, and slashing from weapons that aren’t adamantine #543
    • Sand
      • Sand Body provides resistance to bludgeoning, piercing, and slashing from weapons that aren’t adamantine #543

26.20.0

December 1, 2020

Minor

  • Equipment
    • Magic Items
      • Celestial Slayer added as a magic item
      • Dragon Slayer and Giant Slayer changed to allow any weapon
    • Weapons
      • Added special materials to weapons
  • Creatures
    • All demons are now resistant or immune to bludgeoning, piercing, and slashing from attacks that aren’t made of cold iron instead of nonmagical attacks. If it previously did not have any resistance the health dice have been slightly reduced #543
    • Marut, Sacred Statue, and Steel Predator damage resistances are now bypassed by adamantine. Scarecrow loses its damage resistance in favor of a bit more health and defense #543
    • All fey are now resistant to bludgeoning, piercing, and slashing from attacks that aren’t made of cold iron instead of nonmagical attacks. If it previously did not have any resistance the health dice have been slightly reduced #543
    • Shadow, Shadow Mastiff, and Shadow Mastiff Alpha are resistant to bludgeoning, piercing, and slashing from attacks while in dim light or darkness #543

26.19.0

November 28, 2020

Minor

  • 2d10 added as an alternative to 1d20 and set as the default option #516
  • Character
    • Backgrounds
      • Anthropologist is now capable with at least one Civilization Lore
      • Archeologist is now capable with at least one Ancient Civilization Lore
      • Culture
        • Characters are now familiar with the species they grew up in
      • Environment
        • Environment no longer gives any benefit to identifying creatures as it was too complex and too assuming.
      • Livelihoods
        • Creature Hunter added as a livelihood
  • Classes
    • Suffused
      • Indestructible Life heal amount slightly changed as it was recalculated
  • Rules
    • Skills
      • Skills now have partial successes
      • Added the Lore skill which allows a character to learn multiple small subsections of knowledge in place of a skill
      • Streetwise no longer has knowledge about civilizations as that is now in the Lore skill
      • Creature knowledge has been moved to the Lore skill. Some skills (Arcana, Divinity, Engineering, Occult, Primal, Psionics, and Wilderness) give a lore skill for free
  • Themes
    • Metabolism
      • Regenerate changed to heal now and at the end of your next turn instead of half on the next turn
    • Life
      • Protective Spirit removed as it was a duplicate #624
    • Plants
      • Regrowth changed to heal now and at the start of its next turn instead of half on the next turn

26.18.0

November 27, 2020

Minor

  • Lines now use the same size as Cones. Cones will generally give you more of an effect while lines can help you avoid unwanted targets #602
  • Fixed reaches and ranges for creatures, companions, and weapons #622
  • Creatures
    • Dragon breath sizes have been synchronized across colors
  • Themes
    • Gravity
      • Gravity Fissure is now a cone or line
    • Light
      • Light Speed damage increased slightly

26.17.0

November 26, 2020

Minor

  • Conditions
    • Staggered reworded to delay all maneuvers and spells, not just action ones
  • Themes
    • Ice
      • Winter’s Grasp renamed to Ring of Frost and adjusted to all creatures and a much shorter distance #620
      • Freeze added to the Ice theme
      • Added an augment to Ice Slick to freeze objects and clarified its duration #621
    • Madness
      • Agonizing Rebuke added to the Madness theme #619
    • Mind
      • Agonizing Rebuke now does less damage and staggers the enemy #619

26.16.0

November 23, 2020

Minor

  • Themes
    • Ice
      • Frozen Trinket changed to Form Ice with many more options
      • Ice Spear reworked to a 1 mana spell
      • Icicle changed to Snowball/Icicle
    • Earth
      • Hurl Boulder added as a 1 mana spell #613
    • Mind
      • Hold Creature removed as Psychic Crush and Stasis cover the niche #611
    • Telekinesis
      • Stasis added to Telekinesis

26.15.0

November 22, 2020

Minor

  • Creatures
    • Giants now have low-light vision
  • Species
    • Firbolg are now capable with the Wilderness skill #618
    • Genasi Elemental Demise no longer inhibits resurrection
    • Goliath now choose a skill from a list instead of Athletics #618
    • Goliath’s Stone’s Endurance can now be used more often at 5th and 13th level #618
    • Grand Competitor added to Goliath #618
    • High Elves now know 2 spells from the Arcane power source, similar to the Genasi
    • Humans now gain a 2nd level feat #618
  • Themes
    • Antimagic
      • Nondetection changed to target yourself with an augment to target others
    • Chaos
      • Entropic Shield changed from 2 mana to 1 mana and its duration changed to 1 minute/mana #617
    • Forge
      • Concealing Amorpha changed from 2 mana to 1 mana and its duration changed to 1 minute/mana #617
    • Deceit
      • Blur changed from 2 mana to 1 mana and its duration changed to 1 minute/mana #617
      • Mirror Image changed from 2 mana to 1 mana and its reaction augment changed to create the normal amount of illusions. #617
    • Holy
      • Divine Emissary added as a 1 mana spell that is similar to Find Familiar #609
      • Improved Emissary added as a feat #609
    • Shadow
      • Cloak of Shadows duration changed from 2 mana to 1 mana and its changed to 1 minute/mana #617
    • Unholy
      • Divine Emissary added as a 1 mana spell that is similar to Find Familiar #609
      • Improved Emissary added as a feat #609

26.14.0

November 21, 2020

Minor

  • Added sections for all concoctions, all feats, all fighting styles, all maneuvers, and all spells
  • Themes
    • Animal
      • Rampage maneuver lost some wording when we switched to partial hits. It now deals damage based on stamina dice. #615

26.13.0

November 18, 2020

Minor

  • Character
    • Companion
      • Companion saving throws have been fixed so that each role has its own saving throw aptitudes
  • Themes
    • Metabolism
      • Martial Empowerment renamed Invigorate and moved to the Metabolism and Courage themes #600
    • Antimagic
      • Spell Slayer renamed Spellsplinter #614
    • Animal
      • Flesh Ripper renamed Tear Flesh #614
    • Blood
      • Blooddrinker renamed Blooddrinking Weapon #614
    • Courage
      • Martial Empowerment renamed Invigorate and moved to the Metabolism and Courage themes #600
    • Deceit
      • Blessing of the Deceiver removed as Deceiver covers the niche #599
      • Deceiver renamed Deceive #614
    • Earth
      • Bones of the Earth damage recalculated and it has been refined to remove the creature size limitations and to improve the rubble so that its size is based on the size of the cylinder #604
    • Plants
      • Vine Lasher renamed Vine Lash #614
    • Sand
      • Sand Walk changed from 2 mana to 1 mana and now makes it so a creature is unhindered by difficult terrain caused by sand. It can be augmented to move across sandy surfaces as before. #608
    • Water
      • Tidal Breaker renamed Tidal Break #614

26.12.0

November 16, 2020

Minor

  • The system now stores lengths, distances, weights, and volumes in the metric system. The imperial system is handled via conversion (like the metric system was previously). This should largely have no impact on the system, but please let me know if anything is incorrect or looks weird.
  • Distances have been realigned to 9, 18, 36, 90, 180, and 400 meters (30, 60, 120, 300, 600, and 1,200 feet)
  • Themes
    • Metabolism
      • Dayvision spell and Dayvision potion replace with Essence of Night #601
    • Mind
      • Mind Over Body spell and maneuver reworked to give bonuses to Fortitude saving throws #598
    • Shadow
      • Dayvision spell and Dayvision potion replace with Essence of Night #601

26.11.1

November 13, 2020

Patch

  • Themes
    • Water
      • Watery Form renamed Aqueous Form

26.11.0

November 10, 2020

Minor

  • Classes
    • Acolyte
      • Radiant damage replaced with damage associated with your deity for Divine Smite, Sacred Fists, and Smite the Faithless
    • Suffused
      • Holy power surge removed as the Light power surge covers it and there are many other options
      • Unholy power surge removed as the Blood, Death, or Shadow power surge covers it and there are many other options
  • Creatures
    • Zealot and Paladin updated to deal damage based on their deity
  • Themes
    • Antimagic
      • Forbiddance augment to damage a creature changed to force damage
    • Death
      • Ravage no longer destroys objects as that doesn’t really fit the flavor
    • Holy
      • Guardian of Faith damage type is now based on the weapon associated with your deity
      • Spiritual Weapon damage type is now based on the weapon associated with your deity
    • Unholy
      • Guardian of Faith damage type is now based on the weapon associated with your deity
      • Spiritual Weapon damage type is now based on the weapon associated with your deity
      • Sanctuary added to the Unholy theme

26.10.0

November 9, 2020

Minor

  • Themes
    • Death
      • Death Shield removed as it does not fit the Death theme and we already have Shield of Faith in Unholy
    • Holy
      • Flame Strike removed
    • Light
      • Sacred Flame renamed Sunray and removed from some creatures where it doesn’t make sense to keep
      • Radiant Shield removed as it does not fit the Light theme and we already have Shield of Faith in Holy
    • Unholy
      • Flame Strike removed
      • Shield of Faith added to the Unholy theme
      • Hellfire removed as Molten Upheaval can fill the need

Patch

  • Themes
    • Storm
      • Chain Lightning damage fixed to align with the spreadsheet

26.9.0

November 8, 2020

Minor

  • Reroll wording cleaned up so using the new roll isn’t specified, but assumed
  • Species
    • Aasimar are no longer resistant to necrotic damage as celestial creatures aren’t either
  • Themes
    • Antimagic
      • See Magical Invisibility now allows the caster to attempt to end the invisibility #595
    • Cosmos
      • The Cosmos theme is removed
        • Crown of Stars moved to the Light theme
        • Hungering Darkness moved back to an augment of Darkness
        • Sudden Vacuum Removed
    • Death
      • Profane Shield renamed Death Shield and moved from the Unholy to the Death theme
    • Deceit
      • Thaumaturgy added to the Deceit theme
    • Divination
      • Savvy Skeptic removed as a feat should not short-circuit an entire theme
    • Fear
      • Thaumaturgy added to the Fear theme
    • Gravity
      • Gravity theme added
      • Catapult, Hover, and Minor Telekinesis added to the Gravity theme
    • Holy
      • Destructive Wave removed as Corona of Light can cover the niche
      • Conviction reworked to only give a benefit.
      • Daybreak Weapon removed from the Holy theme
      • Death to Undeath removed from the Holy theme
    • Light
      • Sacred Shield renamed Radiant Shield and moved from the Holy to the Light theme
      • Sacred Flame moved from the Holy to the Light theme
      • Searing Vengeance moved from the Holy to the Light theme
    • Life
      • Protective Spirit moved from the Holy theme to the Life theme
      • Warrior of the Gods moved from the Holy theme to the Life theme
    • Holy, Unholy
      • Destructive Wave removed as Consumptive Field can cover the niche
      • Umbral Weapon removed from the Unholy theme
      • Twist Fate added to the Unholy theme

Patch

  • Themes
    • Light
      • Corona of Light damage increased to 2d10 and augments for 2d10 so it is correct on the spreadsheet
    • Undeath
      • Consumptive Field augments for 2d8 so it is correct on the spreadsheet

26.8.0

November 7, 2020

Minor

  • Creatures
    • Spellcasting level of casters is moved to cantrips as that is the only place that it is relevant
  • Themes
    • Blood
      • Animate Blood must now expend mana for the ooze to have mana or stamina dice #35
    • Charm
      • Cutting Words augments reworked to scale a bit better
    • Courage
      • Bolster augments reworked to scale a bit better
      • Inspire reworked to use dice and its augments are reworked to scale a bit better
    • Cosmos
      • Far Wanderer added to the Cosmos theme #440
      • Floating Object added to the Cosmos theme #440
      • Gravity Defying feat added to the Cosmos theme #440
      • Gravity Fissure added to the Cosmos theme #440
      • Gravity Sinkhole added to the Cosmos theme #440
      • Levitate added to the Cosmos theme #440
      • Ascendant Step added to the Cosmos theme #440
    • Death
      • Infestation damage recalculated and increased from 1d6 to 1d8
    • Divination
      • Foresight removed from the Divination theme as seeing the future is only for the Fate theme
    • Fate
      • Fortune’s Favor added as a duplicate of Bless, replacing Bless in the Fate theme
      • Precognition augments reworked to scale a bit better
      • Bane augments reworked to scale a bit better
      • Bless augments reworked to scale a bit better
      • Foretold and Bend Luck replaced with Twist Fate
      • Misdirection maneuver and spell added to the Fate theme
    • Holy
      • Conviction augments reworked to scale a bit better
      • Bless augments reworked to scale a bit better
    • Madness
      • Discombobulate added as a Madness cantrip #503
      • Disturb added as a Madness cantrip #503
      • Alter Memories added to the Madness theme #503
    • Shadow
      • Animate Shadow must now expend mana for the shadow to have mana or stamina dice #35
    • Storm
      • Ascendant Step added to the Storm theme #440
    • Telekinesis
      • Ascendant Step added to the Telekinesis theme #440
      • Gravity Defying feat added to the Telekinesis theme #440
    • Time
      • Undo Harm added as a spell that is similar to heal, but more limited
      • Bane augments reworked to scale a bit better
      • Second Chance added to the Time theme
    • Undeath
      • Animate Dead must now expend mana for the creature to have mana or stamina dice #35
      • Animate Flesh must now expend mana for the golem to have stamina dice #35
    • Unholy
      • Conviction augments reworked to scale a bit better

Patch

  • Themes
    • Fear
      • Vicious Mockery fixed to have half damage on a save

26.9.0

November 1, 2020

Minor

  • Themes
    • Animal, Skirmish, Vanguard
      • Brawling fighting style reworked to give an extra unarmed strike #454
      • Brawler feat added to give proficiency with improvised weapons and d4 unarmed strikes #454
    • Cosmos
      • Sudden Vacuum added to the Cosmos theme #440
    • Madness
      • Reality Break added to the Madness theme

26.8.0

October 31, 2020

Minor

  • Themes
    • Animal
      • Warg changed to 1 mana and is now a combined version of Beast Bond, Beast Sense, Dominate Beast, and Warg with augments #580
    • Blood
      • Homunculus feat now works with catalysts as a homunculus is surely something that an alchemist could make #581
      • Bind Blood changed to be similar to Memento Mori and Psychic Crush, but more damage as it is Fortitude #571
    • Fate
      • Memento Mori corrected to 60 feet instead of 120 feet and can be augmented to paralyze #571
    • Light
      • Light Speed damage reduced by 1d6 and you don’t provoke opportunity attacks
    • Mind
      • Hold Creature range increased to 120 feet #571
      • Psychic Crush can be augmented to paralyze #571
    • Poison
      • Paralytic Poison changed to be similar to Memento Mori and Psychic Crush, but more damage as it is Fortitude #571
    • Teleportation
      • Anchored Navigation removed as its niche is covered by Word of Recall #585
    • Time
      • Stasis range increased to 120 feet #571

26.7.0

October 30, 2020

Minor

  • Themes
    • Teleportation
      • Teleport is now an action with a much longer distance and a refined Dimension Door augment. The bonus action teleport is now a variant that teleports for a much shorter distance. #580
    • Marksman
      • Entangling Shot reworked to automatically apply on a hit and to reduce the creature’s speed to 0 #587

Patch

  • Equipment
    • Armor
      • Chain hauberk now has a max dex of 3
    • Weapons
      • Bola now reduces the creature’s speed to 0 instead of grappling (same effect, clearer mechanics)
  • Themes
    • Animal
      • Cocoon Health reduced from 30 to 15

26.6.1

October 28, 2020

Patch

  • Themes
    • Animal
      • Webshooter now specifies the distance the webs shoot (120 feet)
    • Plants
      • Vine Lasher now specifies the distance the webs shoot (120 feet)

26.6.0

October 24, 2020

Minor

  • Character
  • Creatures
    • Creature defense is now 9 + half Aptitude Bonus as elsewhere in the system. This is now the base defense formula for the whole system. #590
  • Themes
    • Light
      • Light Speed added to the Light theme as a utility that lets you move Dash and move through creatures, searing them with radiant damage as you move #582

Patch

  • Character
    • Companion
      • A companion using 5 resources now has 1 higher defense due to the base defense formula change.

26.5.0

October 24, 2020

Minor

  • Species
    • Thri-kreen extra arms simplified to not benefit from a shield if you are using two handed weapons or multiple weapons #589

Patch

  • Character
    • Companion
      • Companions with Pack Tactics now correctly reduce their main attack ability by 1 #591

26.4.1

October 22, 2020

Patch

  • Creatures
    • Drow Favored Consort is now a half caster, not a full caster like it is in RAW

26.4.0

October 17, 2020

Minor

  • Species
    • Aasimar themes changed to Holy, Life, or Light or Death, Shadow, or Unholy themes

Patch

  • Themes
    • Blood
      • Blood Sentinel updated to match Find Familiar #583
      • Familiar Senses added to the Blood Theme #583

26.3.1

October 14, 2020

Patch

  • Themes
    • Spirit
      • Find Familiar must reappear in a space you can see
      • Find Familiar can understand your speech, and you gain the ability to decipher its noises and motions

26.3.0

October 13, 2020

Minor

  • Creatures
    • Added some spells to the imp and quasit
    • Sprite health increased from 2 to 7 and its challenge increased from ¼ to ½
    • Pseudodragon challenge increased from ¼ to ½
  • Themes
    • Spirit
      • Familiar Senses added as a 2nd level feat to allow you to telepathically communicate with your familiar and perceive through its senses. Telepathy and seeing through the senses of your familiar has been removed from the find familiar spell as it is a very strong scouting tool
      • Find Familiar now augments for 15 additional health per mana

Patch

  • Themes
    • Spirit
      • Sprite removed from Find Familiar - it is an improved familiar

26.2.0

October 11, 2020

Minor

  • Character
    • Backgrounds
      • Languages removed from livelihoods
      • Many livelihoods have more choices for skills now
      • Acrobat livelihood removed as it wasn’t fleshed out enough
  • Themes
    • Teleportation
      • Planar Rift renamed Rift and moved from the Planes theme to the Teleportation theme #577

26.1.0

October 10, 2020

Minor

  • Classes
    • Psionicist
      • Psychic Focus overload can now cast any spell you know, can impose disadvantage on a target’s saving throw, or can halve damage against you
      • Psychic Redoubt reworked to give temporary health when you finish a long rest or use your Second Wind feature #497
  • Creatures
    • Spell-eating Ooze added

26.1.0

October 6, 2020

Minor

  • Classes
    • Rogue
      • Blood Hunter’s Blooded Brand feature removed. It was reworked a bit with the new Blood Hunter and Supernatural Sense features and no longer makes sense and is no longer needed #575
    • Suffused
      • Genie Mobility now allows the Dao to share its burrow speed #574

26.0.0

October 5, 2020

Major

  • Classes
    • Occultist and Suffused
      • Suffused absorbs the Occultist to create a unified structural class based on magic coming from an origin (Celestial, Dragon, Fey, Fiend, etc). The Suffused now has its magic conferred upon them by an exotic bloodline, an otherworldly patron, or exposure to unknown cosmic forces. The Occultist was a mix of some spirit/occult magic combined with this origin based on a patron. That mix wasn’t a good mix for many patrons. The Occultist pigeon-holed characters into playing a concept based around “evil” curses and hexes, which wasn’t a good fit for quite a lot of patrons (Celestial) or for characters with traditionally “evil” patrons that were not “evil” themselves (Hellboy in popular media).
        • The Hexblade archetype has been reworked into the Infuser which infuses targets with magic.
        • A curse based character is still very achievable by picking spells like bane and bestow curse.
  • Species
    • Stout hin removed

Minor

  • Classes
    • Mage
      • Arcane Secrets now has the spells learned on top of your normal spells known. Mage needed a bit of a boost so I think this is a good change that keeps with their identity.
    • Rogue
      • Blood Hunter’s Hunter feature replaced with Supernatural Sense
      • Added Blood Hunter as a feature to the Blood Hunter
      • Sneak Attack changed to once per round. This allows it to occur on an opportunity attack if you did not hit the creature on your turn, but doesn’t allow options like Commander’s Strike to significantly increase the DPR.
  • Feats
    • Additional Boon added as a general feat for the Suffused
    • Ethereal Sight added as a 10th level Divination and Planes feat
    • Keeper of Forgotten Tongues changed to one language with a week to select a different one
    • The Third Eye feat removed as it is covered by many concoctions, spells, and feats

Patch

  • Classes
    • Suffused
      • Bloodrage’s burst changed to once per round for wording consistency. This should have very minimal impact.

25.37.0

October 3, 2020

Minor

  • Feats
    • Heightened Spell Metamagic can no longer give advantage on a spell attack #573
  • Species
    • Orc errata to have a choice of skill
  • Themes
    • Blood
      • Blooddrinker added as a 1 mana spell to augment your weapon #570
    • Fate
      • Bane augments for two additional creatures
      • Bless augments for two additional creatures
    • Holy
      • Bless augments for two additional creatures
    • Unholy
      • Bane augments for two additional creatures

25.36.0

September 26, 2020

Minor

  • Classes
    • Naturalist
      • Weak Spot added to the Ranger as a damage feature in place of the damage from Hunter’s Mark. It is similar to Colossus Slayer in RAW
    • Rogue
      • Blood Hunter added to the Blood Hunter as a damage feature in place of the damage from Blooded Brand. It is similar to Colossus Slayer in RAW
  • Themes
    • Sand
      • Sand Spew added as a sand cantrip

25.35.1

September 21, 2020

Patch

  • Equipment
    • Magic Items
      • Necklace of Adaptation changed to Metabolism which is Arcana and Psionic power sources
      • Periapt of Proof against Poison added to the Occult power source as well as the current Divine

25.35.0

September 20, 2020

Minor

  • Equipment
    • Magic Items
      • Changed the data structure of magic items
      • All magic items are now associated with one or more power source

25.34.0

September 19, 2020

Minor

  • Equipment
    • Armor
      • Adamantine and Mithral armor have been moved from magic items to special materials under armor.
      • Bone armor material added
  • Creatures
    • Converted spellcasting data structure for Ssurran Shaman, Nagaji Abomination, Nagaji Anathema, Nagaji Malison, Nagaji Mind Whisperer, Nagaji Nightmare Speaker, Nagaji Pit Master, Nagaji Pureblood, Zariel, Zuggtmoy. This results in different spells on their list.
    • Added maneuvers and spells to Babau, Bael, Baphomet, Barghest
    • Githyanki and Duergar Despot spellcasting ability changed to Charisma #565
  • Rules
    • Adventuring
    • Skills
      • Identifying a spell as it is cast is not explicitly a reaction, but can be followed up with a counterspell.
      • Identifying a spell always uses the creature’s spellcasting ability.
  • Themes
    • Deceit
      • Distract now uses an Insight check instead of a Will saving throw to resist its effect
      • Feint now uses an Insight check instead of a Will saving throw to resist its effect
    • Divination
      • True Strike added to the Divination theme
    • Force
      • Removed the ability to have the Force Bulwark explode outward #566
    • Mind
      • Meld Mindcrystal updated to match Find Familiar’s wording #567
    • Telekinesis
      • Removed the ability to have the Kinetic Bulwark explode outward #566

25.33.0

September 18, 2020

Minor

  • Classes
    • Rogue
      • Cryptic removed as its flavor is more of a psionicist and there isn’t enough room for it in the Psionicist class
    • Psionicist
      • Mindhammer removed as it doesn’t bring enough unique options to the table. Soulknife can already cover the tanky psionicist or the agile psionicist.
      • Psionicist uses Wisdom instead of Intelligence as their power comes from their connection to psychic energies and mastery their own mind
  • Creatures
    • Creatures that get maneuvers based on the dagger now get Bloodletting Blade, Cripple, Fan of Knives, Feint, and Slice Tendon
    • Added maneuvers to the Chitine and Choldrith
    • Converted spellcasting data structure for the Choldrith, Derro Savant, Drider Spellcaster, Firenewt Warlock of Imix, Gloom Weaver, Grung Wildling, Kobold Scale Sorcerer, Kuo-Toa Archpriest, Kuo-Toa Whip, Orc Claw of Luthic, Orc Eye of Gruumsh, Orc Hand of Yurtrus. This results in different spells on their list.
    • Remove arcana as a skill from creatures that don’t cast arcane spells #6
  • Species
    • Ssurran added as a species #365
    • Added natural armor to the Vayemniri, Ssurran, and Thri-kreen
    • Warforged now has basic armor like natural armor instead of +1 Defense and variants of Envoy, Juggernaut, and Skirmisher have been added.
  • Themes
    • Force
      • Force Bulwark added as a spell
    • Madness
      • Distract cantrip added to the Madness theme
    • Telekinesis
      • Kinetic Bulwark added as a spell

25.32.0

September 16, 2020

Minor

  • Classes
    • Rogue
      • Reliable talent changed to 8 as a minimum

25.31.0

September 15, 2020

Minor

  • Classes
    • Naturalist
      • Feral Senses moved back to 17th level #469 #473
  • Themes
    • Charm
      • Sleeping Potion changed from a Will saving throw to a Fortitude saving throw and the wording has been cleaned up a bit #564
      • Sleeping Gas added as an augment to Sleeping Potion #564

25.30.0

September 14, 2020

Minor

  • Classes
    • Naturalist
      • Rebuke the Defilers Primal call now uses the Rebuke the Defilers spell #549
  • Rules
  • Themes
    • Animal
      • Sneak removed as skills can inherently be boosted now
    • Earth
      • Brute Force removed as skills can inherently be boosted now
    • Light
      • Color Spray now staggers creatures as well #562
    • Plants
      • Rebuke the Defilers added as a spell #549
    • Shadow
      • Sneak removed as skills can inherently be boosted now
    • Skirmish
      • Agile Maneuver removed as skills can inherently be boosted now
    • Telekinesis
      • Inertial Armor no longer resists force damage #551
    • Vanguard
      • Athletic Maneuver removed as skills can inherently be boosted now
      • Brute Force removed as skills can inherently be boosted now

Minor

  • Rules
    • Skills
      • Improved the Sleight of hand wording on failing if the creature is in combat

25.29.0

September 13, 2020

Minor

  • Classes
    • The wording for forgoing an attack to use a maneuver that requires an action has been removed as there are no maneuvers that require an action any longer
    • Psionicist
      • Mindhammer added as a psionicist archetype
    • Rogue
      • Cryptic added as a rogue archetype
  • Species
    • Added the Thri-Kreen species
  • Themes
    • Charm
      • Lullaby reworked to use new mechanics
      • Sleep reworked to be a single target spell with new mechanics
      • Charming Presence reworked to be an area of effect around you and use a save. It has been removed as a maneuver
    • Light
      • Color Spray moved from the Chaos theme to the Light theme
      • Color Spray reworked to use an immediate saving throw
    • Mind
      • Disable removed as Hold Creature serves the niche better
    • Skirmish
      • Defensive Tactics feat added to the Skirmish theme

25.28.0

September 12, 2020

Minor

  • Expertise has been removed for PCs #558
  • Classes
    • Acolyte
      • Added Deception to the Acolyte’s skill list as people of faith can be deceptive
  • Equipment
    • Gear
      • Navigator’s Tools now explicitly give advantage
  • Rules
    • Skills
      • Skills that previously required proficiency now require capability #560
      • Alchemy: Craft now requires capability #560
      • Arcana: Disable magical trap now requires capability #560
      • Brawn: Overrun now requires capability #560
      • Deception: Impersonate now requires capability #560
      • Engineering: Craft and Repair now requires capability #560
      • Nimbleness: Tumble now requires capability #560
      • Sleight of hand: Create a forgery now requires capability #560
  • Themes
    • Antimagic
      • Counterspell and Dispel Magic Difficulties simplified to the creature’s spell Difficulty + twice the spell’s effective mana and recalculated. The success rates should remain the same as before.
    • Deceit
      • Actor changed to mimic speech patterns and accents
      • Master of Intrigue changed to remove the mimicry #559
      • Capability with Deception added as a requirement to the Infiltration Expertise and Impostor feats #560
      • Illusion spells that could be examined now use Perception (Intelligence) instead of a Will saving throw. That is Disguise, Disguise Potion, Illusory Dragon, Image, Minor Illusion, Mirage, Phantasmal Force, Project Image. #526
    • Divination
      • Archival Knowledge feat removed as the Breadth of Knowledge feat and the Call to Mind spell cover the niche in better ways
      • Capability with Insight added as a requirement to the Ear for Deceit and Eye for Detail and Extract Aspects feats #560
    • Earth
      • Speak with Stone spell added

Patch

  • Character
    • Companion
      • Companion skills data format has been fixed

25.27.0

September 11, 2020

Minor

  • Classes
    • Abilities Increase changed to increase all abilities at 11th level.
  • Creatures
    • Changed the data structure of spells for the Amnizu, Androsphinx, Arcanaloth, Archdruid, Blue Abishai, Evoker, Gynosphinx, Hydroloth, Mage, Marut, and Merrenoloth, Nagpa, Warlock of the Fey, Warlock of the Fiend, Warlock of the Aberrant, Xvart Warlock of Raxivort. This results in different spells on their list.
    • Added maneuvers and spells to the Archmage, Svirfneblin, Drow, Drow Arachnomancer, Drow Elite Warrior, Drow Favored Consort, Drow House Captain, Drow Inquisitor, Drow Mage, Drow Matron Mother, Drow Priestess of Lolth, Drow Shadowblade, Duergar Despot, Githyanki Gish, Githyanki Kith’rak, Githyanki Knight, Githyanki Supreme Commander, Githyanki Knight, and Glabrezu
    • Sahuagin Priestess is now a caster with no multiattack
    • Apprentice Wizard renamed Mage Apprentice
    • Creatures with resistance worded as “nonmagical attacks that aren’t silvered” have been replaced with wording that now says “weapons that aren’t silvered”. Creatures with resistance worded as “nonmagical attacks that aren’t adamantine” have been replaced with wording that now says “weapons that aren’t adamantine”. Meaning nonmagical weapons cannot bypass the resistances
  • Themes
    • Courage
      • Confidence changed so that the skill check must occur before the end of the creature’s next turn. Otherwise this ability is basically pre-buffing before a social or combat encounter.
    • Fate
      • Luck changed so that the skill check must occur before the end of the creature’s next turn. Otherwise this ability is basically pre-buffing before a social or combat encounter.
    • Holy
      • Guidance changed so that the skill check must occur before the end of the creature’s next turn. Otherwise this ability is basically pre-buffing before a social or combat encounter.
    • Spirit
      • Ancestral Blessing changed so that the skill check must occur before the end of the creature’s next turn. Otherwise this ability is basically pre-buffing before a social or combat encounter.

25.26.0

September 10, 2020

Minor

  • Classes
    • Occultist
      • Fey patron corrected to be Occult
      • Occultist’s spellcasting ability is determined by its Patron
    • Suffused
      • Fey origin corrected to be Occult
      • Suffused’s spellcasting ability is determined by its Origin
  • Creatures
    • Warpriest removed as the Paladin and Zealot fulfill the creature version of a PC option
    • Changed the data structure of spells for the Druid, Sahuagin Priestess, and Tortle Druid. This results in different spells on their list.
  • Rules
    • Saving Throws
      • Added a list of examples for each saving throw
    • Skills
      • cleaned up the Skills with Different Abilities section
      • Read Magic removed from Arcane as there really isn’t such a thing as magic writing
      • Read Scripture removed from Divinity as understanding religious texts would be covered by Recall knowledge
      • Read esoterica removed from Occult as understanding occult texts would be covered by Recall knowledge
  • Themes
    • Deceit
      • Levitate removed from the Deceit theme

25.25.0

September 9, 2020

Minor

  • Themes
    • Fate
      • Fate removed from the Psionic power source. The theme fits some psionicists, but it fits more as a subclass as fate is not core to psionics.
    • Deceit
      • Levitate added to the Deceit theme

25.24.0

September 8, 2020

Minor

  • Classes
    • Occultist
      • Occultist power source is dependent on its subclass
  • Themes
    • Earth
      • Glancing Blow removed as we have partial hits #552
    • Life
      • Blessed Touch feat removed as we have the Bind Wounds and Spare the Dying cantrips
    • Shadow
      • Misty Escape removed from Shadow #555
    • Vanguard
      • Glancing Blow removed as we have partial hits #552
  • Creatures
    • Changed the Web action for the Choldrith, Ettercap, and Giant Spider to be a Reflex saving throw #554

25.23.0

September 6, 2020

Minor

  • Classes
    • Acolyte
      • Divine Smite corrected to do as much damage as on the spreadsheet (1d4) and to scale to 1d8 at 13th level. It now explicitly deals damage on a partial hit.
    • Occultist
      • Occultist spellcasting changed to Intelligence since the occultist learns its spellcasting as a student of its patron
    • Rogue
      • Spellthief spellcasting changed to Intelligence as they still must practice and learn the words of creation
    • Naturalist
      • Hunter’s Mark explicitly does not deal damage on a partial hit as the damage is flavored more to hit a vulnerable spot
  • Themes
    • Weapon spells like flaming weapon now explicitly deal damage on a partial hit.
  • Creatures
    • Azer, Deva, Planetar, Salamander, Solar, and Zariel now explicitly deal their extra damage on a partial hit.

25.22.0

September 5, 2020

Minor

  • Classes
    • Minstrel
      • Minstrel hidden away as it hasn’t been completed in months
  • Rules
    • Skills
      • Performance hidden away as it was only used for the Minstrel
  • Themes
    • Harmonic Power Source hidden away as it was only used for the Minstrel
    • Forge
      • Grease and Grease Vial now allow a Nimbleness check in addition to a Reflex saving throw

25.21.0

September 4, 2020

Minor

  • Themes
    • Paralyzed and Stunned now include automatically failing Reflex saving throws which makes them more valuable. The following have been changed:
      • Archon’s Trumpet changed from 2 mana to 3 mana
      • Avalanche augment changed from 1 additional mana to 2 additional mana
      • Bind Blood changed to stunned instead of paralyzed with an augment to cause paralyzed (similar to double damage, so worth the cost)
      • Chains of Light changed from 2 mana to 1 mana
      • Cocoon changed from 2 mana to 1 mana and uses restrained
      • Constricting Bandage changed from 2 mana to 1 mana and the damage is reduced from 6d6 to 1d6
      • Ensnare changed from 2 mana to 1 mana and the damage is reduced from 6d6 to 1d6
      • Fuse Flesh changed from 2 mana to 3 mana
      • Hold Creature changed to stunned instead of paralyzed with an augment to cause paralyzed (similar to double damage, so worth the cost)
      • Hypnotic Pattern reduced from 120 feet to 60 feet
      • Lightning Bolt’s Stunning Bolt augment changed changed from 1 additional mana to 2 additional mana
      • Memento Mori initial damage reduced from 4d6 to 2d6 and augment damage reduced from 6d6 to 5d6
      • Mind Blast removes half damage on a save and augment reduced from 2d6 to 1d6. I think I’ll rework this to a single target spell with a cone as an augment
      • Paralytic Poison changed to stunned instead of paralyzed with an augment to cause paralyzed (similar to double damage, so worth the cost)
      • Paralytic Poison changed to stunned instead of paralyzed with an augment to cause paralyzed (similar to double damage, so worth the cost)
      • Psychic Crush initial damage reduced from 4d6 to 2d6 and augment damage reduced from 6d6 to 5d6
      • Stasis changed to stunned instead of paralyzed with an augment to cause paralyzed (similar to double damage, so worth the cost)
    • Death
      • Power Word Pain has no effect on Constructs or Undead and now has an augment to target additional creatures

25.20.0

September 3, 2020

Minor

  • Themes
    • Charm
      • Irresistible Dance changed to have an initial saving throw
    • Death
      • Power Word Pain changed from 3 mana to 2 mana and has an initial saving throw
    • Mind
      • Power Word Stun removed as Hold Creature fulfills the niche after considering that such spells should not be automatic

25.19.0

September 2, 2020

Minor

  • Rules
    • Skills
      • Secret checks have been added as an official rule

Patch

  • Classes
    • Psionicist
      • Psychic Disentanglement prevents you from casting a spell that would allow you to traverse between planes
  • Themes
    • Teleportation
      • Word of Recall wording cleaned up

25.18.0

September 1, 2020

Minor

  • Themes
    • Blood
      • Blood Bond augment changed from a Will saving throw to a Fortitude saving throw
    • Death
      • Cloak of Flies changed from a Reflex saving throw to a Fortitude saving throw to align with Insect Plague
      • Toll the Dead changed from necrotic damage to psychic damage
    • Earth
      • Bones of the Earth changed so the creature moves up to 5 feet to avoid the pillar
    • Poison
      • Confusion Poison changed from a Will saving throw to a Fortitude saving throw with the repeat as a Will saving throw
      • Insanity Mist repeat changed to a Will saving throw

25.17.0

August 31, 2020

Minor

  • Classes
    • Cantrips are automatically learned only if the theme is from your power source #546
  • Feats
    • Metamagic has had the Widen Spell option added #547

25.16.0

August 30, 2020

Minor

  • Defense now includes half Aptitude Bonus so it scales into high levels. Mechanically, this is like adding 1 defense at 9th level and 17th level. #538
    • This has increased the defense of 20 creatures who wear armor that are higher challenge: Bael (+2), Champion (+1), Drow Arachnomancer (+1), Drow House Captain (+1), Drow Matron Mother (+2), Drow Shadowblade (+1), Erinyes (+1), Fire Giant (+1), Flind (+1), Githyanki Gish (+1), Githyanki Kith’rak (+1), Githyanki Supreme Commander (+1), Orthon (+1), Skull Lord (+1), Soul Monger (+1), Storm Giant (+1), Ulitharid (+1), Vampire Warrior (+1), War Priest (+1), Warlord (+1)
  • Classes
    • Acolyte
      • Turn the Faithless reworked to reference the divine word spell
    • Naturalist
      • Rebuke the Defilers CRs increased by 1
  • Feats
    • Seek the Faithless added as an Acolyte feat
  • Themes
    • Death
  • Death Adept and Death Master feats added #544
  • Ravage spell added #544
  • Detect Death spell added #544
    • Fear
      • Fear changed from a big cone to a cone. AoE fear is really strong.
    • Holy
      • Dispel Evil and Good Dismissal now only requires a saving throw instead of an attack and a saving throw. #542
      • Divine Word reworked as a spell in the format of Turn the Faithless #542
    • Light
      • Detect Death spell added #544
    • Shadow
      • Eyebite removed: #537
        • Asleep removed as the Sleep spell covers it
        • Panicked removed as the Fear spell covers it
        • Sickened removed as many spells from the Poison theme cover it
    • Undeath
      • Detect Death spell added #544
    • Unholy
      • Dispel Evil and Good Dismissal now only requires a saving throw instead of an attack and a saving throw. #542
      • Eyebite removed: #537
        • Asleep removed as the Sleep spell covers it
        • Panicked removed as the Fear spell covers it
        • Sickened removed as many spells from the Poison theme cover it

25.15.0

August 29, 2020

Minor

  • Classes
    • Psionicist
      • Psychic Disentanglement split to Psychic Transcendence and Psychic Disentanglement. Psychic Disentanglement reworked a bit to appear as a ghost on the ethereal plane. #529
  • Rules
    • Spellcasting
      • Concentration is now a Will save
    • Skills
      • Shove and Trip are individual usages of Brawn for clarity
  • Themes
    • Antimagic
      • Catapsi removed in favor of Antimagic Sphere #530
      • Antimagic Sphere causes creatures within the sphere to often fail casting spells as well #531
    • Blood
      • Fuse Form is an action to cast #535
    • Death
      • Undeath theme split from the Death theme
    • Fate
      • Fate added to the Psionic power source
    • Poison
      • Poison removed from the Divine power source
    • Shadow
      • Enervation moved from the Death theme to the Shadow theme
    • Spirit
      • Fuse Form is an action to cast #535
    • Undeath
      • Undeath theme split from the Death theme

Patch

  • Themes
    • Animal
      • Call Steed sized appropriately for the caster #536
    • Storm
      • Booming Weapon deafness removed #522

25.14.0

August 28, 2020

Minor

  • Themes
    • Animal
      • Call Steed reworked to be based on companions #536

Patch

  • Feats
    • Ritual Caster wording clarified #533
  • Themes
    • Telekinesis
      • Catapult wording cleaned up #532

25.12.0

August 26, 2020

Minor

  • Themes
    • Antimagic
      • Catapsi duration buffed to match Holy Circle #530
    • Death
      • Antilife Shell now has concentration and an augment to cast it on a location #527
    • Spirit
      • Improved Familiar feat added to allow improved familiar forms #507

25.11.0

August 25, 2020

Minor

  • Themes
    • Telekinesis
      • Catapult reworked to increase its range and convert it to an attack

Patch

  • Themes
    • Life
      • Aid wording cleaned up #524
    • Marksman
      • Ricochet now correctly does lesser damage to the secondary target #525

25.10.0

August 22, 2020

Minor

  • Themes
    • Mind
      • Mind Trap changed so the mana loss is after the saving throw and clarified so you cannot have multiple copies of it cast #520
    • Storm
      • Shock changed to a Reflex saving throw #521
      • Arc Lightning and Chain Lightning replace the Lightning spell

Patch

  • Themes
    • Acid
      • Acid Arrow augment changed from 6d6 to 5d6 and it no longer deals damage next round if on a partial hit
    • Courage
      • Minor adjustments made to the Rally maneuver and spell #520
    • Telekinesis
      • Catapult recalculated and buffed from 1d6 to 1d8

25.9.0

August 21, 2020

Minor

  • Themes
    • Death
      • Chill Touch changed to a fortitude save and renamed Grave Rot #521
    • Divination
      • Knowledge of the Ages changed to a 10 minute casting time #514
    • Ice
    • Madness
      • Hideous Laughter now correctly targets one creature and the wording has been cleaned up #517
    • Mind
      • Wandering Mind changed to learn a language or skill #514
    • Storm
      • Booming Weapon changed to deafen on a critical hit only

25.8.0

August 18, 2020

Minor

  • Classes
    • Replacing a cantrip when leveling is now restricted so it can’t be the last cantrip you know from that theme
  • Themes
    • Air
      • Updraft changed to not deal half damage on a save, otherwise it automatically causes a creature to fall prone. The height has been increased and I’ve added restrictions to the creature’s size. #512
    • Blood
      • Inflict Wounds changed to cause initial damage and cause ongoing hemorrhaging #509
    • Courage
      • Bolster buffs two creatures like bless/bane do #512
    • Mind
      • Psychic Reformation changed to allow concoctions, maneuvers, or spells and it specifies that a cantrip must be replaced with another cantrip. #510

25.7.0

August 17, 2020

Minor

  • Creatures
    • Imp, Quasit, and Pseudodragon variant familiar traits changed to not share magic resistance.
  • Themes
    • Antimagic
      • Deflect Spell adjusted to match the other defensive spells
    • Blood
      • Bleed removed in favor of the reworked Inflict Wounds. Inflict Wounds is added to the Blood theme
    • Chaos
      • Chaos Bolt is now a Reflex saving throw instead of an attack
      • Chaos Orb is now a Reflex saving throw instead of an attack
    • Death
      • Blight moved from the Shadow theme to the Death theme #505
      • Inflict Wounds changed to match the behavior of bleed. It lacerates a creature and causes severe hemorrhaging as the Sectumsempra curse from harry potter
    • Pestilence
      • Pestilence theme removed and all spells have been moved to the Death theme. Pestilence could exist as a theme, but I don’t plan to expand it currently so it is best to fold it back in.
    • Spirit
      • Find Familiar changed to remove the advanced familiars

25.6.0

August 17, 2020

Minor

  • Classes
    • Alchemist
      • Eschew Mortality moved from 17th to 13th level
    • Psionicist
      • Timeless Body moved from 17th to 13th level

25.5.0

August 16, 2020

Minor

  • Character
    • Companion
      • Companions have been rebalanced as all other summons have #500
  • Creatures
    • Blood Ooze was incorrectly doing 3d6 damage when it was meant to be doing 2d6 damage
    • Added maneuvers and spells to the Allip, Bodak, Boneclaw, Death Tyrant, Demilich, Ghast, Ghoul, Gnoll Witherling, Nightwalker, Ogre Zombie, Revenant, Spawn of Kyuss, Sword Wraith Commander, Sword Wraith Warrior, Vampire, Vampiric Mist, Vampire Spawn, Vampire Warrior. The Vampire Spellcaster has been removed as the default vampire has spells now. #487
  • Themes
    • Summoning spells are now at 2 mana and use a companion with 2 resources
    • Animal
      • Spirit Guardians added to the Animal theme
      • Bestial Spirits removed in favor of Spirit Guardians
    • Blood
      • Blood Puppet changed from 2 mana to 1 mana
    • Cosmos
      • Hungering Darkness split from the Darkness spell to its own spell in the Cosmos theme
    • Holy
      • Spirit Guardians added to the Holy theme
    • Madness
      • Madness theme added
      • Aphasia moved from the Chaos and Mind themes to the Madness theme
      • Bloodlust moved from the Fear theme to the Madness theme
      • Confusion added to the Madness theme
      • Enemies Abound moved from the Fear theme to the Madness theme
      • Dissonant Whispers moved from the Fear theme to the Madness theme
      • Feeblemind moved from the Mind theme to the Madness theme
      • Incite Panic added to the Madness theme
      • Labyrinthine Mind moved from the Mind theme to the Madness theme
      • Maddening Darkness split from the Darkness spell to its own spell in the Madness theme
      • Misdirection maneuver and spell added to the Madness theme
      • Hideous Laughter moved from the Charm theme to the Madness theme
      • Personality Parasite moved from the Mind theme to the Madness theme
      • Psychic Retribution added to the Madness theme
      • Symbol of Insanity moved from the Mind theme to the Madness theme
      • Terrifying Visage added to the Madness theme
    • Shadow
      • Vampiric feats removed from the Shadow theme as the Blood theme is much more fitting
    • Unholy
      • Spirit Guardians added to the Unholy theme

25.4.0

August 15, 2020

Minor

  • Creatures
    • Added maneuvers and spells to the Ghost, Poltergeist, Shadow, Skeleton, Specter, Wight, Will-o’-Wisp, Wraith, and Zombie #487
  • Themes
    • Damage on subsequent rounds has been changed from a value of 50% to a value of 66.66%. Ongoing maneuvers and spells are therefore weaker. I will handle companions as part of #500
    • Animal
      • Pack Tactics maneuver removed as it is more of a trait/feature than a maneuver
    • Death
      • Giant Crawling Claw Forceful Claw and Grasping Claw adjusted to deal half damage on a save
    • Fire
      • Flash Bomb moved from Fire to Light #494
    • Force
      • Force Hand Forceful Hand and Grasping Hand adjusted to deal half damage on a save
    • Light
      • Flash Bomb moved from Fire to Light #494
    • Marksman
      • Snap Shot recalculated and its extra damage from the stamina dice has been removed #492
    • Planes
      • Astral Avoidance changed to work against damage in addition to an attack. The Astral Refuge augment now only gives 1 additional action #499
    • Spirit
      • Ghostly Spirit changed back to 30+30 feet as that was how it was originally intended. The damage is reduced back to 1d3 (1d6, take half)
    • Telekinesis
      • Kinetic Grasp Push and Grasp adjusted to deal half damage on a save
    • Vanguard
      • Swift Strike removed from Vanguard (it is only in Skirmish now)

Patch

  • Classes
    • Rogue
      • Sneak Attack clarified for the Infiltrator like it was for the Spellthief #493
  • Themes
    • Fire
      • Time Hop typos cleaned up #496

25.3.0

August 14, 2020

Minor

  • Creatures
    • Hobgoblin Captain, Hobgoblin Warlord, and Knight remove the Leadership action as they have plenty of maneuvers that are similar enough
    • Hobgoblin Warlord maneuvers updated and Duergar Warlord has maneuvers added
  • Themes
    • Animal
      • Fearsome Beast changed to a bonus action
    • Charm
      • Charming Presence changed to a bonus action and reduced from 3d8 to 3d6
    • Courage
      • Commander’s Strike expanded to absorb all of Pillar of Command
      • Pillar of Command removed
    • Fate
      • Bane curses two creatures instead of three
      • Bless blesses two creatures instead of three
      • Precognition removed as a maneuver
    • Fear
      • Fearsome Beast changed to a bonus action
    • Holy
      • Bless blesses two creatures instead of three
    • Unholy
      • Bane curses two creatures instead of three

25.2.1

August 10, 2020

Patch

  • Themes
    • Plants
      • Antitoxin removed as it is a duplicate of Protection from Poison Potion #489
    • Poison
      • Antitoxin removed as it is a duplicate of Protection from Poison Potion #489
    • Animal
      • Totem Spirit feat cleaned up a bit to remove the condition that it only applied when you were not at full health, the tiger option updated to give capability with one skill, and the elk option updated to not apply to creatures other than you. #489

25.2.0

August 9, 2020

Minor

  • Creatures
    • Added maneuvers and spells to the Adult Blue Dracolich, Banshee, Beholder Zombie, Bone Naga (Guardian), Bone Naga (Spirit), Crawling Claw, Death Knight, Deathlock, Deathlock Mastermind, Deathlock Wight, Flameskull, Guardian Naga, Lich, Mind Flayer Lich, Mummy, Mummy Lord, Skull Lord, Spirit Naga #487
  • Themes
    • Chaos
      • Prismatic Vortex and Prismatic Wall now use Fortitude for the Violet option as that option blinds. The wording about the creature being sent to another plane is removed. #485
    • Cosmos
      • Reality Break added to the Cosmos theme #11
    • Fate
      • Fate Link now uses Will for both saving throws #485
    • Telekinesis
      • Immovable Object added to the Telekinesis theme #11
    • Water

25.1.0

August 8, 2020

Minor

  • Classes
    • Abilities Increase no longer limits the ability chosen at 7th level as it limited Dexterity characters from improving their AC to 17 until level 11
    • Occultist
      • Familiar now references the Find Familiar spell
  • Themes
    • Air
      • Averting Gust changed to grant +4 defense #481
    • Metabolism
      • Sudden Shift changed to grant +4 defense #481
    • Earth
      • Earthen Bulwark changed to grant +4 defense #481
      • Stone Bones clarifies that you can use it after seeing the damage #481
    • Fate
      • Foretold maneuver changed to only avoid the triggering attack, grant +2 defense, and its augment is changed to be able to scale up to 5 stamina dice #481
      • Foretold spell changed to grant +4 defense #481
    • Force
      • Force Shield changed to grant +4 defense #481
    • Guardian
      • Block Blow changed to only block the triggering attack, grant +2 defense, and its augment is changed to be able to scale up to 5 stamina dice #481
      • Sacrifice can now block ranged attacks #482
    • Ice
      • Ice Block changed to grant +4 defense #481
    • Planes
      • Ethereal Weapon changed to provide a +1 bonus to attack and ignore 1 Soak
    • Sand
      • Sand Body changed to grant +4 defense #481
    • Sentinel
      • Parry changed to only block the triggering attack, grant +2 defense, and its augment is changed to be able to scale up to 5 stamina dice #481
    • Skirmish
      • Uncanny Dodge changed to only dodge the triggering attack, grant +2 defense, and its augment is changed to be able to scale up to 5 stamina dice #481
    • Spirit
      • Find Familiar buffed to have more creature options, have additional health, and defer some of the damage done to it toward the caster
    • Teleportation
      • Memory of One Thousand Steps changed to grant +4 defense #481
    • Time
      • Temporal Distortion changed to grant +4 defense #481
    • Water
      • Wave Shield changed to grant +4 defense #481

Patch

  • Themes
    • Blood
      • Fuse Form wording about health removed. Your Eidolon has health and you use that while fused. #483
    • Spirit
      • Fuse Form wording about health removed. Your Eidolon has health and you use that while fused. #483

25.0.0

August 7, 2020

Major

  • Rules
    • Combat
      • Attacks now specify that on a miss by 4 or less, the target takes half as much damage, but no additional effects apply #478

Minor

  • Themes
    • Cantrips, spells, and maneuvers with an attack now deal half damage on a miss by 4 or less #478

Patch

  • Themes
    • Death
      • Antilife Shell changed from a 10-foot radius to a sphere so it scales #480

24.21.0

August 6, 2020

Minor

  • Classes
    • Occultist
      • Fuse Form now retains your Intelligence, Wisdom, and Charisma
      • Fuse Form converted from an occultist Witchcraft feature to a spell that is more similar to wild shape
  • Themes
    • Blood
      • Fuse Form converted from an occultist Witchcraft feature to a spell that is more similar to wild shape
    • Spirit
      • Fuse Form converted from an occultist Witchcraft feature to a spell that is more similar to wild shape
  • Themes
    • Cantrips with saving throws have been modified to deal half damage on a save #477
    • Prone recalculated to fix the calculation that made it appear less valuable than it is. This impacts the following:
      • Maneuvers: charge, fling, pounce, rolling stone, throw, trampling charge, tremoring strike, trip
      • Spells: destructive wave, earth tremor, gale strike, ice spear, stalagmite, tidal surge, tidal wave, toppling punch, wall of water, water whip, wrath of nature

24.20.0

August 5, 2020

Minor

  • Classes
    • Class and Archetype damage boosting features moved from 9th level to 13th level to better align with RAW #452
    • Naturalist
      • Ranger Multiattack removed in favor of increasing the damage from Hunter’s Mark
  • Themes
    • Earth
      • Stone Bones changed to only half the damage against you
    • Skirmish
      • Nimble Dodge renamed Uncanny Dodge and the augment to half the damage is removed

24.20.0

August 3, 2020

Minor

  • Classes
    • Alchemist
      • Mutant now learns the Metabolism (half manuevers or full concoctions) or Animal (half manuevers) theme #474
    • Alchemist
      • Warrior: Dervish removed as Battlemaster can cover the niche of an agile warrior

24.19.0

August 2, 2020

Minor

  • Classes
    • Fighting styles moved from 2nd level to 1st level
    • Warrior
      • Dervish Battle Dance changed to work with melee weapons only

24.18.0

July 31, 2020

Minor

  • Classes
    • Naturalist
      • Feral Senses moved from 17th level to 13th level and reworked part of it to be blindsense in a 10 foot radius #469
  • Rules
    • Combat
      • Controlled mounts no longer have their actions restricted #472
  • Themes
    • The 13 spells that have a duration of “10 minutes/mana” have been changed to “5 minutes/mana”. 11 were the weapon buff spells. The other two were Feather Fall and Silence. 7 cantrips were also changed from 10 minutes to 5.

24.17.0

July 30, 2020

Minor

  • Rules
    • Conditions
      • Hidden condition absorbs the unseen condition
      • Invisibility now extends the hidden condition. This behaves much in the same way it was intended to before, but is now very explicit that an invisible creature’s location is not automatically known. It uses passive Stealth to set the Difficulty. This, effectively, results in a similar scenario was RAW where a creature with good (passive) Perception can easily see a hidden/invisible creature.
  • Themes
    • Deceit
      • Greater Invisibility changed from 3 mana to 4 mana as it is very strong.
    • Sentinel
      • Patient Defense changed to just be dodge without a reaction attack. A reaction attack exists on several other maneuvers #471

24.16.0

July 29, 2020

Minor

  • Equipment
    • Armor
      • Soak updated to not be bypassed by magical weapons and it now also applies to spells

24.15.0

July 28, 2020

Minor

  • Classes
    • Naturalist
      • Timeless Body reduced to 13th level #468
  • Creatures
    • Creatures with natural armor now have a soak value based on the amount of natural armor #450
    • Creatures with armor that provides soak now display it. Creatures above challenge 10 are assumed to have Heavy Armor Master which increases the soak value #450
  • Themes
    • Vanguard
      • Great Weapon Master now uses your Strength and a half instead of your strength for melee weapons that you are wielding in two hands #276

Patch

24.14.1

July 27, 2020

Patch

  • Themes
    • Blood
      • Fuse Flesh moved from the Metabolism theme to the Blood theme and now is broken via a Brawn or Nimbleness check

24.14.0

July 26, 2020

Minor

  • Classes
    • Mage
      • War Magic reworked a bit to weave spells in between attacks which allows for more targets and diversity for non-combat spells as well #461
    • Mage
      • Psionicist: Soulknife Blade Assault feature changed to specify that it only increases the attack and damage of psi-blades #464
    • Warrior
      • Precise Strikes removed from the Battlemaster as Action Surge adds plenty of DPR to allow it to compete with other warriors and other classes
      • Battle Dance for the Dervish simplified to add two attacks for all weapons as the damage is comparable to other warriors and other classes
  • Rules
    • Expanded on the Combining effects section to specify that similar effects do not stack #465
  • Themes
    • Animal
      • Animal Friendship converted from a 1 mana spell to a cantrip
    • Charm
      • Create Thrall split from Enthrall #463
    • Fate
      • Bend Luck maneuver augments updated to reflect that it is a maneuver #462

24.13.0

July 25, 2020

Minor

  • Classes
    • When a character learns a theme, they now learn a cantrip and a fighting style from the theme, depending on class
    • Acolyte
      • Sacred Fists now have no weapon aptitudes as they have forsworn weapons
    • Rogue
      • Kama and kukri added to the weapon aptitudes of the Infiltrator and Spellthief
  • Themes
    • Fighting styles
      • Archery renamed Sharpshooting
      • Brawler renamed Brawling
      • Thrown Weapon Fighting removed as its niche is already covered:
        • Two-Weapon Fighting and Duelist cover a character that mixes melee and ranged (main throwing style)
        • Sharpshooting covers the pure thrower
    • Deceit
      • Light Weapon Master feat added for light weapons to have a niche. This boosts TWF shortswords, daggers, and other light weapons
    • Skirmish
      • Dual Wielder renamed Two-Weapon Juggernaut and moved from the Skirmish theme to the Vanguard theme
      • Light Weapon Master feat added for light weapons to have a niche. This boosts TWF shortswords, daggers, and other light weapons
    • Vanguard
      • Dual Wielder renamed Two-Weapon Juggernaut and moved from the Skirmish theme to the Vanguard theme
  • Equipment
    • Weapons
      • The requirement to have a free hand to load weapons is moved from the Ammunition property to the Loading property.

Patch

  • Themes
    • Skirmish
      • Fan of Blades renamed Fan of Knives

24.12.0

July 23, 2020

Minor

  • Themes
    • Plants
      • Goodberry changed to explicitly give water and to create 1 berry. Overcoming the issue of food and water shouldn’t be solved with 1 mana. It can still be solved with magic, just at a higher cost.

24.11.0

July 22, 2020

Minor

  • Ability scores have been removed as they are 99% the same as just using modifiers. If a group desires, they can still refer to Strength 3 as 16.
  • Classes
    • Starting Concoctions, Maneuvers, and Spells increased from 2 to 3 to give more options and ease the burden to allow picking a theme for fighting styles if desired
    • Rogue
      • d8 sneak attack removed from Sneak Attack as it is no longer needed as the Infiltrator and Spellthief can now have the dueling fighting style
      • Sentinel added as an initial theme option to all Rogue archetypes
  • Creatures
    • Carrion Crawler Tentacles bonus to hit changed to match the math of 5e
  • Themes
    • Feats
      • Feat level prerequisites have been aligned to the tier system. So the level requirements are either 2nd, 6th, 10th, 14th, or 18th level
    • Sentinel
      • Parry and Riposte moved from Vanguard to Sentinel #453
    • Vanguard
      • Parry and Riposte moved from Vanguard to Sentinel #453

24.10.0

July 21, 2020

Minor

  • Classes
    • Abilities increase wording improved to not require remembering which ability was increased last time.
    • Rogue
      • The Infiltrator and Spellthief now have fighting styles
    • Fighting styles
      • Great Weapon Fighting name restored
      • Two-Weapon Fighting switches back to the RAW of adding the ability to the offhand #451
    • Skirmish
      • Dual Wielder switches back to allowing the wielder to wield two larger weapons #451

24.9.0

July 20, 2020

Minor

  • Creatures
    • Creatures now display Defense, Health, and saving throws in a way that is quicker to read
  • Themes
    • Storm
      • Thunderous Blast removed as spells should either push or not push. We shouldn’t have a feat to add that on as it produces strange results like doubling up on pushing.

24.8.0

July 19, 2020

Minor

  • AC is now referred to as Defense
  • HP is now referred to as Health, Hit Die as Health Die, and Hit Dice as Health Dice
  • Rules
    • Skills
      • Coordination renamed back to Acrobatics

24.7.0

July 18, 2020

Minor

  • Alignment removed from the system. It doesn’t do a good job of helping players build meaningful characters and has more downsides than positives.
  • Classes
    • 5th level features that let a character cast a spell in place of an attack changed to require the spell costs 1 or more mana. Otherwise cantrips become the best option for all characters.
  • Creatures
    • Creatures can take up to 3 columns now to improve readability
    • Bonus actions are listed in their own section instead of in traits
  • Themes
    • Animal
      • Charge changed from 20 feet to 15 feet
    • Courage
      • Chef added as a feat
    • Earth
      • Staggering Strike moved to be part of Disorient
      • Knockback changed from 20 feet to 10 feet
    • Fate
      • Precognition maneuver changed to 2 stamina dice
      • Momento Mori added as a reflavor of Psychic Crush
    • Guardian
      • Shield Trip removed as we have the Trip maneuver which is more thematic. Shields should bash or do similar things, not trip.
      • Shield Bash changed to push 5 feet and prevent reactions with augments to stagger, stun, and paralyze.
    • Marksmanship
      • Aim maneuver removed as offensive maneuvers are meant to be bonus actions only
      • Knockback changed from 20 feet to 10 feet
    • Sentinel
      • Knockback changed from 20 feet to 10 feet
    • Skirmish
      • Nimble Defense manuever removed. Class features are meant to give you the ability to replace your Defense formula. Doing it as a maneuver is not the best design.
    • Poison
      • Poison Adept and Poison Master updated to work on concoctions as well
    • Vanguard
      • Charge added to Vanguard
      • Knockback changed from 20 feet to 10 feet
      • Staggering Strike moved to be part of Disorient

24.6.1

July 16, 2020

Patch

  • Themes
    • Fire
      • Produce Flame light radius reduced to match the light cantrip

24.6.0

July 13, 2020

Minor

  • Themes
    • Guardian
      • Defense fighting style no longer requires armor
    • Skirmish
      • Elusive fighting style added

Patch

  • Equipment
    • Damage Reduction renamed Soak

24.5.1

July 12, 2020

Patch

  • Themes
    • Sentinel
      • Great Weapon Fighting renamed to Two-Handed Fighting
    • Vanguard
      • Great Weapon Fighting renamed to Two-Handed Fighting

24.5.0

July 11, 2020

Minor

  • Classes
    • Fighting styles moved to themes
  • Themes
    • Fighting styles moved to themes
    • Guardian
      • Heavy Armor Master added to Guardian #439
    • Vanguard
      • Dual Wielder, Punches in Bunches, and Twin Parry feats moved to Skirmish only

Patch

  • Themes
    • Feat
      • Terrifying Visage wording cleaned up to specify a direction #438

24.4.0

July 9, 2020

Minor

  • Themes
    • Many feats such as fiery resilience, darkvision, echolocation, and shade now have a note that the character must have a magical or physical means of gaining this resistance
    • Guardian
      • Protection theme renamed Guardian
    • Marksman
      • Marksmanship theme renamed Marksman
    • Shadow
      • The Shadow theme no longer contains death as part of its niche.
        • Bloodletting Blade, Cripple, Grievous Wound, Quivering Palm, and Slice Tendon moved from the Shadow theme to the Death theme
    • Sentinel
      • Sentinel theme added to capture the warrior that waits patiently for the opportune moment to strike
        • Brace, Impale, Lunge, Polearm Master, Precision, Unerring Accuracy moved from Vanguard
        • Patient Defense moved from Skirmish
        • Knockback, Positioning Strike, Sentinel, and Weapon Master added
    • Vanguard
      • Born to the Saddle and Mounted Combatant removed from Vanguard. They still exist in Animal.

24.3.0

July 8, 2020

Minor

  • Themes
    • Deceit
      • Phantasmal Killer removed in favor of Terrifying Visage #438

Patch

  • Themes
    • Animal
    • Blood Money
      • Blood Money clarifies that it does not change your mana limit for another spell you cast this turn #437
    • Fear
      • Terrifying Visage wording updated to not create a manifestation, but to cause them. That should be more clear that it isn’t placed in a specific place. #438

24.2.0

July 7, 2020

Minor

  • Concoctions
    • Thrown Concoctions are now explicitly an action. The Mutant, Blood Hunter, and Infiltrator can forgo an attack at 5th level to throw a concoction
    • Unstable definition changed to prevent a creature from consuming multiple unstable concoctions or from applying multiple unstable concoctions to an object #431

Patch

  • Classes
    • Alchemist
      • Mutagen now produces the proper amount of stamina dice #434
    • Mage
      • Mage subclasses renamed #435
    • Naturalist
      • Naturalist subclasses renamed #435
    • Psionicist
      • Psionicist subclasses renamed #435
    • Rogue
      • Blood Hunter’s brand features renamed
  • Themes
    • Animal
      • Added a note to Giant Insect Liquid to specify that it ends if another one is used. #431
      • Wild Shape Potion now produces the proper amount of stamina dice #434
    • Deceit
      • Invisibility Potion now augments to greater invisibility with 2 catalysts, like the spell does with 2 mana
    • Spirit
      • Spirit Drain now drains the proper amount of stamina dice #434

24.1.0

July 6, 2020

Minor

  • Classes
    • Rogue
      • Sneak Attack moved to the Infiltrator and the Spellthief. Blood Hunter has its Brand of Castigation buffed and moved to 2nd level.
      • Infiltrator can now learn alchemy

24.0.0

July 5, 2020

Major

  • Classes
    • Alchemist
      • Blood Hunter moved from the Alchemist to the Rogue #423
    • Rogue
      • Blood Hunter moved from the Alchemist to the Rogue #423

Minor

  • Classes
    • Acolyte
      • Sacred Fist archetype added as a beta option for the Acolyte. It’s here to stay, but may need some touch ups.
    • Rogue
      • Steal magic removed from Spellthief as it is too strong
      • Blood Hunter replaces Danger Sense with Brand of Castigation #426
  • Creatures
  • Species
    • A note about having mixed heritage has been added to the species page as the commonality of mixed breeds can be better represented by individual choices made with your GM to build your individual character that is a mix of species.
      • Half-elf and half-dwarf removed
      • Half-orc renamed Orc as it can represent orc heritage
  • Themes
    • Holy
      • Crusader’s Mantle augment of Daybreak weapon changed to be a sphere twice as big as normal #425
    • Life
    • Light
      • Crusader’s Mantle augment of Daybreak weapon changed to be a sphere twice as big as normal #425

Patch

  • Classes
    • Rogue
      • Sneak attack wording updated to specify that melee weapons in two hands deal half as much, otherwise greatsword and polearm builds are too strong
  • Themes
    • Acid
      • Corrosive Bane: Immunity removal removed, casting changed to a bonus action, and augment changed to 2 creatures per mana #430
    • Air
      • Gaseous Form augments to two additional creatures per mana #427
    • Ice
      • Frost Bane: Immunity removal removed, casting changed to a bonus action, and augment changed to 2 creatures per mana #430
    • Fire
      • Flame Bane: Immunity removal removed, casting changed to a bonus action, and augment changed to 2 creatures per mana #430
    • Poison
      • Poison Bane: Immunity removal removed, casting changed to a bonus action, and augment changed to 2 creatures per mana #430
    • Storm
      • Storm Bane: Immunity removal removed, casting changed to a bonus action, and augment changed to 2 creatures per mana #430
    • Water
      • Watery Form augments to two additional creatures per mana #427

23.12.0

July 4, 2020

Minor

  • Species
    • Hobgoblin species added
  • Creatures
    • Creatures with Incorporeal Movement and Water Elementals are now immune to the Burning condition #422
  • Themes
    • Earth
      • Smash added as a 1 stamina maneuver #421
    • Vanguard
      • Smash added as a 1 stamina maneuver #421

23.11.0

July 3, 2020

Minor

  • Classes
    • Ability Increase moved from species to classes #413
  • Species
    • Ability Increase moved from species to classes #413

23.10.0

July 2, 2020

Minor

  • Classes
    • Suffused
      • Metamorphosis no longer includes flying as it was redundant with many origins #371
  • Rules
    • Skills
  • Themes
    • Mind
      • Hold Creature moved from the Force theme to the Mind theme #416
    • Storm
      • Thunderbolt Strike renamed Thunderous Blast and reworked to only apply to concussion damage #415
    • Vanguard
      • Forceful Strike removed as we have the Knockback maneuver #415

23.9.0

July 1, 2020

Minor

23.8.0

June 30, 2020

Minor

  • Classes
    • Subclass themes are now integrated into the feature which lists your initial archetype themes #410
  • Rules
    • Skills
      • Acrobatics renamed Coordination
  • Themes
    • Metabolism
      • Minor Metabolism renamed Shifting Alterations #408
    • Storm
      • Thunderous Strike changed to occur once a turn and have a Reflex saving throw #406
    • Vanguard
      • Forceful Strike added as a Vanguard feat #406

23.7.0

June 29, 2020

Minor

Patch

  • Classes
    • Psionicist
      • Psychic Focus clarifies that if you overload a focus, it ends them all. The psi limit is changed to a max of 4 psi. #407

23.6.0

June 28, 2020

Minor

  • Themes
    • All maneuvers and spells that enhance augment Defense, attacks, saving throws, or similar bonuses now only augment once for spells and twice for maneuvers
    • Air
      • Wind Walk converted to an augment of Gaseous Form
      • Gaseous Form is now immune to many conditions #402
      • Step of the Wind changed to give advantage on Athletics checks to jump
    • Metabolism
      • Climb concoction, maneuver, and spell removed
    • Animal
    • Charm
      • Friends changed to a reaction and now specifies Persuasion
    • Deceit
      • Deceiver added as 1 mana spell
    • Fear
      • Browbeat added as 1 mana spell
    • Shadow
      • Sneak added as a 2 stamina dice maneuver
      • Vanish moved from the Deceit theme and replaces Shadow Stealth
    • Skirmish
      • Acrobatic Maneuver added as a 2 stamina dice maneuver
      • Step of the Wind changed to give advantage on Athletics checks to jump
    • Vanguard
      • Athletic Maneuver added as a 2 stamina dice maneuver
    • Water
      • Gaseous Form replaced with Watery Form which absorbs Water Glide as an augment
      • Watery Form is now immune to many conditions #402

Patch

  • Classes
    • Suffused
      • Power Limit no longer limits how much power you can expend on a surge as its already limited by the soft cap of potentially exploding
      • Bloodrager’s Bloodrage can now increases your power surge or can cause one
      • Bloodrager’s Bloodrage extra surge now does more damage at 5th and 9th level to adjust its DPR a big higher
  • Rules
    • Conditions
      • Exhaustion renamed Exhausted to match the wording of other conditions #403
      • Exhausted changed back to 6 levels and includes death
      • Stable condition rules are now part of the dying condition
  • Themes
    • Metabolism
      • Striding and Springing and Striding and Springing Potion now provide advantage on skill checks to jump

23.5.0

June 27, 2020

Minor

  • Themes
    • Skirmish
      • Quick Reaction added as a 1 stamina die maneuver #391
    • Survival
      • Survival theme removed #301
        • Alert moved to general feats
        • Ancestral Hearth moved to the Spirit theme
        • Climb and Climbing Potion remain in the Metabolism theme
        • Danger Sense and Danger Sense Potion remain in the Fate theme
        • Dungeon Delver moved to general feats
        • Fluid Footwork remains in the Skirmish theme
        • Freedom of Movement moved to the Metabolism theme
        • Mobile remains in the Skirmish theme
        • Path of the Tenacious moved to the Metabolism theme
        • Purify Food and Drink remains in the Life theme
        • Sprint remains in the Animal theme
        • Steady Eye moved to the Marksman theme
        • Striding and Springing remains in the Metabolism theme
        • Survivalist moved to the Plants theme
        • Tough moved to general feats
    • Time
      • Quicken Reaction added as a 1 mana spell #391

Patch

  • Themes
    • Fire
      • Control Flames damage on a burning creature changed from 1d4 to 1d6
    • Plants
      • Immunity to charm or frighten from fey removed from Nature’s Ward #391
    • Telekinesis
      • Catapult range changed from 120 to 60 (like RAW) and its damage changed to 1d6 #395

23.4.0

June 26, 2020

Minor

  • Themes
    • Animal
      • Bestial Wings split from Bestial Transformation #360
      • Tough Hide part of Bestial Transformation changed so that it lasts longer #360
      • Echolocation spell removed as we already have echolocation in bestial transformation

Patch

  • Rules
    • Skills
      • Climbing, Jumping, and Swimming rules clarified to always use an Athletics check and to be more explicit in the skills section of the site.

23.3.0

June 25, 2020

Minor

  • The header now hides when you scroll down and comes back if you scroll up #387
  • The site now has a scroll to top button appear when you scroll down

Patch

  • Classes
    • Psionicist
      • Soulknife Psychic Strikes feature which added confusing and pointless wording removed #388
      • Psychic focus damage boosts removed #389
  • Themes
    • Death
      • Toll the Dead adjusted to be a more competitive option #390

23.2.0

June 22, 2020

Minor

  • Classes
    • Suffused
      • Power Surge reworked so that you store and expend surges after you cast a spell or use a maneuver #330 #343

23.2.0

June 21, 2020

Minor

  • Classes
    • Suffused
      • Suffused now have an open ended theme like all other classes #381
  • Creatures
    • Acid and Fire Elementals have had their form changed so they burn creatures whose space they stay in #375
  • Themes
    • Metabolism
      • Hammer reworked to a melee spell attack #380
    • Animal
      • Primal Savagery reworked to a spell attack as an action so you can’t make a weapon attack multiple times #380
    • Blood
      • Crimson Blade reworked to create a weapon #380
    • Cold
      • Icicle reworked to a spell attack as an action so you can’t make a weapon attack multiple times #380
    • Cosmos
      • Cosmos theme created with the basics for now
      • Crown of Stars rebalanced
      • Minute Meteors rebalanced
    • Death
      • Death Blade reworked to create a weapon #380
      • Scythe reworked to modify a quarterstaff #380
    • Fire
      • Produce Flame reworked to a spell attack as an action so you can’t make a weapon attack multiple times #380
    • Force
      • Homing Motes rebalanced
    • Plants
      • Shillelagh reworked to modify a quarterstaff #380
    • Sand
      • Dune Hammer reworked to a melee spell attack #380
    • Shadow
      • Shadow Blade reworked to create a weapon #380
    • Skirmish
      • Two Weapon Defense renamed Twin Parry #378
    • Vanguard
      • Two Weapon Defense renamed Twin Parry #378
    • Telekinesis
      • Minor Retort feat removed as we have spells like Kinetic Retort #382

23.1.0

June 20, 2020

Minor

  • Classes
    • Subclass features are now embedded into the class features
    • Psionicist
      • Martial arts damage adjusted with the new Punches in Bunches feat
  • Feats
    • Dwarven Weapon Training added as a feat for dwarves
    • Elven Weapon Training and Drow Weapon Training added as feats for elves
  • Species
    • Fire Genasi are resistant to fire and poison damage as intended #377
  • Themes
    • Skirmish
      • Punches in Bunches replaces the Brawler feat
    • Vanguard
      • Punches in Bunches replaces the Brawler feat

Patch

  • Feats
    • Arcane Spears wording updated to clarify its intention of increase the range when you target a creature or object
  • Themes
    • Planes
      • Planar Rift wording updated to add some clarifications
    • Skirmish
      • Dual Wielder and Two Weapon Defense split to two feats as Dual Wielder is worth about 4 DPR on its own which is equivalent to polearm master
    • Vanguard
      • Dual Wielder and Two Weapon Defense split to two feats as Dual Wielder is worth about 4 DPR on its own which is equivalent to polearm master
      • Cleave removes the benefit for hitting an adjacent create as that is a feat and renamed Great Weapon Master

23.0.0

June 19, 2020

Major

  • Classes
    • Suffused
      • Suffused class reworked to give it more identity based around its origin #333

Minor

  • Classes
    • Psionicist
      • Monk rebalanced so that its flurry does not compete with maneuvers.
  • Feats
    • Draconic Wings changed to a general feat for Vayemniri and Kobolds
  • Themes
    • Planes
      • Crown of Stars moved from the Light theme to the Planes theme
      • Minute Meteors moved from the Fire theme to the Planes theme
    • Skirmish
      • Pugilist renamed Brawler and reworked to work with both the monk and the warrior. The Monk now much have this feat to have similar damage to other options that require feats.
    • Vanguard
      • Pugilist renamed Brawler and reworked to work with both the monk and the warrior. The Monk now much have this feat to have similar damage to other options that require feats.

Patch

  • Themes
    • Planes
      • Minor Rift renamed Elemental Rift
      • Planar Rift changed to a cantrip

22.8.0

June 18, 2020

Minor

  • Feats
    • Winged renamed Developed Wings and reworded
  • Themes
    • Earth
      • Stone Aegis added as a feat
    • Telekinesis
      • Levitate added to Telekinesis #361
      • Sculpt Spells feat removed as metamagic covers the niche

Patch

  • Themes
    • Planes
      • Dimensional Strike calculated and buffed
    • Animal
      • Bestial Transformation and Bestial Transformation Potion Tough Hide option changed to a Defense formula instead of a Defense bonus #360

22.7.0

June 17, 2020

Minor

  • Species
    • The term Species is now used
  • Themes
    • Ice
      • Ice Sculpture spell added #328

22.7.0

June 16, 2020

Minor

  • Counterspell, Dispel Magic, and the skills to identify spells have had their likelihood of success calculated and adjusted slightly
  • Themes
    • Ice
      • Winter’s Guide added as a feat
    • Water
      • Water Guide added as a feat

Patch

  • Themes
    • Fear
      • Terrifying Visage reworded to be clear who or what the target is afraid of #354

22.6.0

June 15, 2020

Minor

  • Equipment
    • Weapons
      • Thrown weapons max range aligned to 15/60 and 30/120
  • Themes
    • Antimagic
      • Spell Slayer maneuver added
    • Storm
      • Lord of the Storms feat buffed to a higher speed and the ability to share it
    • Earth
      • Grounded and Stability split to 2 feats

22.5.0

June 14, 2020

Minor

  • Equipment
    • Weapons
      • Hammer is no longer light #351
      • Hatchet is now 1d4 #351
      • Longspear added as a duplicate of Trident

Patch

  • Themes
    • Death
      • Death’s Resistance feat split from Death’s Gift
    • Life
      • Regenerate removed from the Life theme. Its Major regeneration augment has been added to Heal #352
    • Storm
      • Storm Guide feat split from Wind Speaker

22.4.0

June 13, 2020

Minor

  • Themes
    • Metabolism
      • Darkvision concoction and spell removed from Metabolism
      • Essence of Night concoction moved from Metabolism to Shadow
    • Chaos
      • Prismatic Spray reworked to imitate other cone spells #350
    • Divination
      • Darkvision feat added
    • Shadow
      • Shadow Walk aligned with Wind Walk, changing from 3 mana to 2 mana and being a self spell with an augment to target other creatures
      • Umbral Sight replaced with a Darkvision feat
      • Essence of Night concoction moved from Metabolism to Shadow
      • Shadowy feat renamed Shadow Stealth and slightly reworked

Patch

  • Rules
    • Adventuring
      • Resting rules updated to prevent short resting after each fight
  • Species
    • Tiefling Infernal Legacy trait changed to allow a choice of 2 spells from a list
  • Themes
    • Flying feats changed from 12th level to 14th level
    • Divination
      • The Third Eye feat changed from level 10 to level 8
    • Holy
      • Divine Language feat changed from 10th to 6th level. It is half of Tongues, or effectively a 1 mana spell.
      • Searing Vengeance changed to heal less and deal more damage

22.3.1

June 12, 2020

Patch

  • Thunder damage renamed concussion damage

22.3.0

June 11, 2020

Minor

  • Classes
    • Suffused
      • Bloodrager’s Bloodrage ability reworked to trigger power surges. The damage from Bloodrage is lower than before as I previously did not calculate power surge into the Bloodrager’s DPR.
    • Psionicist
      • Soulknife and Monk can now convert psi to stamina dice as a bonus action. #346
  • Species
    • Goblin Fury of the Small replaced with Nimbleness
    • Orc Savage Attacks replaced with Blood Fury #335
  • Themes
    • Animate spells and transformation spells like Animate Earth, Animate Fire, Call animal, Create Homunculus, Wild Shape, and Tree Shape have has their mana to stamina ratios changed to 1:3. #346
    • Lines changed to 20 feet per tier #338
    • Air
      • Wind Walk changed to a self only spell with augments to target other creatures and changed from 3 mana to 2 mana
    • Ice
      • Frozen Trinket added as an Ice cantrip #326
    • Sound
      • Sound theme removed #327
        • Thunderclap, Booming Weapon, Thunderwave, and Shatter remain in the Storm theme
        • Echolocation moves to the Animal theme
        • Manipulate Sound and Silence move to the Deceit theme and Control Sound remains there
        • Piercing Screech moved to the Fear theme
        • Whispering Wind remains in the Air theme
    • Storm
      • Thunderwaves added as an augment to Thunderwave #324
      • Thunderbolt Strike renamed Thunderous Strike and now uses thunder damage as the condition to push #323
    • Water
      • Water Glide added as a 2 mana spell #310

22.2.0

June 10, 2020

Minor

  • Classes
    • Naturalist
      • Volley removed from Ranger as we have the volley maneuver and other options
  • Themes
    • Air
      • Air Form has been removed along with other elemental transformation spells. #342
    • Acid
      • Corrosive Form has been removed along with other elemental transformation spells. #342
    • Animal
      • Bestial Spells feat updated to include the ability to make a spell strike
      • Wild Beast feat added to allow you to use Wild Shape asa bonus action and heal yourself while wild shaped
    • Earth
      • Earth Form has been removed along with other elemental transformation spells. #342
    • Fire
      • Fire Form has been removed along with other elemental transformation spells. #342
    • Ice
      • Ice Form has been removed along with other elemental transformation spells. #342
    • Sand
      • Sand Form has been removed along with other elemental transformation spells. #342
    • Storm
      • Storm Form has been removed along with other elemental transformation spells. #342
    • Water
      • Water Form has been removed along with other elemental transformation spells. #342

Patch

  • Themes
    • Teleport
      • Teleport changed for objects and joint teleport changed to support small species #344

22.1.0

June 9, 2020

Minor

  • Classes
    • Suffused
      • Added Charm to Power Surge and adjusted the targets to up to 2 for some options and increased the damage for options that target one creature with a saving throw
  • Themes
    • Holy
      • Destructive Wave now has an augment to be persistent #315
    • Sound
      • Booming Weapon added as a 1 mana spell #319
    • Storm
      • Booming Weapon added as a 1 mana spell #319
    • Unholy
      • Destructive Wave now has an augment to be persistent #315

Patch

  • Themes
    • Forge
      • Trinket duration changed to 1 minute
    • Earth
      • Ferrous Growth duration changed to 1 minute
    • Shadow
      • Gloom radius and distance changed to ensure its 60 feet like other cantrips
    • Storm
      • Thunder Step does not damage you and the joint augment is removed #339

22.0.0

June 8, 2020

Major

  • The site now uses a new framework

Minor

  • Creatures
    • Creatures can now be filtered on 3 columns. Challenge filtering and searching by name to come.

21.9.0

June 7, 2020

Minor

  • Classes
    • Occultist
      • Fuse Form added back. Hexenbeast is removed. The Suffused is more flavored around transforming while the Occultist can take their Patron’s form

Patch

  • Rules
    • Adventuring
      • Resting rules updated #316

21.8.1

June 1, 2020

Patch

  • Feats
    • Thematic Diversification changed from level 2 to 4

21.8.0

May 31, 2020

Minor

  • Character
    • Companion
      • Companions now have more damage and no multiattack at 1 resource
      • Companions abilities have been adjusted to scale a bit differently
      • Companions with Pack Tactics have their strength or dexterity reduced #272
    • Occultist
      • Fuse Form removed in favor of Hexenbeast
  • Rules
    • Added a Languages section

21.7.0

May 30, 2020

Minor

  • Classes
    • Subclass themes are considered to be from your power source
    • Alchemist
      • Mutant Mutagen damage from 1d6 to 1d8 delayed until 9th level
    • Mage
      • Studied Antimagic feature to improve counterspell removed
    • Monk
      • Monk weapons redefined to quarterstaffs, light weapons, and any simple weapons that don’t have the two-handed or heavy property #303
      • Monk Martial Arts feature enables natural weapons to trigger unarmed strikes #303
      • Monk Flurry of Blows is only unarmed #303
    • Occultist
      • Hexenbeast added as a Witchcraft option
    • Suffused
      • Shapeshifter removed as I believe the flavor would be a better match for the Occultist, named something like Hexenbeast #10
  • Equipment
    • Weapons
      • Greatclub is now heavy
  • Feats
    • Eidolon choices fleshed out a bit with variants of beasts
  • Themes
    • Blood
      • Bloodhound added as a 6th level feat #305
      • Blood Sacrifice cantrip removed as Consumptive Power already covers the niche
      • Consumptive Power changed to use Health Dice instead of reduce health
    • Mind
      • Sense Minds added as a 6th level feat #309

21.6.0

May 29, 2020

Minor

  • Feats
    • Winged feat changed to just be for Itarii as the other cases as handled by Draconic, Celestial, Vampiric, or Demonic #304
  • Rules
    • Skills
      • The wording for identifying a spell has been cleaned up #300
  • Themes
    • Spells that let you change form like Wild Shape, Tree Shape, Fire Form, etc have had their wording rewritten to clarify and simply. Additionally, spellcasting is not allowed while transformed. #277
    • Antimagic
      • Counterspell and Dispel Magic skill check calculation and Difficulty calculation reworked #300
      • Improved Abjuration feat removed as the ability to get advantage on these spells now is identifying the spell #300
    • Animal
      • Bestial Spells added as a 6th level feat to cast spells while transformed via Wild Shape #277
    • Blood
      • Vampiric Wings updated to be non magical, but just a pair of wings #304
    • Deceit
      • Greater Invisibility changed to 3 mana total as continuous invisibility is quite strong
    • Earth
      • Earthen Grasp changed from 1 mana to 2 mana as it imposes the restrained condition which is too strong for 1 mana #302
    • Fear
      • Draconic Wings updated to 12th level #304
    • Holy
      • Celestial Wings updated to be non magical, but just a pair of wings #304
    • Mind
      • Sense Minds reworked a bit to remove the action and to treat it more like tremorsense
    • Plants
      • Tree Spells added as a 6th level feat to cast spells while transformed via Tree Shape #277
    • Shadow
      • Vampiric Wings updated to be non magical, but just a pair of wings #304
    • Unholy
      • Demonic Wings updated to be non magical, but just a pair of wings #304
    • Sound
      • Echolocation changed from 2 mana to 3 mana and adds disadvantage against loud sounds #297

Patch

  • Themes
    • Death
      • Giant Crawling Claw changed to 30 feet and moves 30 feet #302
    • Force
      • Force Hand changed to 30 feet and moves 30 feet #302

21.5.0

May 28, 2020

Minor

  • Character
    • Companion
      • Magic Weapons trait removed from companions
  • Rules
    • Skills
      • The rules for identifying a spell have been adjusted so they do not take a reaction #300
  • Themes
    • Feats that enable spells to be cast at will have been realigned to a system #298
    • All spells that let you change shape to a companion now give temporary health instead of taking the health and health dice of the creature #285
    • Antimagic
      • Counterspell reworked a bit to always be a skill check #300
    • Chaos
      • Animate Chaos added as a 1 mana spell #292
    • Divination
      • Danger Sense removed from the Divination theme #301
      • Path of the Seeker renamed Path of the Tenacious and moved to the Survival theme #301
      • Steady Eye reworked to give capability with Perception and moved to the Survival theme #301
    • Mind
      • Keen Mind replaces Learned #296
    • Sound
      • Echolocation added as an 8th level Sound feat #297
    • Survival
      • Path of the Seeker renamed Path of the Tenacious and moved to the Survival theme #301
      • Steady Eye reworked to give capability with Perception and moved to the Survival theme #301

21.4.0

May 27, 2020

Minor

  • Classes
    • Psionicist
      • Psychic Focus now lets you focus on two psychic focuses at a time at 9th level and 3 at 17th level
  • Themes
    • All 8 hour duration spells have been changed to 4 hours/mana
    • Air
      • Air Blast converted to a psychic focus for the Psionicist #294
    • Chaos
      • Wild Magic Surge no longer refers to unstable polymorph, which was removed. It not uses the polymorph spell #299
    • Death
      • Death Blast converted to a psychic focus for the Psionicist #294
    • Earth
      • Hurl Earth converted to a psychic focus for the Psionicist #294
    • Fire
      • Fangs of the Fire Snake converted to a psychic focus for the Psionicist #294
      • Fiery Blast converted to a psychic focus for the Psionicist #294
    • Force
      • Magical Ward moved from the Antimagic to the Force theme and adjusted to have less health. This promotes more continuous use and limits the ability to stack it so high.
    • Light
      • Searing Blast converted to a psychic focus for the Psionicist #294
    • Shadow
      • Shadow Blast converted to a psychic focus for the Psionicist #294
    • Storm
      • Lightning Blast converted to a psychic focus for the Psionicist #294
    • Water
      • Water Blast converted to a psychic focus for the Psionicist #294

21.3.0

May 26, 2020

Minor

  • Classes
    • Minstrel
      • Invigorating Chant Performance adjusted to some better temporary health calculations
  • Themes
    • Courage
      • Heroism adjusted to some better temporary health calculations
      • Rally spell adjusted to some better temporary health calculations
    • Forge
      • Forge spell removed as Fabricate, while different, fits the theme better
      • Steel Defender removed as its a better fit for the Artificer
      • Iron Maiden spell removed as it isn’t really a good fit for Forge or probably a good spell to start with. It creates a random box of metal... I think there are more flavorful options that would be more appropriate
    • Death
      • False Life adjusted to some better temporary health calculations
      • Finger of Death healing undead changed to be healing instead of temporary health
    • Fire
      • Ash Fall duration changed to 1 hour/mana #291
    • Ice
      • Snow Storm duration changed to 1 hour/mana #291
    • Shadow
      • Shadowy Creation augment to make the items permanent removed #289

21.2.0

May 25, 2020

Minor

  • Character
    • Companion
      • Companions better calculate a form to use. They now more often favor Dex or Str as they do in RAW
  • Themes
    • Animal
      • Rampage reworked to be a 1 stamina die maneuver
    • Life
    • Skirmish
      • Fan of Blades changed so that you can only attack each creature once #287
    • Marksman
      • Snap Shot changed so that the damage is augmented #287
    • Water
      • Hydrated Skin added as a feat to cast Slick Skin at will #288

21.1.0

May 24, 2020

Minor

  • Classes
    • Mage
      • Magus feature War Magic reworked a bit to lessen the bonus action usage and simplify the overall process #280
    • Minstrel
      • Invigorating Chant Performance total temporary health reduced from 11 + Charisma to 7 + Charisma as RAW spells that allow temporary health out of combat give much less. The augment is also much lower. I believe that is a better design.
  • Themes
    • The remaining cubes that scale have been converted to spheres
    • Charm
      • Catnap augments for 2 creatures #284
    • Courage
      • Heroism augment scales a bit less
      • Incite renamed Rally for both the feat and maneuver and adds a new condition of a friendly creature being reduced to half its health or less. The old Rally maneuver and spell have been removed.
      • Rally augment scales a bit less
    • Death
      • Absorb Spirit augment scales a bit less
      • False Life total temporary health reduced from 19.5 to 13.5 as RAW spells that allow temporary health out of combat give much less. The augment is also much lower. I believe that is a better design.
    • Divination
      • Archival Magic removed as it provides too much versatility, searching through all spells, and steps on the Mage’s toes #267
    • Holy
      • Holy Nimbus removed as Corona of Light covers its niche in a more appropriate theme
    • Life
      • Protection from Death added as a 1 mana spell that fills the role of Aura of Life from RAW. Aura of Vitality loses this augment.
      • Power Word Heal augment of Heal moved to Healing Word and changed to 4 total mana
    • Shadow
      • Five Shadow Strike changed to an action spell and renamed Five Shadows
      • Shadow Shroud merged into Shadow Tendrils as an augment #279
    • Spirit
      • Absorb Spirit augment scales a bit less

Patch

  • Themes
    • Metabolism
      • Climb can now be cast at a normal range instead of when you touch a creature
      • Toppling Punch has had its damage slightly recalculated
    • Courage
      • Heroism can now be cast at a normal range instead of when you touch a creature
    • Earth
      • Stoneskin can now be cast at a normal range instead of when you touch a creature
    • Life
      • Absorb Pain can now be cast at a normal range instead of when you touch a creature
    • Light
      • Protection from the Light is now a self-only spell with an augment to target other creatures as the other protection spells are
    • Mind
      • Psychic Fortress is now a self-only spell with an augment to target other creatures as the other protection spells are
    • Shadow
      • Five Shadows has been restructured
    • Storm
      • Protection from the Storm is now a self-only spell with an augment to target other creatures as the other protection spells are
    • Survival
      • Climb can now be cast at a normal range instead of when you touch a creature
    • Telekinesis
      • Inertial Barrier can now be cast at a normal range instead of when you touch a creature

21.0.0

May 23, 2020

Major

  • Classes
    • Spell strike features have been added to all gish classes
  • Themes
    • Spell strikes have been replaced by a feature for each class. See #264 for the reasons
      • Spells that let you change form like Wild Shape, Tree Shape, Fire Form, etc also grant the ability to use spell strikes

Minor

  • Classes
    • Spell strike feature requires you to forgot an attack that uses your ability #278
  • Equipment
    • Weapons
      • Dart and Shuriken are now light weapons #265
  • Rules
    • Conditions
      • Burning changed to occur at the end of the creature’s turn so it matches acid. Otherwise the damage might as well occur right away
      • Burning changed to remove the Difficulty changing based on the burning level
  • Themes
    • Air
      • Cyclone added as 1 mana spell with an augment to cause it to continuously occur #259
      • Dust Devil damage buffed as small AoEs were recalculated
    • Death
      • Consumptive Field changed to a 1 mana spell with an augment to cause it to continuously occur #274
    • Earth
      • Tremors integrated into Earth Tremor as an augment #258
    • Fire
      • Blazing Inferno changed to a 1 mana spell named Searing Burst with an augment to cause it to continuously occur #254
      • Fireball burning reduced from 2 to 1 and its initial damage has been increased
      • Immolation burning reduced from 3 to 2, its initial damage has been increased, and its augments only augment burning by 1
      • Incendiary Cloud burning reduced from 2 to 1 and its augments no longer increase burning
      • Minute Meteors damage buffed as small AoEs were recalculated, its burning reduced from 2 to 1, and its initial damage has been increased
      • Molten Upheaval burning reduced from 2 to 1, and its initial damage has been increased
      • Scorching Bolts changed to target multiple creatures and reduce the overall amount of bolts, but increase the damage of each. So this spell is for splitting damage while Immolation or Heat Metal would be useful for single target damage.
      • Wall of Fire burning reduced from 2 to 1
    • Force
      • Homing Motes damage buffed as small AoEs were recalculated
    • Ice
      • Aura Borealis changed to a 1 mana spell named Frost Nova with an augment to cause it to continuously occur #256
    • Light
      • Corona of Light changed to a 1 mana spell with an augment to cause it to continuously occur #275
      • Crown of Stars damage buffed as small AoEs were recalculated
      • Moonbeam damage buffed as small AoEs were recalculated
    • Marksman
      • Bow Expert removed as there are maneuvers like Vault which serve the need better #269
    • Mind
      • Mind Seed reworked to have multiple saves like Contagion #261
    • Storm
      • Call Lightning damage buffed as small AoEs were recalculated. Deafened has been added and its benefit for controlling an existing storm has been changed to increase the area.
    • Storm
      • Lightning Nova added as 1 mana spell with an augment to cause it to continuously occur #255
    • Water
      • Tidal Surge added as 1 mana spell with an augment to cause it to continuously occur #257
      • Tidal Surge renamed Tidal Breaker

20.15.0

May 22, 2020

Minor

  • Themes
    • Earth
      • Tremors added to the Earth theme #258
    • Fire
      • Blazing Inferno added to the Fire theme #254
    • Ice
      • Aura Borealis added to the Ice theme #256
      • Ice Spear changed to be one spear
    • Earth
      • Stalagmite changed to be one stalagmite

Patch

  • Themes
    • Death
      • Consumptive Field changed to affect all creatures, not just enemies

20.15.0

May 21, 2020

Minor

  • Themes
    • Spells that require sight can now also be done if you are touching the creature
    • Spell strikes reworded a bit to go into a weapon or piece of ammunition to avoid the transfer wording
    • Metabolism
      • Hammer reworked to create a sledgehammer you attack with
    • Animal
      • Primal Savagery reworked to modify your unarmed strikes
    • Blood
      • Crimson Blade reworked to create a blade you attack with
    • Death
      • Death Blade reworked to create a blade you attack with
      • Scythe reworked to scale at all tiers
    • Earth
    • Fire
      • Produce Flame reworked to create a flaming blade you attack with
    • Holy
      • Holy Nimbus removes the disadvantage on saving throws. It is not in the original source material (Devotion Paladin 20th level feature) and is far too complex and powerful which would require nerfing the spell’s damage which I believe is not desired.
    • Ice
      • Cold Snap changed to 60 feet
      • Icicle reworked to create an icicle you attack with
    • Plants
      • Shillelagh reworked to scale at all tiers
    • Poison
      • Slowing Poison changed to 60 feet
    • Sand
      • Dune Hammer reworked to modify your unarmed strikes
    • Shadow
      • Shadow Blade reworked to create a shadowy blade you attack with
    • Storm
      • Galvanize changed to 60 feet
    • Time
      • Haste/Slow changed to 60 feet
    • Vanguard

Patch

  • Themes
    • Animal
      • Tear Tendon clarified to deal damage equal to one of the stamina dice
    • Shadow
      • Slice Tendon clarified to deal damage equal to one of the stamina dice

20.14.0

May 20, 2020

Minor

  • Themes
    • Ritual Caster now only shows on themes with rituals
    • Directional Bomb now only shows on themes with bomb concoctions #253
    • Attach Bomb now only shows on themes with bomb concoctions
    • Centered Caster now only shows on themes with concentration spells
    • Overchannel now only shows on themes with damage spells
    • Overwhelming Blast now only shows on themes with damage concoctions
    • Animal
      • Blood in the Water adjusted to work on creatures below half health and give disadvantage in a case similar to the now removed Blood Frenzy feat
      • Blood in the Water added to the Blood theme
      • Survivalist moved to the Survival theme
      • Tear Tendon augment changed so the slowed level increases for every other additional stamina die expended
    • Blood
      • Blood Frenzy feat removed as Blood in the Water covers it better
    • Charm
      • Catnap adjusted so the short rest happens after 1 minute #250
    • Earth
      • Bonecrush augment changed so the slowed level automatically increases for every other additional stamina die expended
    • Marksman
      • Rain of Arrows changed from 1 stamina die to 2 stamina dice and adds the maneuver ability
      • Volley changed from 1 stamina die to 2 stamina dice and adds the maneuver ability
    • Plants
      • Survivalist moved to the Survival theme
    • Shadow
      • Cripple augment changed so the slowed level automatically increases for every other additional stamina die expended
      • Slice Tendon augment changed so the slowed level increases for every other additional stamina die expended
    • Vanguard
      • Hamstring augment changed so the slowed level automatically increases for every other additional stamina die expended

Patch

  • Themes
    • Time
      • Contingency can use bonus and reactions spells

20.13.0

May 19, 2020

Minor

  • Themes
    • Metabolism
      • Adrenaline Potion replaces the Haste potion and causes hasted 1
      • Adrenaline Rush replaces the Haste spell and causes hasted 1
    • Ice
      • Cold Snap now cause slowed 1
      • Liquid Ice changed to slowed 1
    • Earth
      • Avalanche Onslaught changed to be half your ability to balance it
    • Poison
      • Slowing Gas changed to slowed 1 and can augment for more slow
      • Slowing Poison changed to slowed 1
    • Storm
    • Teleport
      • Distant Teleport changed back to 3 mana #244
    • Time
      • Haste/Slow have had their flavor expanded and now causes hasted 1 and slowed 1

20.12.0

May 18, 2020

Minor

  • Themes
    • Defined rules for spell components #186
    • Teleport
      • Distant Teleport converted to a self-only spell with an augment for objects and other creatures

20.11.0

May 17, 2020

Minor

  • Links now have underlines so they are more accessible #237
  • Themes
    • Spell strikes has been reworded to be cast before you attack #199
    • Spells with augments to target more creatures have their damage augments halved if they target more creatures #236
    • Animal
      • Call Steed options have been changed to more bestial options #241
      • Webshooter adds two augments: one to catch yourself while falling and another to gain a pseudo-flying speed #167
    • Holy
      • Sacred Shield can now be augmented to target other creatures and augmented to be cast as a reaction #240
    • Plants
      • Vine Lasher adds two augments: one to catch you while falling and another to gain a pseudo-flying speed #167
    • Unholy
      • Profane Shield can now be augmented to target other creatures and augmented to be cast as a reaction #240

20.10.0

May 16, 2020

Minor

  • Classes
    • Minstrel
      • Battlesong added as a core feature #216
      • Rousing Overture added as a Performance #229
  • Themes
    • Simple Single target spell strikes has been reworded to be cast before you attack #199
    • More complex Single target spell strikes has been reworded to be cast before you attack #199
    • Mind
      • Brain Lock removed as Psychic Crush fills the same niche better #233
    • Spirit
      • Spiritual Impressions added to the Spirit theme #235

20.9.0

May 15, 2020

Minor

  • Equipment
    • Loading property changed to an action or bonus action to reload. A repeating version of crossbows has been noted. #219
  • Themes
    • Cone, Line, Cylinder, point blank Sphere, and Sphere spell strikes has been reworded to be cast before you attack #199
    • Marksman
      • Fast Loader removed as its part of the default loading properties now #219
    • Shadow
      • Assassinate feat renamed Ambusher and drops the 3rd bullet about auto critting #221
    • Sound
      • Piercing Screech added as a spell #202
      • Added additional options to Manipulate Sound #213
    • Storm
      • Chain Lightning and Hungry Lightning merged to Lightning

20.8.0

May 14, 2020

Minor

  • Classes
    • Minstrel
      • Elusive Spellsong feature added at level 2 #218
  • Feats
    • Alert reworked to give Wisdom to initiative
    • Athlete moved to the Skirmish and Vanguard themes
  • Rules
    • Skills
      • The Difficulty to identify a spell has been adjusted for 5 mana
  • Themes
    • All AoE Concoctions have been converted to spheres #222
    • Directional bomb added to concoction themes #224
    • Blood
      • Vampiric Wings feat changed to cast Leathery Wings at will #223
      • Leathery Wings added as a copy of Fly #223
    • Forge
      • Grapnel removed as it is more of an item than fitting for a theme that creates an item. The creation theme could create a similar item, but the way the spell is worded now (how it is powered by your spellcasting ability) is more fitting for the other themes that it was duplicated to (Plants and Animal)
      • Grease now causes a burning area #224
    • Fire
      • Sticky Napalm added as an augment to Alchemical Fire #224
    • Holy
      • Angelic Wings added as a copy of Fly #223
      • Celestial Wings feat added to cast Angelic Wings at will #223
    • Life
      • Healing Potion changed to create two potions
    • Sand
      • Dust of Dryness converted from a cube to a sphere
    • Survival
      • Survival theme has been added. More contents will be added in time
    • Unholy
      • Demonic Wings feat added to cast Leathery Wings at will #223
      • Leathery Wings added as a copy of Fly #223

20.7.0

May 13, 2020

Minor

  • Classes
    • Acolyte
      • Minor Deification reworked a bit to remove the mana cost to reroll a saving throw.
    • Minstrel
      • Luring Song added as a Performance #203
  • Feats
    • Eidolon now supports the mummy subclass with a sand elemental #137
  • Themes
    • Air
      • Hover added as a 1 mana spell #141
    • Charm
      • Friends reworded so the target doesn’t explicitly know you charmed it.
    • Deceit
      • Minor Illusion should only give advantage on the next attack (like Guiding Bolt does)
      • Sand in the Eyes maneuver added #154
    • Marksman
      • Aim added as a 1 stamina die maneuver #190
    • Plants
      • Grasping Vines renamed Vine Lasher #168
    • Sand
      • Sand in the Eyes maneuver added #154
    • Telekinesis
      • Floating Object added as a telekinesis cantrip #207
      • Hover added as a 1 mana spell #141

20.6.0

May 12, 2020

Minor

  • Themes
    • AoE sizes of utility spells have been made to be twice as big as normal. See #163 for the whole list.
    • Expert feats removed as they are simply uninteresting filler feats that gave more resources (for a specific purpose) for the cost of a feat. I think we should aim for more interesting feats. #180
    • Animal
      • Echolocation added as an option to Bestial Transformation, replacing Perfect Senses #204
      • Webshooter added as a 1 mana spell to the Animal theme
      • Added Born to the Saddle and Mounted Combatant to the Animal theme #174
    • Charm
      • Countercharm removed as its very Minstrel specific
      • Cutting Words moved from the Mind theme to the Charm theme
      • Added an augment to Hypnotize to target multiple creatures
    • Deceit
      • Illusory Dragon changed from 3 mana to 2 mana and tangible aspects including the breath weapon have been moved to an augment that costs 4 mana total.
      • Knockout maneuver added to the Deceit theme #200
    • Fear
      • Dissonant Whispers moved from the Mind theme to the Fear theme
    • Plants
      • Grasping Vines added to the Plants theme #168
    • Sound
      • Sound theme created for spells that are based on sound (not that just use words)
      • Control Sound, Shatter, Thunderwave, Thunderclap, and Whispering Wind added to the Sound theme
      • Echolocation added to the Animal and Sound theme #204
      • Manipulate Sound (a subset of Thaumaturgy) added to the Sound theme
      • Silence added to the Sound theme
    • Storm
      • Thunderwave converted to a sphere centered on you like it is in RAW and added the deafened condition

Patch

  • Themes
    • Animal
      • Born to the Saddle feat changes from 2nd level to 4th level
    • Earth
      • Knockout maneuver only works on bludgeoning damage based attacks now #200
    • Vanguard
      • Born to the Saddle feat changes from 2nd level to 4th level
      • Knockout maneuver only works on bludgeoning damage based attacks now #200

20.5.0

May 11, 2020

Minor

  • Creatures
    • Fire Elementals cause the burning condition
    • Magmin causes the burning condition
    • Phoenix causes the burning condition
  • Themes
    • Metabolism
      • Major Regeneration augment now costs 3 mana total #194
    • Deceit
      • Vanish feat moved to the Deceit theme from the Shadow theme as the Shadow theme has the Shadowy feat
    • Earth
      • Knockout maneuver added #183
    • Fire
      • Burning has been reworked a bit to now have the saving throw. All spells with burning have been rebalanced
      • Control Flames adds the ability to burn a burning creature #196
    • Life
      • Major Regeneration augment now costs 3 mana total #194
    • Storm
      • Hungry Lightning Strike adds a Reflex saving throw in the middle #197
    • Vanguard
      • Knockout maneuver added #183

Patch

  • Themes
    • Fire
      • Scorching Bolts spreadsheet mistakes fixed and augments of both the spell and variant adjusted #193

20.4.0

May 10, 2020

Minor

  • Equipment
    • Tools section merged into the gear section. These items are required to use some skills, but the skillfulness of a character is really up to the GM and unrelated to the proficiency system. #147
  • Rules
    • Conditions
  • Themes
    • Acid
      • Corrosive Consumption modified to be a simpler spell #192
    • Air
      • Gaseous Form updated to end the burning condition
    • Earth
      • Earthquake damage increased a bit
    • Fire
      • Heat Metal reworked a bit to have a saving throw
      • Meteor Swarm area and damage buffed (later adjusted as part of the Fire spells change) #189
      • Fire spells now cause the burning condition: Burning Hands, Fiery Rebuke, Fireball, Immolation, Incendiary Cloud, Meteor Swarm, Minute Meteors, Molten Upheaval, Scorching Ray, Wall of Fire #94
        • Control Flames reduces the burning condition of a creature by 1
        • Protection from Fire and Protection from Fire potion give advantage on saving throws against the burning condition.
        • Pyrotechnics ends the burning condition on a creature
        • Volcanic Plume removed as its the same usage as Molten Upheaval
      • Scorching Ray renamed Scorching Bolts as its flavor is a series of attacks, not a ray
    • Force
      • Magic Missile renamed Magic Missiles as its flavor is a series of missiles, not one
    • Mind
      • Labyrinthine Mind: psychic resistance removed as resistance is too strong with the other aspects and I think resistance should be given more temporarily through spells like Psychic Fortress
    • Water
      • Hydraulic Push no longer ends fire, Create/Destroy/Purify Water is used for that purpose. Hydraulic Push’s purpose is to push a creature, not create water above their head. Creating water could be abused for other purposes like survival which is not intended.
      • Create/Destroy/Purify Water updated to end the burning condition
      • Tidal Wave updated to end the burning condition
      • Wave Shield updated give advantage on saving throws against the burning condition
      • Gaseous Form updated to end the burning condition
      • Water Form updated to end the burning condition
      • Wall of Water updated to end the burning condition
      • Watery Sphere updated to end the burning condition
      • Maelstrom updated to end the burning condition
      • Tsunami updated to end the burning condition
      • Tidal Surge updated to remove the resistance to damage as Wave Shield covers that niche. This updates the ability to match the other spells like Fiery Rebuke that were changed a week or so ago.

Patch

  • Themes
    • Earth
      • Bones of the Earth augments for an additional pillar for every other additional mana expended
      • Stalagmite damage augment increased and it augments for an additional stalagmite for every other additional mana expended
    • Ice
      • Ice Spear damage augment increased and it augments for an additional spear for every other additional mana expended
    • Life
      • Mass Heal augment increased from 4d6 to 5d6

20.3.0

May 9, 2020

Minor

  • Feats
    • Competency reverted to allow you to improve any skill
  • Classes
    • Acolyte
      • Zealot and Paladin now start with thematic options for their initial maneuver themes
    • Alchemist
      • Blood Hunter and Mutant now start with thematic options for their initial maneuver themes
    • Naturalist
      • Marksman added to the Ranger’s initial maneuver themes
    • Rogue
      • Skirmish added to the Infiltrator and Spellthief’s initial maneuver themes
    • Warrior
      • Earth added to the Battlemaster’s initial maneuver themes, Earth and Vanguard added to the Berserker’s initial maneuver themes, and Marksman added to the Dervish’s initial maneuver themes
  • Themes
    • Power Sources are only used for spells now #176
    • Throwing Concoctions has been clarified to be an action
    • Feats
      • Arcane Initiate, Divine Initiate, Occult Initiate, Primal Initiate, and Psionic Initiate replace Magic Initiate #181
      • Attach Bomb and Overwhelming Blast moved to concoction themes
      • Arcane Spears moved to Arcane themes
      • Magic Dabbler removed as the Initiate feats cover the case
      • Centered Caster, Metamagic, Overchannel, Ritual Caster, and War Cast feats moved to themes with spells
      • Weapon Master feat moved to Marksman, Skirmish, and Vanguard
    • Acid
      • Terran and Acidic combined. It requires the ability to cast at least one spell from the acid theme as the acid has to come from somewhere #140
    • Air
      • Airy now lets you jump twice as far and treat falls as being 10 feet shorter #140
      • Averting Gusts renamed Warding Winds #187
    • Metabolism
      • Climb added as a maneuver. Climber feat removed as there is now a maneuver and spell
      • Climb maneuver and spell added to the Animal and Plants themes #188
    • Animal
      • Inject Venom properly restricts that it can only be used if you have a source of venom
      • Climb maneuver and spell added to the Animal and Plants themes #188
    • Forge
      • Concealing Amorpha added some text to specify that it has no effect if a creature doesn’t rely on sight #184
    • Death
      • Indestructible Life now has better flavor and moved from 2nd level to 14th level #144
    • Divination
      • Archival Knowledge level changed from 4th level to 2nd level and reworked with the ability to become capable with a skill for an hour. #148
    • Fire
      • Fiery now requires the ability to cast at least one spell from the fire theme as the fire has to come from somewhere #140
    • Life
      • Gift of Life feat added #144
    • Plants
      • Eternal Growth feat added #144
      • Halo of Spores converted from a feat to a spell #185
      • Climb maneuver and spell added to the Animal and Plants themes #188
    • Poison
      • Halo of Spores converted from a feat to a spell #185
    • Protection
      • Allegiance added to the Protection theme

20.2.1

May 8, 2020

Patch

  • Themes
    • Alchemical Initiate feat moved from general feats to all alchemy themes
    • Magic Initiate feat moved from general feats to all spell themes
    • Martial Initiate feat moved from general feats to all martial themes
    • Life
      • Healer feat moved from general feats to Life and Protection
    • Deceit
      • Actor moved from general feats to Deceit
    • Protection
      • Armored and Shielded feats moved from general feats to Protection
      • Healer feat moved from general feats to Life and Protection
    • Vanguard
      • Dual Wielder added to the Vanguard theme

20.2.0

May 7, 2020

Minor

  • Themes
    • Air
      • Levitate wording cleaned up #172
      • Gust of Wind damage changed from 2d6 to 3d6 as the difficult terrain was miscalculated
    • Metabolism
      • Minor Mutation added as a 2nd level feat #152
    • Forge
      • Grease and Grease Vial changed to spheres that are twice as big as normal spheres #163
    • Divination
      • Divination added to Arcane #169
    • Earth
      • Wall of Stone is twice as big as normal #163
    • Fear
      • Fear is a cone that is twice as big as normal #163
    • Force
      • Invulnerability changed from 2 mana to 3 mana #170
    • Holy
      • Hallow is a cylinder that is twice as big as normal #163
      • Holy Circle is a sphere that is twice as big as normal #163
      • Holy Aura is a sphere that is twice as big as normal #163
    • Ice
      • Ice Slick and Ice Slick Vial changed to spheres that are twice as big as normal spheres #163
    • Life
      • Beacon of Hope is a sphere that is twice as big as normal #163
      • Invulnerability Potion changed from 2 mana to 3 mana #170
    • Pestilence
      • Insect Plague damage changed from 3d4 to 4d4 as the difficult terrain was miscalculated
    • Plants
      • Spike Growth damage changed from 1d4 to 1d6 as the difficult terrain was miscalculated #173
      • Wrath of Nature sphere is twice as big as normal #163
      • Wrath of Nature damages increase as the difficult terrain was miscalculated
    • Spirit
      • Wrath of Nature sphere is twice as big as normal #163
    • Telekinesis
      • Inertial Wall is twice as big as normal #163
    • Unholy
      • Hallow is a cylinder that is twice as big as normal #163
    • Water
      • Coastal now gives advantage to swim and the ability to hold your breath twice as long #140

20.1.0

May 6, 2020

Minor

  • Changelog
    • Changelog split to multiple views so it loads faster #126
  • Classes
    • Mage
      • Studied Antimagic moved to level 5 as that is when it gets counterspell and dispel magic #166
  • Themes
    • Multiple concoctions, maneuvers, or spells on a turn updated for 5 mana #161
    • Acid
      • Corrode Armor restricted to creatures that have attacks that deal acid damage #158
    • Metabolism
      • Expeditious removed from Striding and Springing as the Haste spell already covers this niche #159
    • Animal
      • Bestial Senses reworked to give advantage on Perception checks that rely on hearing or smell #149
      • Giant Insect removed, use Call animal #164
    • Death
      • Enervation wording clarified #160
    • Divination
      • Savvy Skeptic added as a 2nd level feat #139
    • Fate
      • Glimpses into the Future added as a 2nd level feat #138
    • Fire
      • Alchemical Fire initial damage fixed #162
    • Life
      • Purify Food and Drink changed to the Life theme from the Light theme #151
      • Healing Potion amount fixed #165
    • Light
      • Purify Food and Drink changed to the Life theme from the Light theme #151

20.0.0

May 5, 2020

Major

  • The old system is available at https://10mana.kryxrpg.com and will remain there for a time. If you want it to remain there for multiple months please let me know on discord
  • Classes
    • Stamina dice amount reduced from 120 per day to 90 per day at level 20
    • Mana and catalysts reduced from 120 per day to 60 per day at level 20
    • Half mana and catalysts reduced from 60 per day to 30 per day at level 20
  • Themes
    • Mana and catalysts changed from 10 catalysts/mana to 5

Minor

  • Feats
    • Arcane Spears only extends the range of cantrips that already have a range #150
  • Themes
    • Acid
      • Eruptive Pustule converted to a cone instead of a single target
    • Antimagic
      • Updated counterspell and dispel magic Difficulties for 5 mana
    • Death
      • Life Transference damage cannot be reduced #153
    • Death
      • Quivering Palm added to the Death theme
    • Ice
      • Winter’s Bite now applies the slowed 1 condition as well and its damage has been reduced
    • Light
      • Radiant Rebuke now applies the blinded condition as well and its damage has been reduced
    • Shadow
      • Five Shadow Strike converted back to a spell #155
      • Quivering Palm reworded to be entirely nonmagical

19.29.0

May 4, 2020

Minor

  • Feats
    • Competency changed to only allow you to improve a skill from your class skill list
  • Classes
    • Classes now have 150% more stamina dice/mana, but recover half their total on a short rest. Overall half their daily resources are in the long rest and a quarter are in each short rest. This allows characters to distribute their resources across a day more to their needs and to better “save a little for the boss” without feeling like they’re wasting too much. #125
  • Creatures
    • Creatures now have 150% more stamina dice/mana, but recover half their total on a short rest. Overall half their daily resources are in the long rest and a quarter are in each short rest. #125
  • Themes
    • Added a place to see all feats, concoctions, maneuver, and spells #136
    • Charm
      • Emissary of Peace changed from a 4th level feat to a 2nd level feat

19.29.0

May 4, 2020

Minor

  • Classes
    • Acolyte
      • Divine Power Channel Divinity removed as it is too broad and limits other options #134
      • Lay on Hands and Smite the Faithless are given small heal/damage buffs #134
      • Acolyte given a myriad of other Channel Divinity options: Bane, Bless, Convicted, Divine Detection, Divine Protection, Divine Shield, Divine Steed, and Divine Weapon #134
    • Occultist
      • Channel Power Witchcraft removed as it is too broad and limits other options #134

19.28.0

May 3, 2020

Minor

  • The site is now based at https://www.kryxrpg.com. All old urls should redirect
  • Classes
    • Brawler Fighting style no longer allows for Dexterity to be used
  • Themes
    • Shield type spells now augment for 2 Defense for each additional mana
    • Maneuvers that allow a character to make a weapon attack such as Backlash, Brace, Commander’s Strike, Frenzy, Rampage, Retaliate, Riposte, Slashing Blades, Swift Strike, and Vengeance have all had their clause for 1 handed weapons reduced to half the result of a stamina die #122
    • Spells that use the companion system no longer use a spell attack in place of the creature’s normal melee attack #121
    • Acid
      • Eruptive Pustule is now 30 feet and only does the reaction for damage back, without the acid resistance which is now in Protection from Acid
      • Protection from Acid now has a variant to gain resistance to acid damage for 1 turn
    • Air
      • Feather Fall is now an action for a longer duration and multiple creatures with a variant for the reaction, short duration, and small number of creatures
    • Antimagic
      • Magic Tolerant clarified to only apply against magic
    • Charm
      • Rakish Audacity clarified to not stack with other features that add your ability to initiative
    • Cold
      • Protection from Cold now has a variant to gain resistance to cold damage for 1 turn
      • Winter’s Bite only does the reaction for damage back, without the cold resistance which is now in Protection from Cold
    • Courage
      • Bolster can now be augmented for higher dice values
    • Earth
      • Hammer Spin no longer does half damage on a save to balance it out with other 1 stamina die options #118
    • Fate
      • Bane can now be augmented for higher dice values
      • Bend Luck can now be augmented for higher dice values
      • Bless can now be augmented for higher dice values
      • Precognition can now be augmented for higher dice values
    • Fear
      • Damning Secret added to the Fear theme
    • Fire
      • Protection from Fire now has a variant to gain resistance to fire damage for 1 turn
      • Fiery Rebuke only does the reaction for damage back, without the fire resistance which is now in Protection from Fire
    • Holy
      • Bless can now be augmented for higher dice values
      • Conviction can now be augmented for higher dice values
    • Life
      • Healing Word converted from an augment to a variant of heal so it can be used at 1 mana
    • Light
      • Protection from the Light now has a variant to gain resistance to radiant damage for 1 turn
    • Marksman
      • Perceptive clarified to not stack with other features that add your ability to initiative
    • Mind
      • Alienation removed, Aphasia added to Mind (they are the same spell)
      • Cutting Words can now be augmented for higher dice values
    • Plants
      • Nurtured by the Sun added to the Plants theme as a 2nd level feat
    • Poison
      • Protection from Poison now has a variant to gain resistance to poison damage for 1 turn
      • Poison Burst added as a 1 mana spell reaction to being hit by an attack to deal damage back
    • Storm
      • Protection from the Storm now has a variant to gain resistance to lightning and thunder damage for 1 turn
      • Wrath of the Storm only does the reaction for damage back, without the lightning and thunder resistance which is now in Protection from the Storm
    • Unholy
      • Bane can now be augmented for higher dice values
      • Conviction can now be augmented for higher dice values

19.27.0

May 2, 2020

Minor

  • Classes
    • Brawler Fighting style no longer allows for Dexterity to be used
    • Rogue
      • Spell Thief spell stolen ignores the normal restrictions on knowing a certain number of spells from its theme #106
  • Themes
    • Spells that use the companion system no longer use a spell attack in place of the creature’s normal melee attack #121

19.26.0

May 1, 2020

Minor

  • Feats
    • Metamagic options now refer to the total mana cost of a spell to avoid any confusion about the costs #115
  • Themes
    • Animal
      • Lycan feats moved to the Animal theme #108
    • Blood
      • Blood Sacrifice cantrip changed so that it is simply HD for 1 mana augment #115
      • Lycan feats moved to the Animal theme #108
      • Vampiric feats added to the Blood theme #108
    • Pestilence
      • Cloak of Flies converted from a feat to a 2 mana spell. I’ll rework it a bit when we move to 5 mana

19.25.0

April 30, 2020

Minor

  • Classes
    • Alchemist
      • Alchemical Stone added as a 17th level feature with the active actions from the capstone in it #102
    • Suffused
      • Signature Spells cannot no longer be augmented beyond your mana limit
    • Warrior
      • Rage and Battle Dance updated to recharge on a short rest, twice on a short rest at 9th level #102

19.24.2

April 28, 2020

Patch

  • Themes
    • Shadow
      • Gloom damage is increased from 1d6 to 1d8

19.24.1

April 27, 2020

Patch

  • Themes
    • Fire
      • Cauterize Wound changed to stop bleeding and stabilize #92
    • Shadow
      • Shadowslip changed from level 10 to level 6 #90

19.24.0

April 26, 2020

Minor

  • Creatures
    • Added maneuvers to Yeti and Abominable Yeti
    • Added maneuvers and spells to fey: Annis Hag, Bheur Hag, Green Hag, Night Hag (fiend), Sea Hag #88
  • Themes
    • Animal
      • Frenzy converted from a feat to a maneuver
    • Time
      • Greater Temporal Acceleration removed as Temporal Acceleration was removed #89
    • Vanguard
      • Frenzy added as a maneuver

Patch

  • Themes
    • Death
      • Chill Touch range reduced from 120 to 60 feet, but its damage is increased from 1d6 to 1d8
    • Mold Earth
      • Mold Earth range reduced from 120 to 60 feet, but its damage is increased from 1d6 to 1d8
    • Fire
      • Produce Flame range reduced from 120 to 60 feet, but its damage is increased from 1d6 to 1d8
    • Ice
      • Icicle range reduced from 120 to 60 feet, but its damage is increased from 1d4 to 1d6
    • Plants
      • Thorn Bola range reduced from 120 to 60 feet, but its damage is increased from 1d4 to 1d6
    • Skirmish
      • Rapid Strike maneuver renamed Swift Strike
      • Rapid Strike feat changed from level 14 to level 6
    • Storm
      • Shock range reduced from 120 to 60 feet, but its damage is increased from 1d4 to 1d6
    • Vanguard
      • Rapid Strike maneuver renamed Swift Strike

19.23.0

April 25, 2020

Minor

  • Creatures
    • Creatures displayed vertically instead of horizontally in columns
    • Added maneuvers and spells to fey: Autumn Eladrin, Blink Dog, Boggle, Darkling, Darkling Elder, Dryad, Korred, Meenlock, Pixie, Quickling, Redcap, Satyr, Spring Eladrin, Sprite, Summer Eladrin, Winter Eladrin, Yeth Hound #88
  • Themes
    • Fire
      • Pyrotechnics changed from 2 mana to 1 mana
    • Light
      • Continual Flame and Continual Flame Vial added to the Light theme

Patch

  • Themes
    • Chaos
      • Chaos Bolt damage slightly increased from d4 to d6
    • Fire
      • Flaming Sphere changed from 2 mana to 1 mana and damage changed to 1d10
      • Scorching Ray changed from 1d12 × 2 to 2d6 × 2
    • Holy
      • Sacred Shield damage increased from 1d4 to 1d8
    • Planes
      • Shielding Aurora damage increased from 1d4 to 1d8

19.22.0

April 24, 2020

Minor

  • Creatures
    • Added maneuvers and spells to constructs: Animated Armor, Bronze Scout, Cadaver Collector, Clay Golem, Duergar Hammerer, Duergar Screamer, Flesh Golem, Flying Sword, Hellfire Engine, Helmed Horror, Homunculus, Iron Cobra, Iron Golem, Marut, Mindcrystal, Modrons, Oaken Bolter, Retriever, Rug of Smothering, Sacred Statue, Scarecrow, Shield Guardian, Steel Predator, Stone Cursed, Stone Defender, Stone Golem, Tiny Servant #84
    • Creatures that had automatic grappling replaced with the Grapple maneuver can now use Grapple at will (meaning no stamina die cost for using it at 1 stamina die)
    • Added maneuvers to the remaining beasts with poison attacks and to the beasts missing maneuvers #8
  • Themes
    • Marksman
      • Knockback added to Marksman
      • Rain of Arrows and Volley changed to work with arrows (so no crossbows)
    • Fear
      • Fearsome Beast added as a maneuver
    • Shadow
      • Five Shadow Strike converted to a maneuver #85

19.21.0

April 22, 2020

Minor

  • Creatures
    • Added maneuvers and spells to giants: Cloud Giants, Fire Giants, Frost Giants, Hill Giants, Stone Giants, Storm Giants, Cyclops, Ettin, Fomorian, Half-Ogre, Ogre, Ogre Battering Ram, Ogre Bolt Launcher, Ogre Chain Brute, Ogre Howdah, Oni, Dire Troll, Rot Troll, Spirit Troll, Troll, Venom Troll #83
  • Themes
    • Air
      • Gaseous Form and Fog Cloud added to the Air theme
    • Animal
      • Spring Attack added to the Animal theme
      • Fling maneuver changed to allow any damage type
    • Vanguard
      • Brace maneuver changed to work with a pike, spear, or similar weapon
      • Impale maneuver changed to work with weapons like a morningstar and picks
      • Throw maneuver changed to require an unarmed strike and two free hands

19.20.0

April 21, 2020

Minor

  • Creatures
    • Creatures now show their spellcasting level so cantrips can scale properly #81
    • Charm
      • Charm theme added to the Martial Power Source
      • Goading Strike maneuver added to the Charm theme
      • Charming Presence added as a maneuver
      • Panache converted from a feat to a maneuver
      • Untouchable converted from a feat to a maneuver

19.19.0

April 20, 2020

Minor

  • Classes
    • Occultist
      • Foretell Witchcraft replaced with Patron of Five Fates
    • Rogue
      • Scout themes adjusted to Marksman or Skirmish
    • Warrior
      • Scout themes adjusted to Marksman or Skirmish
  • Themes
    • Charm
      • Beguile changed to a bonus action to match Compelled Duel
      • Charming Presence changed from a ranged sphere to a sphere centered on you and adjusted from 4d8 to 5d8
    • Fate
      • Averted Blow renamed Foretold and also added as a 1 mana spell
      • Bend Luck added as a 2 stamina dice maneuver
      • Bless added to Fate
      • Foretell removed now that fate has Bane and Bless
    • Protection
      • Avert Blow renamed Block Blow

19.18.0

April 19, 2020

Minor

  • Creatures
    • Added maneuvers and spells to some goblinoids: Bugbear, Bugbear Chief, Goblin, Goblin Boss, Hobgoblin, Hobgoblin Captain, Hobgoblin Devastator, Hobgoblin Iron Shadow, Hobgoblin Warlord, Nilbog #78
  • Themes
    • Acid
      • Corrosive Bane adjusted to only remove resistance to damage with an augment to add damage each time it takes damage. An augment has been added to reduce acid immunity down to acid resistance #76
    • Animal
      • Ambush maneuver changed so the damage follows the same conditions as Sneak Attack
    • Cold
      • Frost Bane adjusted to only remove resistance to damage with an augment to add damage each time it takes damage. An augment has been added to reduce cold immunity down to cold resistance #76
    • Divination
      • Clairvoyance Potion removed as it is too magical. See #73
    • Fire
      • Flame Bane adjusted to only remove resistance to damage with an augment to add damage each time it takes damage. An augment has been added to reduce cold immunity down to cold resistance #76
    • Poison
      • Poison Bane adjusted to only remove resistance to damage with an augment to add damage each time it takes damage. An augment has been added to reduce cold immunity down to cold resistance #76
    • Shadow
      • Ambush maneuver changed so the damage follows the same conditions as Sneak Attack
    • Storm
      • Storm Bane adjusted to only remove resistance to damage with an augment to add damage each time it takes damage. An augment has been added to reduce cold immunity down to cold resistance #76

Minor

  • Creatures
    • Added maneuvers and spells to some plants: Corpse Flower, Gas Spore, Myconids, Blights, Quaggoth Spore Servant, Shambling Mound, Shrieker, Treant, Vegepygmies, Violet Fungus, Wood Woad #67
  • Feats
    • Several feats gave proficiency in a skill when they should give capability
  • Themes
    • Air
      • Averting Gusts added as a spell and potion that absorbs the Defense bonus and disadvantage to ranged attacks
      • Investiture of Wind removed now that Averting Gusts is its own spell and Levitate and Flight already exist in Levitate
    • Animal
      • Inject Venom Difficulty based on Constitution
      • Insect Plague moved from the Animal theme to the Pestilence theme
    • Blood
      • Vampiric Feats moved from the Blood to the Shadow theme
    • Contamination
      • Contamination theme split to Poison and Pestilence
        • Antiplague
        • Distilled Terrap Sap moved to Plants
        • Dust of Dryness moved to Sand
        • Contagion, Detect Disease, Harm, Infestation moved to the Pestilence theme
    • Forge
      • Grease, Grease Vial, and Slipperiness Oil moved from the Poison theme to the Forge theme
    • Earth
      • Rock Armor Potion added to the Earth theme
      • Investiture of Stone removed as Stone Walk exists in the Earthen fear, Stone Meld added as an augment to Meld into Stone, and Stoneskin already exists
    • Fate
      • Lucky feat reworked to be based on Bend Luck and now recharges on a short or long rest.
    • Fire
      • Investiture of Flame removed as Flame Bane already exists and Protection from Fire expanded to include the light aspect and cold resistance.
    • Ice
      • Investiture of Ice removed as Frost Bane already exists and Protection from Cold includes the Ice Walk parts.
    • Marksman
      • Marksman theme split from Skirmish
      • Bow Expert no longer gives a bonus to damage
      • Point Blank Shooter split from Fast Loader
    • Pestilence
      • Contamination theme split to Pestilence
      • Cloak of Flies moved from the Unholy theme to the Pestilence theme #72
      • Insect Plague moved from the Animal theme to the Pestilence theme
    • Plants
      • Barkskin Potion added to the Plants theme
      • Blight moved from the Plants theme to the Shadow theme
      • Horrid Wilting moved from the Plants theme to the Water theme
    • Poison
      • Contamination theme split to Poison
      • Grease, Grease Vial, and Slipperiness Oil moved from the Poison theme to the Forge theme
      • Befoul removed as Putrefy Food and Drink covers the same niche
    • Shadow
      • Blight moved from the Plants theme to the Shadow theme
      • Vampiric Feats moved from the Blood to the Shadow theme
    • Skirmish
      • Marksman theme split from Skirmish
    • Spirit
      • Absorb Spirit added to the Spirit theme
    • Storm
      • Storm Lord removed as we already have all the spells in the Storm theme and don’t need a combined version
      • Levitate and Levitation Potion added to the Storm theme
    • Unholy
      • Cloak of Flies moved from the Unholy theme to the Pestilence theme #72
    • Water
      • Horrid Wilting moved from the Plants theme to the Water theme
      • Investiture of Waves removed

19.16.0

April 17, 2020

Minor

  • Equipment
    • Greatsword and Maul changed from 2d6 to 1d12 #66
    • Added weapons: Kama, Katar, Kukri, Greatpick, Pick, Sai, Shuriken
    • Light Crossbow renamed Crossbow
  • Creatures
    • Added maneuvers and spells to some plants: Awakened Shrub #67
    • Added maneuvers and spells to the last aberrations: Star Spawn Grue, Star Spawn Hulk, Star Spawn Larva Mage, Star Spawn Mangler, Star Spawn Seer #55
  • Themes
    • Air
      • Investiture of Wind and Investiture of Wind Potion added to replace the Air Aspect feat #68
    • Antimagic
      • Dispel Arcane feat removed as the Dispel Magic spell covers its niche #68
    • Animal
      • Form of the Beast feat removed as Bestial Transformation covers the niche #68
      • Bestial Soul feat removed as Bestial Transformation covers the niche #68
      • Infectious Fury feat changed to no longer require Form of the Beast and Bestial Soul #68
      • Call the Hunt feat changed to no longer require Form of the Beast and Bestial Soul #68
      • Faithful Summons feat removed as it is now an augment of Call animal #68
    • Blood
      • Lycan Resistance feat reworked to be an always-on effect #68
      • Lycan Toughness will remain a 1/rest feature, but reworded a bit #68
    • Chaos
      • Bend Luck feat removed as Bend Luck spell exists. Bend Luck spell added to the Chaos theme. #68
    • Courage
      • Bulwark feat removed as the Inspire spell covers the same niche #68
      • Zealous Presence added as a spell #68
    • Divination
      • Archival Magic added as a 2 mana spell to the Divination theme #68
    • Earth
      • Disorient maneuver added to the Earth theme
      • Investiture of Stone and Investiture of Stone Potion added to replace the Earth Aspect feat #68
    • Fate
      • Peerless Skill feat removed as the Bend Luck spell covers its niche #68
    • Fear
      • Words of Terror feat removed as the Fear spell covers its niche #68
    • Fire
      • Investiture of Flame and Investiture of Flame Potion added to replace the Fire Aspect feat and the Protection From Fire spell and Protection From Fire Potion #68
    • Force
      • Master of Magic removed in favor of the Archival Magic spell from the Divination theme #68
    • Holy
      • Cleansing Touch feat removed as the Dispel Magic spell covers its niche #68
      • Conviction feat converted to a spell that mirrors Bend Luck #68
      • Fanatical Focus feat removed as we have the Conviction spell #68
      • Zealous Presence feat converted to a Courage spell #68
    • Ice
      • Investiture of Ice and Investiture of Ice Potion added to replace the Protection From Cold spell and Protection From Cold Potion #68
    • Life
      • Immortal Will removed as the Death Ward spell covers its niche #68
      • Sentinel at Death’s Door converted to be an always-on effect #68
      • Wholeness of Body feat removed as its niche is covered by Healing Surges and the Heal spell #68
    • Light
      • Death to Undeath feat converted to an always-on effect that gives you bonus damage to undead. Also added to the Holy theme. #68
      • Searing Shield feat removed as Corona of Light covers its niche #68
    • Mind
      • Synaptic Static feat converted to an augment of the Synaptic Static spell #68
    • Skirmish
      • Fan of Blades can be made independently of an Attack now
      • Vault now only has a reaction instead of a reaction or bonus action
      • Rapid Strike maneuver added to Skirmish #68
      • Spring Attack added to Skirmish
      • Snap Shot feat converted to a maneuver #68
    • Spirit
      • Consult the Spirits feat changed to cast the spell at will #68
      • Ancestral Protectors feat removed as the Spirit Guardians spell covers its niche #68
      • Spirit Guardians updated to be more impactful like Ancestral Protectors #68
      • Spirit Shield feat removed as it is now an augment of Spirit Guardians #68
      • Vengeful Ancestors feat removed as it is now an augment of Spirit Guardians #68
    • Storm
      • Protection from the Storm spell and Protection from the Storm Potion removed as Storm Lord and Storm Lord Potion cover their niche #68
    • Time
      • Time Stop changed from 7 mana with 2 turns to 3 mana and 1 extra turn. Augment changed to give 1 extra turn for every other mana. So 7 mana would now be 3 turns. The wording around interacting with other creatures and objects has been clarified.
      • Temporal Acceleration feat removed as Time Stop covers its niche well enough and Action Surge should only be for Battlemasters #68
    • Unholy
      • Dark One’s Own Luck feat removed as the Bend Luck spell exists and the Conviction spell is added #68
      • Conviction feat converted to a spell that mirrors Bend Luck #68
      • Fanatical Focus feat removed as we have the Conviction spell #68
      • Zealous Presence feat converted to a Courage spell #68
    • Vanguard
      • Fighting Spirit feat removed as a maneuver that gave advantage would be OP compared to options like Feint and there are plenty of other good options in Vanguard #68
      • Spring Attack added to Vanguard in place of Charge
      • War Lord feat converted Rapid Strike maneuver #68
    • Water
      • Investiture of Waves and Investiture of Waves Potion added to replace the Water Aspect feat #68

Patch

  • Themes
    • Teleportation
      • Bound Proximity changed to a bonus action

19.15.0

April 16, 2020

Minor

  • Classes
    • Multiattack no longer allows dashing and 1 attack/shove as we have maneuvers now
  • Creatures
    • Creatures with maneuvers/spells no longer get Dashing Strike. It’ll be phased out as each creature gets maneuvers/spells
    • Added maneuvers and spells to some more aberrations: Gibbering Mouther, Grell, Intellect Devourer, Mindwitness, Morkoth, Neogi, Neothelid, Nothic, Otyugh, Slaad Tadpole, Spectator #55

Patch

  • Themes
    • Animal
      • Grapple changed from a grapple to Reflex
    • Earth
      • Avalanche Onslaught reworked to be 1 extra attack per die #64
      • Rolling Stone changed from an Athletics to Reflex
    • Protection
      • Grapple changed from a grapple to Reflex

19.14.0

April 15, 2020

Minor

  • Creatures
    • Blackguard updated to have Divine Smite and 1 less attack as part of its multiattack. It now also has all the spells from Unholy (added a few more, so removed some non-thematic options like sacred flame)
    • Added spells to the Acolyte and Priest. Priest changed from challenge 2 to 8 and Acolyte changed from challenge ¼ to 2. Convert added to take the place of the Acolyte. #63
    • Added a Paladin to mirror Blackguard #63
    • Added a Zealot #63
  • Themes
    • Protection
      • Patient Defense moved from the Protection theme to the Skirmish theme
      • Sturdy Stance removed from the Protection theme
    • Skirmish
      • Patient Defense moved from the Protection theme to the Skirmish theme

19.13.0

April 14, 2020

Minor

  • Creatures
    • Creatures who would grapple and restrain have had their action updated to use the grapple maneuver. Examples: crocodiles, constrictor snakes, frogs/toads, octopus, tyrannosaurus rex.
    • Added maneuvers and spells to some more aberrations: Choker, Chuul, Cloaker, Death Kiss, Flumph, Gauth, Gazer #55
    • Gray, Green, and Death Slaad now know spells from the Chaos theme instead of some other spells as they are by definition creatures of chaos.
  • Themes
    • Animal
      • Grapple reworked a bit to give a grapple attempt, but no damage until augmented
      • Fearsome Beast changed from 2 stamina dice to 1 stamina die and reworked to be more similar to the Fear spell
      • Fountain of Blood changed from 2 stamina dice to 1 stamina die and its radius has increased
    • Chaos
      • Unstable Polymorph removed
    • Fear
      • Frightful Presence removed as Fear covers the niche

Patch

  • Themes
    • Frightened calculations were doubling up on the effect, so several maneuvers/spells have been buffed.
    • Animal
      • Grapple modified to specify that the creature grappled must be the same size or smaller
      • Charge modified to specify that the creature must be the same size or smaller
      • Fearsome Beast provides immunity for 24 hours if the creature saves
      • Fling modified to specify that the creature must be the same size or smaller
      • Pounce modified to specify that the creature must be the same size or smaller
      • Trampling Charge modified to specify that the creature must be the same size or smaller
      • Trip modified to specify that the creature must be the same size or smaller
    • Deceit
      • Phantasmal Killer and Phantasmal Kill damage buffed
    • Earth
      • Knockback modified to specify that the creature must be the same size or smaller
      • Rolling Stone modified to specify that the creature must be the same size or smaller
    • Fear
      • Frighten adds psychic damage
      • Fear reworked to be a cone
      • Fearful Blow (Fear) damage buffed
      • Terrifying Visage and Terrifying Strike damage buffed
    • Protection
      • Grapple modified to specify that the creature grappled must be the same size or smaller
      • Shield Bash modified to specify that the creature must be the same size or smaller
      • Shield Trip modified to specify that the creature must be the same size or smaller
    • Skirmish
      • Positioning Strike modified to specify that the creature grappled must be the same size or smaller
    • Vanguard
      • Charge modified to specify that the creature must be the same size or smaller
      • Knockback modified to specify that the creature must be the same size or smaller
      • Throw modified to specify that the creature must be the same size or smaller
      • Trip modified to specify that the creature must be the same size or smaller

19.12.0

April 13, 2020

Minor

  • Themes
    • Air
      • Gust of Wind modified to do less damage, but inhibits creatures moving toward the wind
    • Deceit
      • Glibness added to Deceit
    • Charm
      • Charm theme added to the Divine Power Source
    • Contamination
      • Cloak of Flies moved to the Unholy theme
      • Contamination theme removed from the Primal Power Source and added to the Divine Power Source
    • Courage
      • Rally maneuver and spell modified to allow you to target multiple creatures
      • Inspiring Leader feat removed as Rally covers its niche
      • Heroes’ Feast moved from the Life theme to the Courage theme
    • Divine
      • Divine theme split to Holy and Unholy
        • Feats:
          • Celestial: Holy
          • Cleansing Touch: Holy
          • Conviction: Holy and Unholy
          • Dark One’s Own Luck: Unholy
          • Devil’s Sight: Unholy
          • Divine Language: Holy
          • Fanatical Focus: Holy and Unholy
          • Fiendish: Unholy
          • Fiendish Resistance: Unholy
          • Path of Tranquility: Holy
          • Protective Spirit: Holy
          • Purity of Spirit: Holy
          • Radiant Presence: Holy
          • Radiant Soul: Holy
          • Warrior of the Gods: Holy and Unholy
          • Zealous Presence: Holy and Unholy
        • Spells:
          • Archon’s Trumpet: Holy
          • Bane/Bless split to Holy and Unholy, respectively. Bane also added to Fate.
          • Circle of Divinity renamed to Holy Circle and moved to Holy
          • Commune: Holy and Unholy
          • Create Food and Water: Holy
          • Destructive Wave: Holy and Unholy
          • Detect Evil and Good: Holy and Unholy
          • Dispel Evil and Good: Holy and Unholy
          • Divine Circle (Magic Circle from RAW) merged into Hallow with Hallow becoming augments
          • Divine Shield split to Sacred Shield and Profane Shield
          • Divine Steed combined in to Find Steed
          • Divine Weapon merged into Daybreak Weapon. Unholy adds Umbral Weapon
          • Divine Word: Holy and Unholy
          • Fiendish Calling: Unholy
          • Flame Strike split to Flame Strike and Hellfire
          • Guardian of Faith: Holy
          • Guidance: Holy
          • Hallow: Holy
          • Holy Aura: Holy
          • Holy Nimbus: Holy
          • Hurl Through Hell: Unholy
          • Protection from Evil and Good: Holy and Unholy
          • Resistance: Holy
          • Sacred Flame: Holy
          • Sanctuary: Holy
          • Searing Vengeance: Holy
          • Shield of Faith: Holy
          • Spiritual Guardians removed as we have Spirit Guardians in the Spirit theme already
          • Spiritual Weapon: Holy and Unholy
          • Summon Celestial: Holy
          • Temple of the Gods: Holy
    • Holy
      • Thaumaturgy added to the Holy theme
      • Comprehend Languages added to the Holy theme
      • Remove Curse added to the Holy theme
    • Leadership
      • Leadership theme renamed Courage
    • Life
      • Heroes’ Feast moved from the Life theme to the Courage theme
      • Sentinel at Death’s Door can now be used on a creature with less than half its health remaining
    • Unholy
      • Agonizing Bargain added as a 1 mana spell to the Unholy theme
      • Thaumaturgy added to the Unholy theme
      • Bestow Curse added to the Unholy theme
      • Ancient Curse added to the Unholy theme
      • Eyebite added to the Unholy theme

19.11.0

April 12, 2020

Minor

  • Creatures
    • Creature manufactured weapons are now automatically calculated. This removes several errors and typos. I’ve added a lot of tests in this area so it should be very stable. This also covers special cases:
      • Versatile weapons
      • Thrown weapons with versatile
      • Creatures with additional damage on their weapons, either right away or after a saving throw
      • Creatures like gladiator that do bonus damage dice
      • Creatures like Orc War Chief that add additional dice to their damage
      • Reach and damage increasing as a creature’s size changes (with a special case for creatures like a Centaur that have smaller weapons than their size would indicate)
      • Creatures with magical weapons that give bonuses to attack and damage
      • Creatures like the Berserker or Frost Giant Everlasting One that have bonus damage with a condition like raging or enlarged
      • The lance’s special attack and conditional damage
    • Added maneuvers and spells to Blackguard #61

19.10.0

April 10, 2020

Minor

  • Equipment
    • Scimitar, heavy renamed Falchion
  • Creatures
    • Added secondary weapons to creatures with manufactured weapons #58
      • Flail adds Hammer as a backup weapon
        • Air Elemental Myrmidon
      • Glaive adds Scimitar as a backup weapon
        • Barbazu
        • Blackguard
      • Greataxe adds Hatchet as a backup weapon
        • Berserker
        • Frost Giant
        • Frost Giant Everlasting One
      • Greatclub adds Club as a backup weapon
        • Cyclops
        • Fomorian
        • Hill Giant
        • Korred
        • Stone Giant
        • Stone Giant Dreamwalker
      • Greatsword adds Shortsword as a backup weapon:
        • Champion (also adds a dagger)
        • Death Slaad
        • Fire Giant
        • Githyanki Kith’rak (also adds a dagger)
        • Githyanki Knight (also adds a dagger)
        • Githyanki Supreme Commander (also adds a dagger)
        • Githyanki Warrior (also adds a dagger)
        • Gray Slaad
        • Graz’zt
        • Hobgoblin Captain
        • Knight (also adds a dagger)
        • Planetar
        • Solar
        • Storm Giant
        • Tanarukk
        • Vampire Warrior
        • Warlord (also adds a dagger)
      • Halberd adds Battleaxe as a backup weapon
        • Merregon
      • Lance adds Spear as a backup weapon
        • Drow Inquisitor
        • Duergar Xarrorn
        • Narzugon
      • Longsword adds Shortsword as a backup weapon
        • Autumn Eladrin
        • Death Knight
        • Drider
        • Erinyes
        • Giff
        • Githyanki Gish
        • Helmed Horror
        • Hobgoblin (spear instead)
        • Spring Eladrin
        • Sprite (rapper and dagger instead)
        • Summer Eladrin
        • Sword Wraith Commander
        • Sword Wraith Warrior
        • Ultroloth
        • Wight
        • Winter Eladrin
      • Mace adds Club as a backup weapon
        • Deva (hammer instead)
        • Ogre Howdah
        • Thug
        • Warlock of the Fiend
      • Maul adds Warhammer as a backup weapon
        • Dao
        • Earth Elemental Myrmidon
        • Empyrean
        • War Priest
        • Wereboar
      • Morningstar adds Mace as a backup weapon
        • Bael
        • Cloud Giant
        • Cloud Giant Smiling One
        • Firenewt Warlock of Imix
        • Ogre Zombie (Club)
      • Pike adds Spear as a backup weapon
        • Centaur
      • Rapier adds Dagger as a backup weapon
        • Noble
      • Scimitar adds Dagger as a backup weapon
        • Bandit
        • Cultist
        • Djinni
        • Drow Favored Consort
        • Efreeti
        • Fire Elemental Myrmidon
        • Firenewt Warrior
        • Jackalwere
        • Weretiger
        • Xvart Warlock of Raxivort
        • Nagaji Pureblood
        • Nagaji Abomination
        • Nagaji Malison
        • Nagaji Mind Whisperer
        • Nagaji Nightmare Speaker
      • Shortsword adds Dagger as a backup weapon
        • Archer
        • Darkling
        • Darkling Elder
        • Drow
        • Drow Elite Warrior
        • Kenku
        • Scout
        • Xvart
        • Xvart Speaker
      • Sickle adds Dagger as a backup weapon
        • Redcap
      • Spear adds Dagger as a backup weapon
        • Derro
        • Gladiator
        • Gloom Weaver
        • Guard (shortsword instead)
        • Kobold Dragonshield
        • Merfolk
        • Orc Eye of Gruumsh
        • Tribal Warrior
      • Trident adds Dagger as a backup weapon
        • Marid
        • Water Elemental Myrmidon
      • Warhammer adds Hammer as a backup weapon
        • Azer
  • Themes
    • Completely reworked the storage structure for feats, concoctions, maneuvers, and spells to be independent of themes. Now a maneuver can exist in two themes without duplication. The url structure is now https://www.kryxrpg.com/spells/fireball for example. All old URLs should redirect.
    • Reverted the “Several maneuvers such as Riposte mistakenly said that you apply half the stamina die as damage” change I made a few days ago—they were meant to only add one of the stamina dice.
    • Animal
      • Polymorph Potion replaced with Wild Shape Potion #57
    • Poison
      • Protection from Poison added to the Plants theme
    • Protection
      • Disarm maneuver recalculated and reworked a bit. It is now 2 stamina dice, does damage right away, and has the ability to knock the weapon further away from the creature if it fails by 5 or more. #56

19.9.0

April 9, 2020

Minor

  • Creatures
    • Added maneuvers and spells to Alhoon, Mind Flayer Lich, and Owlbear

19.8.0

April 8, 2020

Minor

  • Creatures
    • Added maneuvers and spells to some aberrations: Aboleth, Balhannoth, Beholder, Berbalang, Elder Brain, Mind Flayers, Neothelid, Ulitharid, and Slaadi #55
  • Themes
    • Earth
      • Resilient Warrior feat moved from the Vanguard theme to the Earth theme
    • Protection
      • Disarm changed from 4 stamina dice to 3 stamina dice
    • Shadow
      • Quivering Palm moved from the Skirmish theme to the Shadow theme
    • Skirmish
      • Quivering Palm moved from the Skirmish theme to the Shadow theme
      • Throw moved from the Skirmish theme to the Vanguard theme
    • Vanguard
      • Resilient Warrior feat moved from the Vanguard theme to the Earth theme
      • Sweeping Strike renamed Slice Through and doesn’t require two hands now
      • Whirlwind renamed Whirling Blade and now only works with Slashing. Hammer Spin from Earth is for Bludgeoning now
      • Throw moved from the Skirmish theme to the Vanguard theme

19.7.0

April 7, 2020

Minor

  • Creatures
    • Updated Azer, Copper Dragons, Earth Elementals, Ice Elementals, Gargoyle, Zartan based on Earth maneuver changes
  • Themes
    • Several maneuvers such as Riposte mistakenly said that you apply half the stamina die as damage. Only Tremoring Strike does that.
    • Acid
      • Pierce Armor renamed Corrode Armor and moved to the Acid theme
    • Animal
      • Ambush feat absorbed by the Assassinate feat in the Shadow theme
    • Earth
      • Earth theme added to the Martial power source
      • Added Avalanche Onslaught as a 1 stamina dice maneuver
      • Rolling Boulder renamed Rolling Stone and reworked to use Athletics via the Overrun rules
      • Glancing Blow doesn’t require two hands now
      • Hammer Through doesn’t require two hands now
    • Protection
      • Anger of a Gentle Soul feat converted to a maneuver called Vengeance
      • Unwavering Mark feat converted to a maneuver
    • Shadow
      • Shadow theme added to the Martial power source
      • Feats moved from the Trickery theme to the Shadow theme: Assassinate, Hide in Plain Sight, Icon of Deception (renamed Icon of Exploitation), Skulker, Vanish
      • Maneuvers moved from the Trickery theme to the Shadow theme: Ambush, Blind, Bloodletting Blade, Cripple, Gag, Grievous Wound, Slice Tendon
      • Mantle of Whispers moved from the Trickery theme to the Shadow theme and converted to a spell
    • Skirmish
      • Nimble feat converted to a maneuver
      • Maneuvers moved from the Trickery theme to the Skirmish theme: Entangling Shot, Fan of Blades
    • Trickery
      • Trickery theme renamed Deceit
      • Feats moved from the Trickery theme to the Shadow theme: Assassinate, Hide in Plain Sight, Icon of Deception (renamed Icon of Exploitation), Skulker, Vanish
      • Maneuvers moved from the Trickery theme to the Shadow theme: Ambush, Blind, Bloodletting Blade, Cripple, Gag, Grievous Wound, Slice Tendon
      • Maneuvers moved from the Trickery theme to the Skirmish theme: Entangling Shot, Fan of Blades
      • Maneuvers moved from the Trickery theme to the Vanguard theme: Disorient,Trip
      • Blessing of the Trickster renamed Blessing of the Deceiver and converted to a spell
      • Dungeon Delver feat moved to general feats
      • Mantle of Whispers moved from the Trickery theme to the Shadow theme and converted to a spell
      • Pierce Armor renamed Corrode Armor and moved to the Acid theme
    • Vanguard
      • Bonecrush removed from Vanguard. Hamstring replaces it
      • Hammering Blow removed from Vanguard. Use it from Earth now
      • Glancing Blow doesn’t require two hands now
      • Maneuvers moved from the Trickery theme to the Vanguard theme: Disorient, Trip

19.6.0

April 6, 2020

Minor

  • Creatures
    • Bard removed as the class does not exist
    • Added Rage feature to Berserker
    • Added maneuvers to Berserker, Champion, Commoner, Cult Fanatic, Cultist, Gladiator, Guard, Knight, Martial Arts Adept, Master Thief, Noble, Scout, Spy, Swashbuckler, Thug, Tribal Warrior, Veteran, and Warlord #53
      • Removed Multiattack from Cult Fanatic as its a full caster
      • Removed Unarmed Strike features from Martial Arts Adept as they are meant to not be options for classes either. Increased Dexterity and Constitution a bit
      • Removed Uncanny Dodge from Master Thief
  • Themes
    • Animal
      • Flesh Ripper can only be made with natural weapons that deal piercing or slashing damage
      • Swipe can only be made with natural weapons that deal slashing damage
      • Rampage can be made with any melee weapon attack
      • Tear Tendon can only be made with natural weapons that deal piercing or slashing damage
      • Fling can only be made with natural weapons that deal bludgeoning or piercing damage
    • Earth
      • Bonecrush added to Earth
      • Debilitating Crush added to Earth
      • Glancing Blow added to Earth
      • Knockback added to Earth
      • Hammering Blow added to Earth
      • Hammer Spin added to Earth
      • Hammer Through added to Earth
      • Rolling Boulder added to Earth
      • Staggering Strike added to Earth
      • Sturdy Stance added to Earth
      • Stone Bones added to Earth
      • Tremoring Strike added to Earth
    • Trickery
      • Bloodletting Blade must be made with piercing or slashing damage

19.5.0

April 5, 2020

Minor

  • Classes
    • Rogue
      • Sneak Attack changed to remove the ability to use it on an isolated target. Feint and other options are available
  • Creatures
    • Added maneuvers and spells to celestials #9
    • Added maneuvers and spells to metallic dragons #48
    • Cunning Action updated to the Rogue version and added to the Assassin
    • Bandit Captain now has Cunning Action and Sneak Attack
    • Added maneuvers to Itarii, Archer, Assassin, Bandit, Bandit Captain #53
  • Themes
    • Divine
      • Word of Radiance renamed Radiance and moved from the Divine theme to the Light theme
    • Light
      • Word of Radiance renamed Radiance and moved from the Divine theme to the Light theme
    • Skirmish
      • Impaling Shot added as a 1 stamina die maneuver to the Skirmish theme
      • Ricochet moved from the Vanguard theme to the Skirmish theme
    • Trickery
      • Staggering Strike moved from the Trickery theme to the Vanguard theme
    • Vanguard
      • Impale reworked to be melee
      • Ricochet moved from the Vanguard theme to the Skirmish theme
      • Staggering Strike moved from the Trickery theme to the Vanguard theme

19.4.0

April 4, 2020

Minor

  • Creatures
    • Creatures viewer is now simplified so it is more performant and usable. Instead of expanding, each creature links to a view with the creature and the type also links to the creature type view.
    • Dragon Wyrmlings now have a claw attack
    • Added maneuvers and spells to chromatic dragons #46
    • Added maneuvers and spells to dragon turtle, faerie dragons, pseudodragon, and wyvern
    • Dragon breath weapons can be cones or lines
  • Themes
    • Line spells are 3 meters/10 feet wide after 6 mana
    • Concoctions/Maneuvers/Spells viewer is now simplified so it is more performant and usable. Instead of expanding, each concoction/maneuver/spell links to a view with the concoction/maneuver/spell and the theme also links to the theme view.
    • Animal
      • Blood in the Water maneuver now requires a melee weapon so it cannot be used with ranged weapons
      • Flesh Ripper, Fling, Rampage, Swipe, and Tear Tendon can be made with a natural weapon or unarmed strike #44
      • Inject Venom maneuver can only be made with a natural weapon now #44
      • Grapple maneuver updated to allow a free hand or appendage #45
      • Pounce maneuver changed to be more like Trampling Charge #49
    • Protection
      • Grapple maneuver updated to allow a free hand or appendage #45
    • Shadow
      • Ambush added as a maneuver to the Shadow theme
    • Trickery
      • Blind maneuver no longer requires a melee weapon so it can be used with ranged weapons as well
      • Pierce Armor maneuver no longer requires a melee weapon so it can be used with ranged weapons as well

19.3.0

April 3, 2020

Minor

  • Classes
    • All classes choose a saving throw aptitudes with the possibility of being proficient with one or capable in two #4
    • Resilient class feature now lets you become capable with a saving throw or proficient with one that you are already capable. Another increase added at 9th level. #4
  • Creatures
    • Creatures are now presented by type by default so that it should now be much easier to see a list of all creatures
    • Added Nature skill to creatures who have primal based spellcasting #6
    • Maneuvers and Spells added to oozes #9
  • Themes
    • Added a table of contents to each theme with links to scroll to sections (feats, concoctions, maneuvers, spells) and back to the top #27
    • Acid
      • Corrosive Form can now be permanent through augmentation #40
    • Air
      • Air Form can now be permanent through augmentation #40
    • Metabolism
      • Polymorph changed from 2 mana to 4 mana (it used to be 4 mana for the offensive version via augments) and reworked to transform the target to a harmless beast. #40
    • Animal
      • Wild Shape can now be permanent through augmentation #40
      • Polymorph changed from 2 mana to 4 mana (it used to be 4 mana for the offensive version via augments) and reworked to transform the target to a harmless beast. #40
    • Earth
      • Earth Form can now be permanent through augmentation #40
    • Fire
      • Fire Form can now be permanent through augmentation #40
    • Ice
      • Ice Form can now be permanent through augmentation #40
    • Plants
      • Tree Shape can now be permanent through augmentation #40
    • Sand
      • Sand Form can now be permanent through augmentation #40
    • Storm
      • Storm Form can now be permanent through augmentation #40
    • Trickery
      • Pierce Armor changed to only works on creatures wearing armor or with a natural armor
    • Water
      • Water Form can now be permanent through augmentation #40

19.2.0

April 2, 2020

Minor

  • Character
    • Companion
      • Awakened Tree added as a plant companion
      • Sand Elemental added as an elemental companion
      • All elemental forms now have an appropriate amount of Charisma for their spellcasting
  • Classes
    • Naturalist
      • Tree Shape added as a Primal Call
      • Wild Shape Primal Call now requires the Naturalist to know the Animal theme and it is no longer augmented to half the mana limit
      • Elemental Form spells added as Primal Calls #36
      • Animal Companion added as a Primal Call #37
  • Themes
    • Acid
      • Animate Acid must now expend mana for the beast to have stamina dice #28
      • Animate Acid changed from 1 mana to 2 mana and reworked to use companions #38
      • Corrosive Form changed from 5 mana to 2 mana and uses companions like Wild Shape #34
    • Air
      • Animate Air must now expend mana for the beast to have stamina dice #28
      • Animate Air changed from 1 mana to 2 mana and reworked to use companions #38
      • Air Form changed from 5 mana to 2 mana and uses companions like Wild Shape #34
    • Animal
      • Call animal must now expend mana for the beast to have stamina dice #28
      • Call animal changed from 1 mana to 2 mana
      • Call animal can be augmented by 3 mana to call forth another beast
      • Wild Shape changed from 1 mana to 2 mana can be augmented to be cast on a willing creature
      • Wild Shape no longer allows you to use the companion’s stamina dice. Otherwise it’s an exponential benefit
      • Animal Companion feat now refers to the call animal spell and allows it to be cast without concentration #37
    • Blood
      • Homunculus feat now refers to the create homunculus spell and allows it to be cast without concentration #37
      • Create Homunculus spell added as a clone of Call animal #37
    • Forge
      • Steel Construct feat renamed Steel Defender and now refers to the construct steel defender spell and allows it to be cast without concentration #37
      • Construct Steel Defender spell added as a clone of Call animal #37
    • Earth
      • Animate Earth must now expend mana for the beast to have stamina dice #28
      • Animate Earth changed from 1 mana to 2 mana and reworked to use companions #38
      • Earth Form changed from 5 mana to 2 mana and uses companions like Wild Shape #34
    • Fire
      • Animate Flames must now expend mana for the beast to have stamina dice #28
      • Animate Flames changed from 1 mana to 2 mana and reworked to use companions #38
      • Fire Form changed from 5 mana to 2 mana and uses companions like Wild Shape #34
    • Ice
      • Animate Ice must now expend mana for the beast to have stamina dice #28
      • Animate Ice changed from 1 mana to 2 mana and reworked to use companions #38
      • Ice Form changed from 5 mana to 2 mana and uses companions like Wild Shape #34
    • Planes
      • Astral Construct feat removed as its flavor doesn’t quite provide enough to work with as this time #37
    • Plants
      • Grasping Vines converted to an augment of Entangle #30
      • Tree Form renamed Tree Shape and changed from 3 mana to 2 mana and altered to turn you into a companion form similar to Wild Shape #31
      • Tree Shape can be augmented to be cast on a willing creature
    • Sand
      • Animate Sand must now expend mana for the beast to have stamina dice #28
      • Animate Sand changed from 1 mana to 2 mana and reworked to use companions #38
      • Sand Form reworked to turn you into an Elemental #34
    • Storm
      • Animate Storm must now expend mana for the beast to have stamina dice #28
      • Animate Storm changed from 1 mana to 2 mana and reworked to use companions #38
      • Storm Form changed from 5 mana to 2 mana and uses companions like Wild Shape #34
    • Water
      • Animate Water must now expend mana for the beast to have stamina dice #28
      • Animate Water changed from 1 mana to 2 mana and reworked to use companions #38
      • Water Form changed from 5 mana to 2 mana and uses companions like Wild Shape #34

Patch

  • Themes
    • Trickery
      • Dream can be ended with a Will saving throw #32
    • Water
      • Drown now causes a target to lose health instead of take damage—the spell is unique enough to warrant such a divergence from the damage system. Additionally it now explicitly has no effect on a create that does not breathe #29

19.1.1

April 1, 2020

Patch

  • Classes
    • Acolyte
      • Clarified Divine Intervention so that it is clear that it should happen most of the time, with GM discretion #22
  • Creatures
    • Elementals can no longer summon additional elementals #23
  • Themes
    • Fate
      • Wish can now duplicate any spell of 9 mana or less #20

19.1.0

March 31, 2020

Minor

Patch

  • Creatures
    • Changed how I store Defense for creatures. Nothing should change in the visual representation.

19.0.0

March 30, 2020

Major

  • Classes
    • Naturalist
      • Wild Shaper removed in favor of a Wild Shape spell #17
        • Feral Instinct moved from the Wild Shaped to the core Naturalist

Minor

  • Character
    • Companion
      • Companion saving throws were mistakenly all proficient, this is fixed now
      • Companions at 1 resource have their damage reduced by 1 so its more balanced
  • Classes
    • Naturalist
      • Wild Shape added as a Primal Call
  • Creatures
    • Small elementals (Acid, Air, Earth, Fire, Ice, Lightning, and Water) adjusted to have 1 less damage so they can be summoned with 1 mana
    • Creature weapons aligned with equipment
      • Quarterstaff is now automatically a two handed weapon for creatures
      • Flail is now automatically a versatile weapon for creatures
      • Mace is now automatically a versatile weapon for creatures
      • Morningstar is now automatically a versatile weapon for creatures
      • Trident damage buffed to match equipment for creatures
      • Javelin replaced with Spear for creatures
      • Creature weapon ranges match equipment weapon ranges
  • Themes
    • Acid
      • Animate Acid reduced to 1 mana
      • Corrosive Form Potion removed as changing your whole body is too magical for concoctions
    • Air
      • Animate Air reduced to 1 mana
      • Air Form Potion removed as changing your whole body is too magical for concoctions
    • Metabolism
      • Amorphous Form Potion removed as changing your whole body is too magical for concoctions
    • Animal
      • Wild Shape spell added #17
      • Bestial Transformation removes the following options: Burrow, Enlarge, Reduce, Tremorsense
      • Call animal reworked to be a 1 mana spell that uses companions
    • Earth
      • Animate Earth reduced to 1 mana
    • Fire
      • Animate Flames reduced to 1 mana
      • Fire Form Potion removed as changing your whole body is too magical for concoctions
    • Ice
      • Animate Ice reduced to 1 mana
      • Ice Form Potion removed as changing your whole body is too magical for concoctions
    • Storm
      • Animate Storm reduced to 1 mana
      • Storm Form Potion removed as changing your whole body is too magical for concoctions
    • Water
      • Animate Water reduced to 1 mana
      • Gaseous Form Potion removed as changing your whole body is too magical for concoctions
      • Water Form Potion removed as changing your whole body is too magical for concoctions

Patch

  • Themes
    • Metabolism
      • Polymorph augment Shapechange renamed to Unsettled Polymorph
    • Animal
      • Polymorph augment Shapechange renamed to Unsettled Polymorph

18.3.0

March 29, 2020

Minor

  • The site changed urls. It is now based at https://www.kryxrpg.com/5e as of May 2020. All old urls should redirect
  • Creatures
    • Smoke Mephit changed to know the Shadow theme instead of Fire
    • Small, Medium, Large, and Huge elementals added for Acid, Air, Earth, Fire, Ice, Lightning, and Water. Mephits of the same type have been removed.
    • Water Elementals are resistant to acid and fire
  • Themes
    • Acid
      • Animate Acid reduced to 2 mana as it now summons a small elemental with augments for stronger elementals #18
    • Air
      • Animate Air reduced to 2 mana as it now summons a small elemental with augments for stronger elementals #18
      • Whirlwind reworked to primarily be a restraining spell with some minor ongoing damage and flinging creatures when the spell ends. It also blocks projectiles now, just like Wind Wall. #7
    • Earth
      • Animate Earth reduced to 2 mana as it now summons a small elemental with augments for stronger elementals #18
    • Fire
      • Animate Flames reduced to 2 mana as it now summons a small elemental with augments for stronger elementals #18
    • Ice
      • Animate Ice reduced to 2 mana as it now summons a small elemental with augments for stronger elementals #18
    • Storm
      • Animate Storm reduced to 2 mana as it now summons a small elemental with augments for stronger elementals #18
    • Water
      • Animate Water reduced to 2 mana as it now summons a small elemental with augments for stronger elementals #18
      • Maelstrom changed to match the changes to Whirlwind #7

Patch

  • Themes
    • Antimagic
      • Mana Burn no longer does half damage and its damage has been adjusted to the new valuation of draining mana
    • Spirit
      • Spirit Drain no longer does half damage and its damage has been adjusted to the new valuation of draining mana

18.2.0

March 28, 2020

Minor

  • Creatures
    • Creature health now calculated from Health Die and Health Dice instead of an already generated string (only minor RAW miscalculations should change)
    • Abjurer, Conjurer, Diviner, Enchanter, Illusionist, Necromancer, and Transmuter all converted to use themes instead of spell schools.
  • Themes
    • Death
      • Bone Armor added as a 1 mana spell duplicate of Forge Armor
      • Soul Siphon moved from the Death theme to the Spirit theme
    • Fate
      • Prescience added as a 1 mana spell duplicate of Mage Armor
    • Spirit
      • Soul Sap added as a Spirit cantrip
      • Soul Siphon moved from the Death theme to the Spirit theme
      • Spirit Drain added as a 1 mana spell

18.1.0

March 27, 2020

Minor

  • Character
    • Companion
      • Phoenix companion added
      • All elemental companions updated to their respective creatures
  • Creatures
    • Acid, Air, Earth, Fire, Lightning, and Water Mephits added
    • Creatures no longer mistakenly add half proficiency to saving throws
    • Added spells to all Mephits and Elementals based on elements (Water Elemental, Water Elemental Myrmidon)
    • Added spells to all Genies to supplement their innate spells
    • Added maneuvers and/or spells to all Elementals #775

18.0.0

March 25, 2020

Major

  • Character
    • Companion
      • Companions are now based on specific creatures with maneuvers, spells, and specific traits for that creature. #774
      • Companions now get Evasion at 6 resources

17.17.0

March 24, 2020

Minor

  • Themes
    • Mind
      • Telepathic Companion Bond added as a 4th level feat
    • Teleportation
      • Teleporting Strike added as an augment to Teleport

17.16.0

March 22, 2020

Minor

  • Creatures
    • Maneuvers added to creatures of the type Animal
      • Blood Frenzy trait replaced with Blood in the Water maneuver
      • Charge trait replaced with Charge maneuver
      • Dive Attack and Flyby traits replaced with Dive Attack maneuver
      • Grapple maneuver replaces attacks that grapple (without restrained)
      • Pounce trait replaced with Pounce maneuver
      • Rampage trait replaced with Rampage maneuver
      • Trampling Charge trait replaced with Trampling Charge maneuver
      • Trip maneuver replaces attacks that knock prone
  • Themes
    • Animal
      • Ambush added as a 1 stamina die maneuver to the Animal theme
      • Grapple added as a 1 stamina die maneuver to the Animal theme
      • Rampage added as a 1 stamina die maneuver to the Animal theme
      • Sprint added as a 1 stamina die maneuver to the Animal theme
      • Trampling Charge added a 1 stamina die as a maneuver to the Animal theme

Patch

  • Themes
    • Animal
      • Ambush improved to add damage to the first attack
      • Fountain of Blood changed to a reaction
      • Grapple improved to add damage
    • Protection
      • Grapple improved to add damage to the first attack
    • Skirmish
      • Vault improved to add damage to the first attack
    • Trickery
      • Ambush improved to add damage to the first attack

17.15.0

March 19, 2020

Minor

  • Creatures
    • Medusa Queen added

17.14.1

March 19, 2020

Patch

  • Themes
    • Air
      • Whirlwind’s double save removed and it now targets Medium creatures with its augment allowing large creatures #772
    • Water
      • Maelstrom’s double save removed and it now targets Medium creatures with its augment allowing large creatures #772

17.14.0

March 17, 2020

Minor

  • Species
    • Gith species added

17.13.0

March 16, 2020

Minor

  • Character
    • Classes
      • Added images for each class
    • Feats
      • Attach Bomb and Overwhelming Blast feats moved to general feats
  • Creatures
    • Large refactoring of how I convert RAW spellcasting to my system of spellcasting. The mana and mana limit now match my system and the way spells are processed are all redone. All should still work
  • Species
    • Half-Dwarf added
  • Themes
    • Acid
      • Attach Bomb and Overwhelming Blast feats moved to general feats
    • Antimagic
      • Antimagic Rebuke feat turned into an augment for the Mana Burn spell
    • Fire
      • Attach Bomb and Overwhelming Blast feats moved to general feats

17.12.0

March 15, 2020

Minor

  • Creatures
    • Warlock casting on creatures has been converted to mana
    • Sorcerer casting on creatures has been converted to mana
  • Themes
    • All feats, concoctions, maneuvers, and spells have their own individual view which can be linked to. Click one of the cards on the theme page to see it. Creature spells also link to this view.

17.11.0

March 14, 2020

Minor

  • Creatures
    • All creatures that use Psionics now have the Psionics skill instead of the Arcana skill
    • All spells on creatures are now a link to the spell in the themes

17.10.0

March 13, 2020

Minor

  • Character
    • Character Sheet updated for Concoctions and Maneuvers
  • Equipment
    • Magic Items
      • Magic Items section added
  • Themes
    • Contamination
      • Dust of Dryness added as a 1 catalyst concoction
      • Slipperiness Oil added as a 3 catalyst concoction
      • Universal Solvent added as a 5 catalyst concoction
    • Trickery
      • Dust of Disappearance added as an augment to Invisibility Potion

17.9.0

March 12, 2020

Minor

  • Gear
    • Holy Water moved from concoctions to the gear section. It is created by the Ceremony spell #767
  • Themes
    • Divine
      • Updated Ceremony to add details about Holy Water

17.8.0

March 11, 2020

Minor

  • Classes
    • Alchemist
      • The Alchemist starts with 2 additional concoctions in its formula book
  • Themes
    • Concoctions cannot be made and thrown as a single action. They need to be prepared ahead of time or Alchemist’s Quick Alchemy feature allows it to be created as a bonus action.
    • Acid
      • Acid theme added to the Alchemy power source
      • Alchemical Acid and Corrosive Oil moved from the Explosives theme to the Acid theme
      • Alchemical Solvent and Bladeguard moved from the Contamination theme to the Acid theme
      • Attach Bomb and Overwhelming Blast feats added to the Acid theme
      • Acid Breath added as a concoction
      • Corrosive Form Potion added as a concoction
      • Corrosive Oil changed from 2 catalysts to 1 catalyst to match the spell version
      • Protection from Acid Potion added as a concoction
    • Metabolism
      • Dayvision Potion added as a concoction
      • Metabolic Adaptation Potion added as a concoction
      • Sharpness Oil changed from 2 catalysts to 1 catalyst to match the spell version
    • Animal
      • Animal theme added to the Alchemy power source
      • Bestial Transformation changed so the ability to change effects is now an augment
      • Bestial Transformation Potion added as a concoction
      • Cocoon Vial added as a concoction
      • Enhance Ability now has an augment to choose additional effects
      • Enhance Ability Potion added as a concoction
      • Giant Insect Liquid added as a concoction
      • Locate Animals Potion added as a concoction
      • Polymorph Potion added as a concoction
      • Speak with Animals Potion added as a concoction
      • Web Vial added as a concoction
    • Charm
      • Glibness Potion added as a concoction
    • Contamination
      • Alchemical Solvent and Bladeguard moved from the Contamination theme to the Acid theme
      • Envenomed Oil changed from 2 catalysts to 1 catalyst to match the spell version
      • Grease moved from the Forge theme to the Contamination theme
    • Forge
      • Grease moved from the Forge theme to the Contamination theme
    • Divine
      • Holy Water moved from the Explosives theme to the Divine theme
    • Divination
      • Ghostly Gaze Potion added as a concoction
    • Explosives
      • Explosives theme removed #765
        • Alchemical Fire, Explosive Bomb, Firework, Flash Bomb, Nail Bomb, and Smoke Bomb moved from the Explosives theme to the Fire theme
        • Attach Bomb and Overwhelming Blast feats moved from the Explosives theme to the Fire theme
        • Alchemical Acid and Corrosive Oil moved from the Explosives theme to the Acid theme
        • Holy Water moved from the Explosives theme to the Divine theme
        • Liquid Ice moved from the Explosives theme to the Ice theme
        • Thunderstone moved from the Explosives theme to the Storm theme
    • Fire
      • Fire theme added to the Alchemy power source
      • Alchemical Fire, Explosive Bomb, Firework, Flash Bomb, Nail Bomb, and Smoke Bomb moved from the Explosives theme to the Fire theme
      • Attach Bomb and Overwhelming Blast feats moved from the Explosives theme to the Fire theme
      • Continual Flame Vial added as a concoction
      • Explosive Bomb renamed Fire Bomb
      • Fire Breath added as a concoction
      • Fire form Potion added as a concoction
      • Fire Oil added as a concoction
      • Protection from Fire Potion added as a concoction
    • Ice
      • Ice theme added to the Alchemy power source
      • Liquid Ice moved from the Explosives theme to the Ice theme
      • Freezing Oil added as a concoction #766
      • Frost Armor Potion added as a concoction #766
      • Ice Block’s augment Ice Shelter changed from 5 mana to 3 mana
      • Ice Form Potion added as a concoction #766
      • Ice Slick Vial added as a concoction #766
      • Protection from Cold Potion added as a concoction #766
    • Storm
      • Storm theme added to the Alchemy power source
      • Lightning in a Bottle added as a concoction #768
      • Protection from the Storm Potion added as a concoction #768
      • Shocking Oil added as a concoction #768
      • Storm Form Potion added as a concoction #768
      • Storm Lord changed so the ability to change effects is now an augment
      • Storm Lord Potion added as a concoction #768
      • Thunderstone moved from the Explosives theme to the Storm theme

Patch

  • Themes
    • Contamination
      • Grease concoction renamed Grease Vial

17.7.0

March 10, 2020

Minor

  • Classes
    • Alchemist
      • The Alchemist must now prepare its concoctions #726
  • Themes
    • Concoctions are now unstable instead of requiring concentration #726
    • Chaos
      • Wild Surge table has been sorted from bad to random to good and has had 50 new entries added to the list
    • Vanguard
      • Glancing Blow added as a 1 stamina dice maneuver

17.6.0

March 9, 2020

Minor

  • All feats, concoctions, maneuvers, and spells are expanded now
  • Classes
    • Brawler Fighting style replaces Brawler feat. It will enable using unarmed as a secondary option #662
  • Themes
    • Vanguard
      • Brawler Fighting style replaces Brawler feat #662
      • Pugilist added as a feat that enables a Warrior or other martial gish class to be fully capable as an unarmed combatant #662

17.5.0

March 8, 2020

Minor

  • Themes
    • Chaos
      • Chaotic Comprehension added as a 2nd level feat #760
      • Entropic added as a 4th level feat #759
      • Added an augment to Compelled Surge to allow it to be used on a creature casting a spell #756
      • Prismatic Spray changed from 5 mana to 1 mana with the damage reduced (can be augmented) and the very debilitating conditions moved to 5 or more mana augment
      • Prismatic Vortex changed from 8 mana to 3 mana with the damage reduced (can be augmented) and the very debilitating conditions moved to 8 or more mana augment
      • Prismatic Wall changed from 6 mana to 9 mana (same as RAW) as each layer has to be moved through, not just one so my calculations were off
      • Wild Outbreaks changed from 1 mana to 2 mana
      • Unstable Polymorph added as a 2 mana spell #757

17.4.0

March 7, 2020

Minor

  • Themes
    • Animal
      • Several maneuvers have been changed to require an unarmed strike: Flesh Ripper, Fling, Inject Venom, Swipe, Tear Tendon
      • Swipe added as a 1 stamina die maneuver #740
    • Chaos
      • Chaos damage spells d8 results changed to be consistent across the spells
      • An augment option has been added to Chaos Storm, Prismatic Spray, Prismatic Vortex, and Prismatic Wall to force a wild surge when the save is failed #752
      • Aphasia added as a 2 mana copy of Alienation #746
      • Prismatic Vortex added as a 8 mana spell #748
      • Compelled Surge added as a 1 mana spell to trigger Wild Surges #743
      • Wild Guesses added as a Chaos cantrip #742
      • Wild Magic Sphere added as a 2 mana Chaos spell #750
      • Wild Outbreaks added as a 1 mana Chaos spell #749
    • Mind
      • Alienation changed from 3 mana to 2 mana and given a repeat to end at the end of each turn

Patch

  • Themes
    • Antimagic
      • Antimagic Sphere changed so that it can be made permanent by casting it every day for a year. It can also be augmented to be cast at range now.
    • Chaos
      • Aphasia does not stop verbal components and the duration is changed to 1 hour with a chance to end the effect each minute #755
    • Mind
      • Alienation does not stop verbal components and the duration is changed to 1 hour with a chance to end the effect each minute #755

17.3.0

March 6, 2020

Minor

  • Themes
    • Animal
      • Charge maneuver changed to be limited to Medium creatures and augments for larger sizes.
      • Pounce maneuver changed to be limited to Medium creatures and augments for larger sizes
      • Retaliate maneuver now does more damage if it is made with a one handed weapon #739
      • Trip maneuver changed to be limited to Medium creatures and augments for larger sizes
      • Whirlwind moved from the Animal theme to the Vanguard theme
    • Fate
      • Backlash maneuver now does more damage if it is made with a one handed weapon #739
    • Leadership
      • Commander’s Strike maneuver now does more damage if it is made with a one handed weapon #739
    • Protection
      • Shield Trip maneuver changed to be limited to Medium creatures and augments for larger sizes
      • Grapple maneuver changed from 2 stamina dice to 1 stamina die. Augment for more damage
      • Patient Defense maneuver no longer deals an extra 1d8 damage, but can still be augmented for more damage
      • Shield Bash changed so that the augment allows for more damage and a larger size. half damage on a save was also missing
    • Skirmish
      • Positioning Strike maneuver changed to be limited to Medium creatures and augments for larger sizes
      • Slashing Blades maneuver now does more damage if it is made with a one handed weapon #739
      • Volley maneuver changed to be limited to piercing thrown weapons
    • Trickery
      • Ambush maneuver reworked to let you Stealth as a bonus action and move your full speed. It can be augmented to give advantage on the first Stealth check.
      • Feint maneuver was missing the Will saving throw
      • Gag maneuver changed from 2 stamina die to 1 stamina dice
      • Staggering Strike maneuver changes from slowed 3 to slowed 2 with an augment to increase slow
      • Trip maneuver changed to be limited to Medium creatures and augments for larger sizes
    • Vanguard
      • Brace maneuver now does more damage if it is made with a one handed weapon #739
      • Charge maneuver changed to be limited to Medium creatures and augments for larger sizes
      • Knockback maneuver changed so that the augment allows for more damage and a larger size. half damage on a save was also missing
      • Riposte maneuver now does more damage if it is made with a one handed weapon #739
      • Sweeping Strike changed to be limited to bludgeoning or slashing weapons
      • Whirlwind moved from the Animal theme to the Vanguard theme
      • Whirlwind changed to be limited to bludgeoning or slashing weapons

17.2.0

March 5, 2020

Minor

  • Themes
    • All maneuvers adjusted to do 1d8 damage instead of 1d6. The total damage maneuvers can do over a whole day is a bit more than a half caster can do with spells, but the burst potential of maneuvers is much lower so this is designed to give maneuvers their own unique benefit
    • Metabolism
      • Toppling Punch maneuver changed to have half damage on a save
    • Animal
      • Charge maneuver changed to knock back and prones and now instead of one or the other
      • Fling maneuver changed to have half damage on a save
      • Inject Venom maneuver changed from 2 stamina dice to 1 stamina die and its damage reduced by 1 die
    • Skirmish
      • Quivering Palm maneuver changed so the target makes the save with disadvantage
      • Throw maneuver changed to have half damage on a save
    • Trickery
      • Blind maneuver changed to be an ongoing condition instead of half damage on a success
      • Staggering Strike maneuver changed from 3 stamina dice to 2 stamina dice, but the augments remain the same cost (4 and 5)
    • Vanguard
      • Bonecrush and Hammering Blow maneuvers changed to require bludgeoning weapons
      • Charge maneuver changed to knock back and prones and now instead of one or the other

Patch

  • Themes
    • Animal
      • Dive Attack maneuver was was completely wrong from my calculations sheet so that has been fixed
      • Fearsome Beast maneuver was accidentally missing half damage on a save

17.1.1

March 3, 2020

Patch

  • Themes
    • Death
      • Scythe now explicitly says the damage type (slashing) #734
    • Force
      • Martial Empowerment changed to 1 mana and now gives 1 stamina die. Augments give 2 stamina dice. #731

17.1.0

February 23, 2020

Minor

  • Classes
    • Occultist
      • Mummy Patron added
    • Psionicist
      • Psionicist changed so that it uses Psi as its primary resource. Psi can be converted to Stamina Dice for the Soulknife and Monk #727
      • Consumptive Knives removed as Blade Aegis and Blade Assault features have been added. Regaining psi when a creature is killed created several problems listed below. #727
        • The psi would have to scale based on the enemy (regaining psi for killing a bunny isn’t a good feature) which is rather complex and hard to get right
        • You had to get the final blow which can lead to poor teamwork or enjoyment.
  • Themes
    • Death
      • Constricting Bandage and Constricting Bandage Strike added as a 2 mana spell
      • Unholy Defiance added as a 2nd level feat
    • Sand
      • Entomb and Entombing Strike added as a 3 mana spell

Patch

  • Themes
    • Life
      • Resurrection moved from the Spirit theme to the Life theme
    • Spirit
      • Resurrection moved from the Spirit theme to the Life theme. Spirit still has reincarnate

17.0.0

February 22, 2020

Major

  • Classes
    • All classes now use the new maneuver and stamina dice systems. Archetypes that can feasibly cast spells (or create concoctions) and use maneuvers have the option to choose how to allocate their resources to split it between stamina dice and mana/catalysts. #702
  • Themes
    • The maneuver system has been differentiated from the spell system so that maneuvers are about half the power of a spell. Maneuvers are now fueled by Stamina Dice which are a fixed 1d6 and could be counted as a pile of literal dice. #702

16.21.0

February 22, 2020

Minor

  • Themes
    • Fate
      • Averted Blow split from Foretold Blow
      • Backlash split from Foretold Blow
      • Foretold Blow removed as a spell
    • Leadership
      • Bolster is only a spell, not a maneuver
      • Commander’s Strike is only a maneuver, not a spell
      • Coordinated Movement is only a maneuver, not a spell
      • Guided Strike is only a maneuver, not a spell
      • Heroism is only a spell, not a maneuver
      • Lead the Attack is only a maneuver, not a spell

Patch

  • Themes
    • Leadership
      • Beacon of Hope moved from the Leadership theme to the Life theme
    • Life
      • Beacon of Hope moved from the Leadership theme to the Life theme

16.20.0

February 18, 2020

Minor

  • Themes
    • Light
      • Protection from the Light added as 2 mana spell

16.19.0

February 17, 2020

Minor

  • Themes
    • Death
      • Power Word Kill removed #720

16.18.0

February 16, 2020

Minor

  • Classes
    • Warrior
      • Second Wind combined with the renamed Healing Surge feature to change it to a bonus action
  • Species
    • Dwarves
      • Hill and Mountain Dwarves now add their level to their Second Wind feature instead of using it as a bonus action

Patch

  • Classes
    • Healing Surge moved to each class as a feature named Second Wind
    • Acolyte
      • Relentless feature now works for ranged attacks within 60 feet #717
  • Rules
    • Combat
      • Healing Surge moved to each class as a feature named Second Wind
  • Themes
    • Death
      • Finger of Death zombie is no longer permanent
    • Light
      • Guiding Strike (Guiding Bolt augment) does not need to be a melee attack

16.17.0

February 15, 2020

Minor

  • Themes
    • Blood
      • Avasculate added as a 1 mana spell with Avasculating Strike as an augment #711
    • Death
      • Consumptive Field added as a 2 mana spell to the Death theme #711
    • Death
      • Death Blade added as a cantrip to the Death theme #711
      • Death Clutch added as a 3 mana spell to the Death theme #711

Patch

  • Themes
    • Air
      • Whispering Wind can now be augmented #715
      • Gusting Sphere changed from 120 feet to 60 feet. It also imposes deafened, can’t speak, and can’t see anything further than 10 feet from itself. It also gives advantage on the escape check to flying creatures. #712
    • Contamination
      • Contamination theme removed from the Divine power source
    • Forge
      • Iron Maiden changed to a spell that you can use an action to escape from via a Brawn or Nimbleness #718
    • Death
      • Hold Creature moved from the Death to the Force theme now that we have Death Clutch
    • Fire
      • Continual Flame moved from the Light to the Fire theme
    • Force
      • Hold Creature moved from the Death to the Force theme now that we have Death Clutch
    • Light
      • Continual Flame moved from the Light to the Fire theme
    • Mind
      • Sending can now be augmented #715
    • Shadow
      • Shadow Shroud simplified so there is no delay before damage is dealt
    • Time
      • Temporal Acceleration changed from 4th level to 6th level #716
    • Water
      • Watery Sphere changed from 120 feet to 60 feet. It also imposes deafened, can’t speak, and can’t see anything further than 10 feet from itself. It also gives advantage on the escape check to creatures with a swim speed. #712

16.16.1

February 14, 2020

Patch

  • Themes
    • Blood
      • Avascular Mass now appears on the list #714
    • Vanguard
      • Brace removes the initial extra damage. A reaction to attack back is strong enough. It also requires a piercing weapon. #710

16.16.0

February 12, 2020

Minor

  • Themes
    • Blood
      • Avascular Mass added as a 3 mana spell with damage leading to a Web-like spell
    • Fire
      • Molten Upheaval added as a 2 mana fire spell with a variant for using it as a bonus action

Patch

  • Themes
    • Earth
      • Erupting Earth damage buffed slightly from 4d4 to 3d6

16.15.3

February 11, 2020

Patch

  • Creatures
    • I’ve improved how I store all creatures so it easier to keep history. Nothing should change on the site, but let me know if anything is broken.
  • Themes
    • Animal
      • Fountain of Blood changed from 1 mana to 2 mana, from a reaction to a bonus action, and concentration is removed.
      • Retaliate removes the initial extra damage. A reaction to attack back is strong enough.
    • Protection
      • Disarm nerfed from 1d6 to 1d4 and augment from 2d6 to 2d4
    • Vanguard
      • Avatar of War removed
      • Riposte removes the initial extra damage. A reaction to attack back is strong enough.

16.15.2

February 10, 2020

Patch

  • Creatures
    • Clay Golem
      • Berserk happens automatically and haste improved to increase its speed #704
    • Flesh Golem
      • Berserk happens automatically and its slam grapples #704
  • Themes
    • Acid
      • Corrosive Consumption and Corrosive Strike reworked to have automatic ongoing damage with an action to end it via Reflex or Medicine. #703
    • Ice
      • Cone of Cold freezes liquid #709
      • Ice Knife changed from a 2 mana spell to a 1 mana spell with damage nerfed accordingly. Also added wording about freezing liquid. #709
      • Freezing Sphere wording about freezing liquid adjusted #709
    • Explosives
      • Alchemical Fire reworked to have initial damage and ongoing damage with the ongoing damage having an action to end it via Reflex or Medicine. #703
    • Fire
      • Immolation and Searing Strike reworked to have initial damage and ongoing damage with the ongoing damage having an action to end it via Reflex or Medicine. #703

16.15.1

February 9, 2020

Patch

16.15.0

February 8, 2020

Minor

  • Themes
    • Force
      • Martial Empowerment added as a spell for gishes to convert mana to stamina.

16.14.2

February 6, 2020

Patch

  • Themes
    • Acid
      • Corrosive Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692
    • Chaos
      • Chaotic Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692
    • Divine
      • Divine Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692
      • Word of Radiance buffed from 1d4 to 1d6
    • Fire
      • Flaming Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, removed the magical weapon part of it, and added some light to it #692
    • Force
      • Magic Weapon renamed to Force weapon, reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and moved the magical weapon part of it to an augment #692
    • Ice
      • Freezing Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692
    • Light
      • Daybreak Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, removed the magical weapon part of it, and added some light to it #692
    • Planes
      • Ethereal Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692
    • Poison
      • Toxic Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692
    • Shadow
      • Umbral Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692
    • Storm
      • Thunderclap buffed from 1d6 to 1d8
      • Shocking Weapon reduced to 1 mana, changed to a bonus action, nerfed the duration to 5 minutes/mana, and removed the magical weapon part of it #692

16.14.1

February 4, 2020

Patch

  • Classes
    • Psionicist
      • Clarified Psychic Focus Overload must be used on a spell/maneuver from the theme you were focusing on. #699
      • Metabolism’s +1 bonus to Defense removed from Psychic Focus #697
  • Themes
    • Antimagic
      • Antimagic Sphere absorbs Glove of Invulnerability and has Antimagic Field as an augment #698
    • Death
      • Absorb Spirit temporary health nerfed from 2d6 to 1d12
    • Fire
      • Scorching Ray damage buffed from 2d6 to 3d4 #701
    • Force
      • Glove of Invulnerability moved to the Antimagic theme as Antimagic Sphere #698
    • Leadership
      • Lead the Attack damage nerfed from 2d6 to 1d12 #701
    • Mind
      • Dissonant Whispering Strike damage nerfed from 2d6 to 1d12 #701
    • Protection
      • Covering Strike damage nerfed from 2d6 to 1d12 #701
    • Protection
      • Hungry Lightning Strike damage nerfed from 2d6 to 1d12 #701
    • Trickery
      • Disorient damage nerfed from 2d6 to 1d12 #701
      • Distract damage nerfed from 2d6 to 1d12 #701
      • Gag damage nerfed from 2d6 to 1d12 #701

16.14.0

January 27, 2020

Minor

  • Adventuring
    • Characters can’t benefit from a short or long rest more than once every four hours #694

16.13.1

January 26, 2020

Patch

  • Themes
    • Earth
      • Fissure renamed Fissures with its wording adjusted slightly

16.13.0

January 25, 2020

Minor

  • Themes
    • Healing spells slightly nerfed #694
    • Earth
      • Fissure added as a 1 mana spell

16.12.0

January 21, 2020

Minor

  • Species
    • Aasimar
      • Aasimar now know their spells and can cast them via other means and now choose a cantrip and two spells from the Light/Shadow theme.
    • Dwarf
      • Duergar now know their spells and can cast them via other means.
    • Elf
      • Drow now know their spells and can cast them via other means.
      • High Elf now knows their spell and can cast it via other means.
    • Firbolg
      • Firbolg now know their spells and can cast them via other means.
    • Genasi
      • Genasi now know their spells and can cast them via other means.
      • Air Genasi now choose a cantrip and two spells from the Air theme.
      • Earth Genasi now choose a cantrip and two spells from the Earth theme.
      • Fire Genasi now choose a cantrip and two spells from the Fire theme.
      • Water Genasi now choose a cantrip and two spells from the Water theme.
    • Gnome
      • Svirfneblin now know their spells and can cast them via other means.
    • Half-Elf
      • Half-Drow now know their spells and can cast them via other means.
      • Half-High Elf now knows their spell and can cast it via other means.
    • Tiefling
      • Tieflings now know their spells and can cast them via other means.
  • Themes
    • Earth
      • Avalanche added as a 1 mana spell
      • Stalagmite added as a 2 mana spell

Patch

  • Themes
    • Ice
      • Ice Spears Strike damage increased from d6 to d8

16.12.0

January 20, 2020

Minor

  • Themes
    • I’ve improved how I store all concoctions, feats, maneuvers, and spells so it easier to keep history. Nothing should change on the site, but let me know if anything is broken.

16.11.0

January 19, 2020

Minor

  • Classes
    • Added a note that specifies “You can only learn feats and maneuvers from a theme from the Martial power source unless it is in your other power source or you take the Thematic Diversification feat to learn it”. This is to ensure that gish characters don’t automatically get access to Animal, Leadership, and Trickery spells.
  • Themes
    • Antimagic
      • Antimagic added as a theme, mainly with spells from Protection
      • Antimagic Rebuke added as a 14th level feat
    • Animal
      • Form of the Beast added as a 2nd level feat
      • Bestial Soul added as a 6th level feat
      • Infectious Fury added as a 10th level feat
      • Call the Hunt added as a 14th level feat
    • Death
      • Antilife Shell moved from the Protection theme to the Death theme
    • Divine
      • Cleansing Touch moved from the Protection theme to the Divine theme
      • Dispel Evil and Good moved from the Protection theme to the Divine theme
      • Magic Circle added to the Divine theme as Divine Circle with limits on the creature types affected
      • Resistance moved from the Protection theme to the Divine theme
      • Sanctuary moved from the Protection theme to the Divine theme
      • Protection from Evil and Good moved from the Protection theme to the Divine theme
      • Path of Tranquility moved from the Protection theme to the Divine theme
    • Force
      • Alarm moved from the Protection theme to the Force theme
      • Blade Ward moved from the Protection theme to the Force theme
      • Glove of Invulnerability moved from the Protection theme to the Force theme
      • Glyph of Warding moved from the Protection theme to the Force theme
      • Invulnerability moved from the Protection theme to the Force theme
      • Knock/Lock moved from the Protection theme to the Force theme
    • Life
      • Allegiance moved from the Protection theme to the Life theme
    • Planes
      • Magic Circle moved from the Protection theme to the Planes theme
      • Planar Protection added to the Planes theme as a option similar to Protection from Evil and Good
      • Planar Sending added as a 18th level feature
    • Plants
      • Freedom of Movement moved from the Protection theme to the Plants theme
    • Protection
      • Alarm moved from the Protection theme to the Force theme
      • Allegiance moved from the Protection theme to the Life theme
      • Antilife Shell moved from the Protection theme to the Death theme
      • Antimagic-type spells moves to the Antimagic theme
      • Blade Ward moved from the Protection theme to the Force theme
      • Cleansing Touch moved from the Protection theme to the Divine theme
      • Dispel Evil and Good moved from the Protection theme to the Divine theme
      • Freedom of Movement moved from the Protection theme to the Plants theme
      • Glove of Invulnerability moved from the Protection theme to the Force theme
      • Glyph of Warding moved from the Protection theme to the Force theme
      • Invulnerability moved from the Protection theme to the Force theme
      • Knock/Lock moved from the Protection theme to the Force theme
      • Magic Circle moved from the Protection theme to the Planes theme
      • Path of Tranquility moved from the Protection theme to the Divine theme
      • Protection from Evil and Good moved from the Protection theme to the Divine theme
      • Resistance moved from the Protection theme to the Divine theme
      • Sanctuary moved from the Protection theme to the Divine theme

16.10.0

January 17, 2020

Minor

  • Classes
    • Suffused
      • Suffused start being capable with a skill determined by their power source #686
  • Themes
    • Charm
      • Emissary of Peace moved from the Protection theme to the Charm theme
      • Douse the Flames of War moved from the Protection theme to the Charm theme
    • Light
      • Corona of Light can now be augmented to hedge out undead creatures
      • Douse the Flames of War moved from the Protection theme to the Charm theme
      • Emissary of Peace moved from the Protection theme to the Charm theme

16.9.0

January 6, 2020

Minor

  • Creatures
    • Creatures now use the prof and a half instead of advantage #682

16.8.0

January 4, 2020

Minor

  • Backgrounds
    • Backgrounds now give capability, not proficiency with skills
  • Classes
    • Classes now explicitly increase proficiency in skills as the character levels via a "Skilled" feature instead of it being hidden away in the Proficiencies section
    • Mage
      • Arcane Study now requires capable, not proficient
  • Feats
    • Jack of All Trades removed with the new capable skill proficiency
    • Several feats adjusted to give capable
  • Species
    • Species bonuses to skills changed from proficiency to capable
  • Rules
    • Playing
      • Proficiency now has 4 levels: untrained, capable, proficient, and expertise. Capable is half Aptitude Bonus and expertise changed to Aptitude Bonus and a half. #677