Changelog 2021

Changelogs

Versioning

I use Semantic Versioning which has 3 numbers separated by a dot: Major.Minor.Patch.

Major

A major change is an incompatible change that requires major realignment. Examples include:

  • entirely removing an archetype, class, species, or theme

  • moving an archetype from one class to another

  • majorly reworking an archetype, class, species, or theme

Minor

A minor change is a change that should take minimal realignment. Examples include:

  • renaming a theme or splitting a theme to multiple themes

  • removing a theme from a power source

  • adding a new archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme

  • changing an archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme

Patch

A patch change is generally a bug fix. Examples include wording adjustments or correcting a feature that does not work as intended.

29.8.0

September 29th, 2021

Minor

  • Themes
    • Ghostly Spirit no longer affects creatures who are immune to being frightened. #978
    • Regenerate now has an augment to target a creature other than yourself.
    • Undo Harm now only heals yourself with an augment to target a creature other than yourself.
    • Temporal Regression augment changed to only target another creature, not yourself and it. It also has another augment to regress two creatures or objects. #979
    • Temporal Regression augment for 1 minute in the past now costs 1 mana instead of 2.
    • Temporal Regression limited to heal a specific maximum amount of health. #979

29.7.0

September 29th, 2021

Minor

  • Creatures
    • Added the Almiraj, Chwinga, Flying Monkey, and Tressym. They are options for find familiar. Also added the Badger and Scorpion to find familiar.

29.6.0

September 27th, 2021

Minor

  • Creatures
    • Gazer, Pseudodragon, and Sprite rebalanced to challenge ½ mainly by adding a health die and changing their spellcasting ability to 2. #977
    • Quasit charisma increased to 2 and its poison damage is reduced. #977
  • Themes
    • Miracle spell added to the Holy and Unholy themes.
    • Gazer added to Improved Familiar.

29.5.0

September 26th, 2021

Minor

  • Initiative feats changed to provide advantage on initiative checks as there is no need to apply abilities like Wisdom to initiative now that we have the new initiative system.
    • Perceptive removed as Alert covers the niche.
  • Rules
    • Combat
      • Initiative examples updated so the Hobgoblin uses Stealth or Nimbleness depending on the scenario.
      • Added an example scenario using sleight of hand to steal an object.
    • Skills
  • Themes
    • Chain Sweep, Fling, Hammer Spin, Hammer Through, Slice Through, Swipe, Throw, and Whirling Blade all are updated to use degrees of success. #976

29.4.0

September 23rd, 2021

Minor

  • Fighting stances renamed Fighting styles as they aren’t stances.

29.3.0

September 21st, 2021

Minor

  • Themes
    • Harm changed to 1 mana.
    • Ravage removed as Harm covers the niche quite well.
    • Avasculate reworked to cause the creature to bleed. Inflict Wounds removed from the Blood theme.
    • Desiccate and Horrid Wilting now cause 1 level of exhaustion that does not stack.
    • Dancing Lights and Discombobulate do slightly less damage.

29.2.0

September 20th, 2021

Minor

  • Themes
    • Degrees of success have been added to maneuvers. #961

29.1.0

September 19th, 2021

Minor

  • Themes
    • Degrees of success have been added to concoctions and verses. #961

29.0.0

September 18th, 2021

Major

  • Proficiency Bonus renamed Aptitude Bonus and it now scales from 1 to 5. Characters and creatures can’t become proficient until 5th level. This change is a relatively minor breaking change.

Minor

  • The base difficulty of things like concoctions, maneuvers, and spells is now 9 instead of 8.

28.86.0

September 17th, 2021

Minor

  • The bonus/penalty to passive rolls has been changed to 3 for 2d10 and 5 for 1d20. Both are equivalent to advantage.
  • Classes
    • Naturalist
      • Natural Explorer feature now allows you to move three-fourths speed instead of half speed through nonmagical difficult terrain. It is removed from Land’s Stride which still increases your speed and is moved to 3rd level to match the Warrior’s Fast Movement feature. #968
  • Themes
    • Degrees of success have been added to spells. #961 Some changes that occurred during this process:
      • Synaptic static imposes disadvantage instead of subtracting 1d6 from the roll.
      • Bleeding and burning now apply half (rounded down) to a success.
      • Meteor Swarm reworked to four orbs
      • Circle of Death removed in favor of Horrid Wilting
      • Maddening Darkness changed back to an augment of darkness
    • Spells that provide continuous minor bonuses or penalties now provide advantage or disadvantage instead and are adjusted to 2 mana. #965
    • Fighting styles have been updated to have a major benefit at 6th level and higher. #967
      • Added a new fighting style called Polearm Specialism.
      • Dueling fighting style now provokes an opportunity attack when a creature enter your weapon’s reach.
      • Defense fighting style removed as the Protection fighting style absorbs it.
      • Elusive fighting style removed.
      • Great Weapon Master, Hold the Line, Light Weapon Master, Point Blank Shooter, Polearm Master, Primal Aggression, Punches in Bunches, Sentinel, Sniper, Twin Parry, and Two-Weapon Juggernaut feats have all been removed as they are now incorporated into the fighting styles.
      • Brace maneuver removed.
      • Alchemist: Mutant and Naturalist: Shifter now have fighting styles.
      • Heavy Armor Master removed from Sentinel.
    • Fluid Footwork changed to 2nd level. #968
    • Uncanny Luck can now be selected multiple time to gain additional rolls to choose from. and it can now be used after the roll. #964
    • Maneuvers, Spells, and Verses that can give a roll advantage or disadvantage as a reaction has been adjusted to specify when they can be used. #963
    • Avascular Mass and Web can now be broken by a nearby creature as other spells of this type can be. #962
    • Web is now a normal sphere instead of being twice as big as normal as it matches Avascular Mass and is more in line with other spells. #962

28.85.0

September 12th, 2021

Minor

  • Themes
    • Archon’s Trumpet changed to 2 mana and it causes creatures to be incapacitated. It has an augment to stun.
    • Slightly nerfed the augments of Blinding Strike, Bloodletting Strike, Obscuring Strike, and Seeking Strike after some math recalculations.

28.84.0

September 11th, 2021

Minor

  • Themes
    • All spells that push synchronized to push 2 meters at 1 mana and an additional meter for each additional.
    • Knockback pushed amount increased to 4 meters.
    • Shield bash now does damage.
    • Illusory Dragon augment damage increased. #960
    • Illusion concoctions and spells that could be examined now use Insight (Intelligence) instead of a Will saving throw.

28.83.0

September 10th, 2021

Minor

  • Themes
    • Avasculate, Bindings, Bloodletting Strike, Burst with Light, Chains of Light, Chilling Strike, Cloak of Flies, Cocoon, Constricting Bandage, Daylight, Death Clutch, Desiccate, Dreadful Strike, Drown, Earthen Grasp, Ensnare, Five Shadows, Force Hand, Giant Crawling Claw, Guiding Bolt, Halo of Spores, Heat Metal, Immolation, Incite Fury, Insect Plague, Kinetic Grasp, Noxious Plume, Ravage, Rising Phoenix, Steal Breath, Sunburst, Telekinetic Charge, Terrifying Visage, Time Ravage, and Toppling Punch all adjusted slightly (mostly buffed).
    • Cantrips now deal half damage on a successful save.

28.82.0

September 8th, 2021

Minor

  • Creatures
    • Expected attack, damage, and spell difficulty values at each challenge are adjusted based on refined average data.
    • Creatures that deal poison damage now automatically deal the poison damage without a saving throw. Any poisoned condition still requires a saving throw after the damage is applied.
    • Creatures who use psionics use Psi like the Psionicist does. #887
  • Rules
    • General
      • Critical failures now occur on a 2 or 3 and critical successes now occur on a 19 or 20. Each is 3%.
  • Themes
    • Slashing Blades had a mistake in its calculation which valued it much higher than it was. It has been reduced to 1 stamina die and augments for 1 additional creature for each additional stamina die expended.
    • Inject Venom reworked to add more damage to natural weapons that deals poison damage without a saving throw for the damage.
    • Frostburn added to the Ice theme. #881

28.81.0

September 7th, 2021

Minor

  • Rules
    • General
      • Critical successes and failures now occur for attacks, skill checks, and saving throws. These occur if the result exceeds the Difficulty by 10.
  • Themes
    • Lucky feat, Abscond, Aim, Ancestral Blessing, Averting Gust, Bend Luck, Browbeat, Conviction, Cutting Words, Dampen Spell, Deceive, Friends, Hinder, Inspire, Inspiring Chant, Judge, Memory of One Thousand Steps, Mind over Body, Precision, Second Chance, Sudden Shift, Sturdy Stance, Thought Shield, Twist Fate, Uncanny Dodge, and Wild Guesses reworked to use advantage. Mathematically, advantage works out to a value very similar to +d4 (~20%), but without a boost in the maximum result.
      • Aim, Bend Luck, Cutting Words, Inspire, Mind Over Body, Precision, Sturdy Stance, Twist Fate, Uncanny Dodge maneuver now cost 2 stamina dice.
      • Block Blow, Earthen Bulwark, Force Shield, Ice Block, Kinetic Shield, and Parry remain the same benefit of adding a die to your defense as that makes more sense for things that block the attack. Augments to enhance the defense are removed.
    • Bind Blood, Blinding Light, Blinding Strike, Corona of Light, Freeze, Haze Senses, Obscure, Obscuring Strike, Paralytic Poison, Piercing Screech, Poisoning Strike, Enfeeble, Sicken, Sandblast, Seeking Strike, Spirit Drain, Warp Eyes/Ears, and Water Whip all buffed based on new calculations for saving throws.
    • Ray of Sickness renamed Sicken.
    • Ray of Enfeeblement renamed Enfeeble.

28.80.0

September 6th, 2021

Minor

  • Rules
    • Skills
      • Coercion renamed Intimidation as Intimidation better captures convincing someone to do something against their will and frightening them.
  • Themes
    • Cutting Words moved to the Deceit and Fear themes as it is cutting someone down, which is not what charm does.
    • Charming Presence now requires concentration.
    • Damning Secret removed from the Charm theme as the spell is very much a Fear theme spell.

28.79.0

September 2nd, 2021

Minor

  • Classes
    • Minstrel
      • Minstrel songs are now called melodies.
      • Removed the magical thematics from the Minstrel.

28.78.0

September 1st, 2021

Minor

  • Fighting styles renamed Fighting styles.
  • Fighting styles can be switched between once on your turn to allow for more dynamic choice if the scenario unexpectedly changes.
  • Classes
    • Minstrel
      • Minstrel added as a draft class that is very much a work in progress. The goal is to remove spells entirely so we’ll reed to reflavor and rework. We may add a new subsystem similar to maneuvers that only minstrels can use. Check the Minstrel channel on Discord.

28.77.0

August 31st, 2021

Minor

  • Creatures
    • Traits can now be added or removed from a creature. #958

28.76.0

August 30th, 2021

Minor

  • Creatures
    • Added a rules section for creatures.
    • Monstrosity creature type removed. #959
      • Astral Dreadnought and Froghemoth changed to Aberration type. #959
      • Banderhobb, Choldrith, Guardian Naga, Hook Horror, Spirit Naga, The Angry, The Hungry, The Lonely, The Lost, The Wretched, Trapper, Nagaji Anathema, and Nagaji Broodguard changed to Beast type. #959
      • Chitine, Drider, Drider Spellcaster, Ettercap, Medusa, Medusa Queen, Tlincalli, Nagaji Abomination, Nagaji Malison, Nagaji Mind Whisperer, Nagaji Nightmare Speaker, and Nagaji Pit Master changed to Humanoid type. #959

28.75.0

August 29th, 2021

Minor

  • Creatures
    • All creatures’ actions are now accounted and scale as the creature’s challenge scales. #923
    • Expected Attack Bonus and Damage per Round (DPR) at each challenge is revised based on the DMG and the averages of creatures in the system.
    • Tarrasque has 5 actions instead of 6.
    • Gibbering Mouther, Hydra, and Nagaji Anathema have all-around sight which prevents them from being flanked.
    • Harpy changed to humanoid type.
    • Doppelganger changed to humanoid type.
    • Darkmantle, Mimic, Roper, and Piercer changed to Aberration type.
    • Merrow changed to Fiend (demon) type as they are created by Demogorgon.
    • Lamia changed to Fiend (demon) type as they are created by Graz’zt.
    • Beast type added. Most monstrosities are now beasts. Cranium Rat, Deep Rothé, Stench Kow, and Swarm of Cranium Rats changed from animal. Carrion Crawler, Caver Fisher, Griffon, Hippogriff, Purple Worm, and Roc changed to an animal. I will review all remaining monstrosities. #959
  • Equipment
    • Weapons
      • Spiked Chain added.
  • Themes
    • Chain Sweep maneuver added to the Fury theme.
    • Animal theme renamed Animal.

28.74.0

August 28th, 2021

Minor

  • Creatures
    • All creatures’ actions are now stored in one place and many have been adjusted and scale if the challenge is adjusted. I will continue to work on this until all actions scale and their damage is accounted for. #923
    • Centaur and Minotaur are now humanoids.
  • Rules
    • Combat
      • Half cover and three-quarters cover only provide Stealth bonus “to avoid being seen or to conceal an object”. Total cover already makes it so you can’t be seen. #957

28.73.0

August 26th, 2021

Minor

  • Rules
    • Combat
      • Cover adjusted so three-quarter cover and full cover allow a creature to use Stealth. Some more explicit examples have also been added.
      • Prone is back to its state before flat-footed, but it now causes disadvantage on Reflex saving throws.
      • Take cover action added. #954
    • Conditions
      • A hidden creature’s general vicinity is revealed if the check fails by 4 or less. Creatures gain a benefit to Stealth from cover so this should cause the result to be mostly equivalent to other skill uses.
  • Themes
    • Acclimated renamed Acclimated to sunlight. #952
    • Bind Soul can now be augmented to last longer or be used on a creature that died further in the past. It also has a method for the soul to break free if it experiences any emotional, psychological, or physical pain. #952
    • Spells with repeatable actions are now limited to once each turn. #955

28.72.0

August 25th, 2021

Minor

  • Rules
    • Combat
      • The cover rules now provide the bonus to Stealth in addition to Defense and Reflex saving throws.
      • Three-quarters cover changed to +4 instead of +5.
      • Initiative reworked to use skills.
    • Conditions
    • Skills

28.71.0

August 23rd, 2021

Minor

  • Backgrounds
    • Livelihoods
      • Acolyte renamed Votary.
  • Classes
    • Avenger archetype of the Acolyte class renamed Zealot.
  • Creatures
    • Hags’ spellcasting ability changed to Wisdom as they are similar to the Witchcrafter and their coven ability also changed to Wisdom. #946
  • Themes
    • Archon’s Trumpet augment changed to 2 mana to match other stunning spells. #950
    • Warped Wings now requires a magical or physical means of gaining the feat. #945
    • Vault augment updated to apply the full stamina dice result.
    • Magic Immune Response reworked to only apply to the next saving throw. #927
    • Charge, Dive Attack, Furious Charge, Pounce, Spring Attack, Telekinetic Charge, and Zephyr Strike aligned to move at least 3 meters.

Patch

  • Themes
    • Terrifying Visage reworded to not require two saving throws. #951

28.70.0

August 22nd, 2021

Minor

  • Equipment
    • Weapons
      • Adamantine weapon material cleaned up to not provide any resistance to corrosion and it now weakens armor and shield by 1. #942
  • Themes
    • Bind Soul added to the Spirit theme.
    • Acclimated feat added.
    • Magic Resistance feat added to the Antimagic theme which takes the first benefit of the Spell Resistance feat which is the same as the Magic Resistance trait that creatures have. #927
    • Spell Resistance feat reworked to only include the resistance to damage from spells and moved to 18th level. #927
    • Magic Immune Response added to the Antimagic theme. #927
    • Psychic Crush and Memento Mori now require 2 mana to augment the spell to be persistent. #929
    • Stasis now requires 2 mana to augment the spell to be persistent. #929
    • Fuse Flesh mana cost reduced, but it only lasts until the end of the creature’s turn. It has augments to target multiple creatures and become persistent. #929
    • Banishment changed so the creature isn’t incapacitated while it is banished. #944

28.69.0

August 21st, 2021

Minor

  • Companion
    • Companions cleaned up so they import from the real creatures instead of being manually updated.
  • Themes
    • Planar Protector added to the Planes theme. #939

28.68.0

August 20th, 2021

Minor

  • Creatures
    • Duergar creatures have their speed reduced to 4 meters to match the species. #935
  • Themes
    • Spirit Guardians does slightly more damage. #936

28.67.0

August 17th, 2021

Minor

  • Creatures
    • Expected Defense and Health at each challenge is revised. Health is mainly higher at challenge 20 and higher. This takes effective Defense and Health from traits into account and should be much more accurate. I’ll visit attack and damage once I finish mapping all the actions to damage.

28.66.0

August 17th, 2021

Minor

  • Creatures
    • Adjusted Behir’s maneuvers. #932
  • Themes
    • Enlarge/Reduce has a saving throw for unwilling creatures. #931

28.65.0

August 16th, 2021

Minor

  • Creatures
    • All traits are now evaluated to impact a creature’s challenge estimate. #924
    • Started putting all actions in one central location. Acid Breath, Cold Breath, Fire Breath, and Lightning Breath are done. #923

28.64.0

August 15th, 2021

Minor

  • Creatures
    • All creature traits are now stored in one central location which makes it much easier for to value them. There were some minor adjustments made to traits that were thematically similar, but mechanically slightly different for a few creatures. Many more traits also impact their challenge now. #924
  • Themes
    • Aerodynamic also increases flying speed. #925
    • Control Weather is now a ritual. #926

28.63.0

August 13th, 2021

Minor

  • Creatures
    • Many traits now have an impact on the estimated challenge of creatures. #924

28.62.0

August 12th, 2021

Minor

  • Creatures
    • Added maneuvers and/or spells to the Hutijin, Hydroloth, Incubus, Juiblex, Lemure, Malebranche, Manes, Marilith, Maurezhi, Maw Demon, Merregon, Mezzoloth, Moloch, Nabassu, Nalfeshnee, Narzugon, Nightmare, Nupperibo, Nycaloth, Oinoloth, Orthon, Pit Fiend, Rakshasa, Rutterkin, Shadow Demon, Shoosuva, Sibriex, Spinagon, Succubus, Titivilus, Ultroloth, Vargouille, Vrock, Wastrilith, Yagnoloth, Yeenoghu, Yochlol, Zariel, Zuggtmoy. #905
    • Added maneuvers to the Nagaji Malison Type 4 and Nagaji Malison Type 5. #9
    • Molydeus split to variants of each demon lord. #905
  • Themes
    • Vengeance added to the Fury theme.

28.61.0

August 11th, 2021

Minor

  • Creatures
    • Renamed devils to their actual name. #921
    • Added maneuvers and/or spells to the Dybbuk, Erinyes, Fraz-Urb’luu, Geryon, Graz’zt, Hell Hound, Hezrou, and Howler. #905

28.60.0

August 9th, 2021

Minor

  • Creatures
    • Added maneuvers and/or spells to the Bulezau, Cambion (Demon), Cambion (Devil), Canoloth, Chasme, Demogorgon, Devourer, Dhergoloth, Dretch, and Kyton. #905
    • Added Upper planes environment to Celestials. #920
    • Added Lower planes environment to Fiends. #920
    • Added Elemental planes environment to Elementals. #920
    • All creatures now have an environment. #920

28.59.0

August 8th, 2021

Minor

  • Classes
    • Learning a theme now costs two character advancements. #916
    • Archetypes with half progression now have 5 character advancements over 20 levels. #916
    • Suffused Volatile Power Deceit invisibility now requires concentration. #919
  • Creatures
    • Tarrasque now has a Roar and a Concussive Roar action.
    • Dybbuk, Maurezhi, Nabassu, and Shadow now reduce the ability or health until a long rest instead of a short or long rest.
    • Intellect Devourer’s Devour Intellect reworked to reduce Intelligence by 1.
    • Ghost’s Horrifying Visage changed to 1d6 years instead of 10–40 years as it can be used every round and would still be quite impactful, but this way makes it way less deadly.
    • Spawn of Kyuss’ Burrowing Worm now has a worm wither away when the creature regains 10 Health.
    • Androsphinx now has 3 actions, but its Roar now costs 2 actions.
    • Tarrasque’s Frightful Presence increased to 100 meters.
  • Themes
    • Concoctions and maneuvers theme listings are now divided between primary and secondary sections where primary has a lot of options and secondary only has a few.
    • Heavy Armor Master added to the Earth and Sentinel themes.
    • Weapon Master added to the Earth theme.
    • Athlete added to the Earth, Guardian, and Sentinel themes.
    • Great Weapon Fighting and Great Weapon Master added to the Earth theme.
    • Brawler and Brawling added to the Earth theme.
    • Dueling Fighting style added to the Skirmish theme. #174
    • Two Weapon Fighting added to the Fury theme. #174

28.58.0

August 7th, 2021

Minor

  • Natural weapons wording has been removed from a few cases such as Sacred Fist, Monk, Natural Weapons, Natural Weapons Potion, Punches in Bunches, Brawling fighting styles. Natural weapons wording still exists on feats like Infectious Fury and maneuvers like swipe as those are only meant to be made with natural weapons (such as the ones that a Mutant or Shifter archetype or an Itarii or Vayemniri species use). All the places where the wording changed should still function the same as before as PCs make natural weapon attacks via unarmed strikes. #913
  • Creatures
    • Most creatures that deal acid damage now apply the corroded condition.
  • Rules
  • Themes
    • Corrode renamed Acid Splash.
    • Fiery Rebuke, Kinetic Retort, Poison Burst, Radiant Rebuke, Shadowy Reprisal, Tidal Break, Winter’s Bite, and Wrath of the Storm deal slightly more damage as reaction spells deal slightly more damage.
    • Corrode Armor removed now that we have the corroded condition.
    • All concoctions and spells that deal acid damage now apply the corroded condition.
    • Walls are now 1 meter thick and have 1, 1.5, or 2 Health per centimeter of thickness. So we’re looking at 100, 150, or 200 health per panel. #909
    • Infectious Fury removed. It is too varied for a feat and should be a maneuver if anything, but forcing a creature to attack another would be too strong for either a feat or maneuver.
    • Fury theme replaces the Vanguard theme. #910
    • Coordinated Movement renamed Advance.

Patch

  • Themes
    • Inflict Wounds damage fixed to 4d6. #914
    • Flesh Whip damage changed to slashing. #915

28.57.0

August 1st, 2021

Minor

  • Themes
    • Charm Creature changed from 5 meters to 10 meters and now augments for two creatures per mana.
    • Fear changed to a single target spell that forces them to move, but does not force them to dash and it augments for two creatures per mana. #902
    • Frightful Presence added as a spell to the Fear theme. #902
    • Dissonant Whispers reworked a bit to cause the creature to move on its turn like all other effects do. #907
    • Incite Fury added as a damage boosting spell similar to Enlarge or weapon buff spells.

28.56.0

July 31st, 2021

Minor

  • Creatures
    • Goblins have more maneuvers based on their main weapon.
    • Challenge 0 to ¼ now have 1 stamina die. #906
    • Kobold and Kobold Dragonshield have maneuvers that help them move around instead of just damage maneuvers. #906
    • Added maneuvers and/or spells to the Hamatula, Barlgura, Barbazu, Black Abishai, Blue Abishai, Osyluth, Osyluth Polearm, Green Abishai, Red Abishai, and White Abishai. #905
  • Themes
    • Incite Panic reworked to use the confused condition as the results are nearly the same thematic with very similar mechanics.

28.55.0

July 30th, 2021

Minor

  • Creatures
    • Added maneuvers and/or spells to the Kenku, Knight, Kobold, Kobold Dragonshield, Kuo-Toa, Kuo-Toa Archpriest, Kuo-Toa Monitor, Kuo-Toa Whip, Martial Arts Adept, Meazel, Merfolk, Necromancer, Noble, Orc, Orc Blade of Ilneval, Orc Claw of Luthic, Orc Eye of Gruumsh, Orc Hand of Yurtrus, Orc Nurtured One of Yurtrus, Orc Red Fang of Shargaas, Orc War Chief, Orog, Quaggoth, Quaggoth Thonot, Scout, Sea Spawn, Skulk, Spy, Ssurran King/Queen, Ssurran Shaman, Ssurran Warrior, Svirfneblin, Tanarukk, Thri-kreen, Thri-kreen (Psionic), Tortle, Tribal Warrior, Troglodyte, Xvart, Xvart Speaker, and Winged Kobold. #897
    • Added concoctions from the Metabolism theme to the Kobold Inventor. #897
    • Nagaji Broodguard changed from a Humanoid to a Monstrosity.
    • Added maneuvers and/or spells to the Abyssal Wretch, Alkilith, Armanite, Babau, Bael, Balor, and Baphomet. #905

28.54.0

July 29th, 2021

Minor

  • Creatures
    • Added maneuvers and/or spells to the Duergar Despot, Duergar Mind Master, Duergar Stone Guard, Duergar Soulblade, Duergar Xarrorn, Firenewt Warrior, Flind, Giff, Githyanki Gish, Githyanki Knight, Githzerai Anarch, Githzerai Enlightened, Githzerai Monk, Githzerai Zerth, Gnoll, Gnoll Fang of Yeenoghu, Gnoll Flesh Gnawer, Gnoll Hunter, Gnoll Pack Lord, Goblin Pyro, Grimlock, Grung, Grung Elite Warrior, Grung Wildling, Half-Red Dragon Veteran, and Jackalwere. #897
  • Themes
    • Turn Spell added as a spell to the Antimagic theme.
    • Luck theme created, mostly from the Fate theme.
    • Always Ready added as a feat to the Fate and Luck themes.
    • Guided Strike added to the Fate and Luck themes in addition to the Courage theme.
    • Guide added to the Fate and Luck themes in addition to the Courage theme.
    • Tides of Chaos added to the Fate and Luck themes in addition to the Chaos theme.
    • Entropic added to the Luck theme in addition to the Chaos theme.
    • Find the Path and Find the Path Potion added to the Fate theme.

28.53.0

July 28th, 2021

Minor

  • Classes
    • The Blood Hunter learns alchemy similar to how a witchcrafter does so its alchemical ability is changed to Wisdom and it uses concoction recipes.
  • Themes
    • Analyze Blood changed to 1 minute and now identifies the creature’s species, gender, or age category with augments for further options.
    • Vine Lash and Webshooter pulling yourself to a surface while being grappled changed to a Brawn check. #899
    • Pacifying Gas added to the Charm theme. #901

Patch

  • Classes
    • Witchcrafter Grimoire now correctly allows you to add concoctions to it.

28.52.0

July 26th, 2021

Minor

  • Creatures
    • Added maneuvers to the Berserker, Bullywug, Deep Scion, Derro. #897
  • Feats
    • Extend Spell and Widen Spell metamagics are limited to an amount of metamagic expended equal to your mana limit.

Patch

  • Feats
    • Extend Spell and Widen Spell metamagics have been reworded to be more clear.

28.51.0

July 25th, 2021

Minor

  • Creatures
    • Creatures can now modify the number of actions they have. #727
    • Natural weapon attacks now scale with size. #727
    • Creatures who get smaller now have their natural weapons do less damage. #727
    • Pack Tactics now counts towards a creature’s offensive challenge.
  • Rules
    • Adventuring
      • Heavy clouds added as a weather effect and heavy precipitation now makes creatures and objects resistant to fire damage like being underwater does. #208
      • Weather now recommends using real historical data as that will be much easier and realistic than rolling. #208
  • Themes
    • Prestidigitation can no longer create an illusory image that can fit in your hand as Force spells do not create illusions. All of the same usage can be had with the other usage of the same bullet: “You create a nonmagical trinket”.

28.50.0

July 24th, 2021

Minor

  • Classes
    • Mage Arcane Secrets replaces with Arcane Research. #50
    • Alchemical Research added to the Alchemist. #50
    • Specialty added as an explicit feature to the Alchemist instead of being in the formula book. #50
    • Witchcrafter now has a grimoire instead of a formula book. #50
    • Witchcrafter Ritualist feature now adds the two spells to your grimoire. #50
  • Equipment
    • Gear
      • Spellbook now explicitly states that a spell takes up one page per mana cost.
      • Formula book added to the gear section.

28.49.0

July 22nd, 2021

Minor

  • Classes
    • Mage theme specialty is moved to its own feature instead of being inside spellbook.
  • Rules
    • Adventuring
      • Going without a long rest rules changed to cause a saving throw every 8 hours to better capture the flavor (things can get bad quickly). The old way could let you stay awake for a week+ quite easily.
      • Recuperating changed to multiple saving throws to represent the time period recuperating.
    • Skills
      • Added a section about using skills over an extended duration with rules for how to make multiple checks to determine success.

28.48.0

July 21st, 2021

Minor

  • Classes
    • Suffused Mummy changed from the Divine power source to the Occult power source.
  • Themes
    • Charm, Fate, and Fear themes added to the Divine power source as they would be options that are somewhat common as tertiary options for some deities that get extra themes as they don’t have enough. #593
    • Acolyte subclasses are now based on their deity’s portfolio. Acolyte’s power source is a collection of themes determined by the deity. #593

28.47.0

July 20th, 2021

Minor

  • Themes
    • Chaos theme moved from the Primal to the Occult power source.

28.46.0

July 19th, 2021

Minor

  • Creatures
    • Added Regeneration to the Tarrasque.
    • Maneuvers added to the Tarrasque, The Angry, The Hungry, The Lonely, The Lost, The Wretched, Tlincalli, Trapper, Umber Hulk, Worg, and Nagaji Broodguard. #686
    • Maneuvers and Spells added to the Winter Wolf. #686

28.45.0

July 18th, 2021

Minor

  • Classes
    • Psychic Redoubt removed from the Psionicist. #891
    • Several Divine based Suffused subclasses now allow choosing Charm or Fear as additional themes.
  • Creatures
    • Maneuvers added to the Manticore, Peryton, Piercer, Purple Worm, Roc, Roper, and Rust Monster. #686
    • Spells added to the Medusa, Medusa Queen, Merrow, Mimic, Phase Spider, Remorhaz, Shadow Mastiff, Shadow Mastiff Alpha, Spirit Naga, and Young Remorhaz. #686
  • Themes
    • Fleshy Maws simplified as the mechanics were overly complex. It is similar to other ongoing damage effects like Corrosive Consumption. #894
    • Shelter, Tiny Hut, and Walking Hut now all allow Large creatures. #895
    • Sense Minds Feat reworked to cast the spell at will.
    • Sense Minds duration reduced and it now requires concentration. #893
    • Charm and Fear themes removed from the Divine power source as they would only be available to some deities. #593
    • Soul Siphon removed as it doesn’t fit the Spirit theme. #890

Patch

  • Themes
    • Giant Crawling Claw corrected to 2 mana.

28.44.0

July 17th, 2021

Minor

28.43.0

July 16th, 2021

Minor

  • Classes
    • Psi that a Psionicist uses is now equivalent in value to stamina dice instead of mana. The Psion can now use maneuvers and Psionicists use psi to power their maneuvers directly. Spells use 2 psi for each mana cost of the spell.
    • Second Wind uses a minimum of 1 Health Die. #884
    • Witchcrafter cannot restore health with a ritual from the Ritualist feature. #882
  • Themes
    • Invigorate ratio changed to 1:1 with augments for 1:2.

28.42.0

July 15th, 2021

Minor

  • Classes
    • Witchcrafter Ritual Preparation limited to spells that cost 3 or less mana. #883
    • When regaining catalysts, stamina dice, mana, and psi on a short rest characters no longer round up, but instead use the standard round down rules. #872
  • Creatures
    • When regaining catalysts, stamina dice, mana, and psi on a short rest creatures no longer round up, but instead use the standard round down rules. #872

28.41.0

July 13th, 2021

Minor

  • Themes
    • Entomb removed as Sandy Imprisonment covers the niche.
    • Frozen Tomb reworked to be a modified version of Imprisonment. I’ll add a persistent damage ice spell or augment soon.

28.40.0

July 12th, 2021

Minor

  • Themes
    • Fusion reworded to better match the intended behavior.
    • Fuse Form removed as Fusion covers the niche.

28.39.0

July 7th, 2021

Minor

  • Themes
    • Frozen in Time added to the Time theme as a spell similar to Imprisonment. #879

28.38.0

June 28th, 2021

Minor

  • Classes
    • Some Suffused wording cleaned up and some Boons have been renamed and limited to either be available to characters with a pact or with a bloodline or event.
    • Vessel added as an archetype to Suffused.
    • Theurgist removed.
  • Themes
    • Arc Lightning changed from five to four tendrils of lightning and the damage is increased a bit.
    • Chain Lightning damage buffed to more closely align with the guidelines.
    • Magic Missiles adjusted to evenly divide a pool of damage. #875
    • Arc Lightning augment changed to pure damage to avoid targeting 8 creatures at 2 mana, 12 at 5, etc.

28.37.0

June 27th, 2021

Minor

  • Classes
    • Occultist renamed Witchcrafter.
    • Theurgist added as a draft class that will attempt to remove the patron aspect from the Suffused.
  • Themes
    • Purifying Spirits changed to work on one creature that is healed.

28.36.0

June 26th, 2021

Minor

  • Themes
    • Bleeding and Burning completely recalculated on the sheet which results in all concoctions, maneuvers, and spells that use those conditions to be recalculated. #869
    • Guiding Bolt only gives advantage to other creatures, not yourself.
    • Guiding Bolt and Guiding Strike added to the Divination theme.
    • Guide and True Strike damage reduced as they are now more accurately calculated.
    • Added some spell strikes. #866
      • Acid: Corrosive Strike added to the Acid theme.
      • Fate: Cursing Strike added to the Fate theme.
      • Ice: Chilling Strike added to the Ice theme.
      • Light: Guiding Strike added to the Light theme.
      • Poison: Poisoning Strike added to the Poison theme.
      • Undeath: Siphoning Strike added to the Undeath theme.

28.35.0

June 25th, 2021

Minor

  • Creatures
    • Creatures updated to be immune to the bleeding condition.
  • Rules
    • Conditions
      • Bleeding added as a condition similar to burning, but thematically different.
      • Burning condition updated to make a Fortitude saving throw to reduce by 1 at the end of each turn. It now uses the Sleight of hand skill to smother the flames.
  • Themes
    • Immolation and Fireball damage adjusted to fit the spreadsheet.
    • Bloodletting Blade, Inflict Wounds, and Tear Flesh updated to use the bleeding condition.
  • Themes
    • Added some spell strikes. #866
      • Blood: Blooddrinking Strike and Bloodletting Strike added to the Blood theme.

28.34.0

June 24th, 2021

Minor

  • Themes
    • Wall of Terror prevents moving through for the duration. #868
    • Ethereal weapon updated to ignore 2 Soak and scale to increase the damage.
    • Blood in the Water calculated better so its damage is reduced slightly.
    • Blindness/Deafness renamed Obscure.
    • Bloodletting Blade added to the Blood theme.
    • Adjusted and added several spell strikes #866
      • Deceit: Mirrored Strike added to the Deceit theme.
      • Fear: Dreadful Strike added to the Fear theme.
      • Fire: Searing Strike added to the Fire theme which already has Rising Phoenix.
      • Light: Blinding Strike added to the Light theme.
      • Planes: Dimensional Strike calculated better so its damage is reduced.
      • Plants: Ensnaring Strike added to the Plants theme.
      • Shadow: Obscuring Strike added to the Shadow theme which already has Shadow Jaunt.

28.33.0

June 23rd, 2021

Minor

  • Themes
    • Recalculated all durations on the powers spreadsheet. Many concoctions and spells have been rebalanced.
    • Gale Strike renamed Zephyr Strike and reworked a bit.
    • Sword Burst deals piercing or slashing damage instead of force damage. #865

28.32.0

June 22nd, 2021

Minor

  • Themes
    • Fabricate can now create a wall and be augmented for larger objects. #771
    • Daybreak Weapon no longer does double damage vs undead and oozes.
    • Blind, Bonecrush, Cripple, Disorient, Hamstring, Sand in the Eyes updated again to the new condition values.

28.31.0

June 21st, 2021

Minor

  • Creatures
    • Creatures with spellcasting abilities different from the standard ability for that skill now use the spellcasting ability and list it in the skill section. #861
  • Themes
    • Prone value decreased so spells that prone have been buffed.
    • Maneuvers updated to the new conditions values.

28.30.0

June 20th, 2021

Minor

  • Classes
    • Acolyte Paladin’s Smite the Faithless now includes your spellcasting ability. #852
  • Themes
    • Dimensional Strike, Gale Strike, Path to the Grave, Rising Phoenix, Seeking Strike, Shadow Jaunt, Telekinetic Charge, Teleport, and Toppling Punch now include your spellcasting ability. #852
    • Relocate cleaned up to no longer need wording about limits from the ground.
    • Rebalanced conditions to be stronger which resulted in rebalancing most cantrips, spells, and concoctions that deal damage or use conditions. I’ll fix maneuvers tomorrow.
    • Hypoxia, Hypoxia Bomb, and Steal Breath adjusted to the new strength of silenced. #858 and #859
    • Gag changes to 2 stamina dice and only lasts until the end of the creature’s next turn. #857

28.29.0

June 19th, 2021

Minor

  • All instances of saving throws now link to the saving throws section.
  • Themes
    • Hypoxia and Hypoxia Bomb now specify that they have no effect on creatures that do not breathe.
    • Stealth Breath and Hypoxia now cause the creature to lose health instead of dealing damage.
    • All heal, shield, and temporary health spells now add your spellcasting ability. #852
    • All heal concoctions now add your alchemical ability. #852
    • Command removed from the Charm theme.
    • Command reworked to have some effects happen immediately and some happen on the creature’s turn. #860
    • Soothe added to the Life theme. #862
    • Time Stop reworked. #856

28.28.0

June 18th, 2021

Minor

  • All instances of a condition now link to the condition.
  • All instances of a skill now link to the skill.
  • Creatures
    • Acid Elementals now use the burning condition.

28.27.0

June 17th, 2021

Minor

  • Classes
    • Reliable talent cannot be used on magic skills. #851
    • Starting concoctions, maneuvers, and spells adjusted to the following:
      • alchemy/spellcasting start with 2+ cantrips, 1 spell, 1 concoction, and 1 spell or concoction
      • alchemy/maneuvers start with 2 concoctions and 2 maneuvers
      • maneuvers/spells start with 2+ cantrips, 1 spell, 1 maneuver, and 1 spell or maneuver
      • alchemy start with 4 concoctions
      • maneuvers start with 4 maneuvers
      • spellcasting starts with 2+ cantrips and 3 spells
  • Equipment
    • Technological Wonders
      • Universal Serum updated to match Bestial Transformation. #853
  • Rules
    • Concoctions, maneuvers, and spells
      • A character cannot expend 2 or more catalysts on a concoction unless they are proficient with the alchemy skill. A character also cannot expend more catalysts than their alchemy ability. #852
      • A character cannot expend 2 or more stamina dice on a maneuver unless they are proficient with the weapon they use to execute it. A character also cannot expend more stamina dice than their Strength (or Dexterity if their weapon has the finesse property). #852
      • A character cannot expend 2 or more mana on a spell unless they are proficient with the spellcasting skill associated with that spell’s power source. A character also cannot expend more mana than their spellcasting ability. #852
    • Combat
      • Ready can now only be used once on your turn and can only be used for an action. #850
    • Skills
      • Streetwise is no longer used to understand an unfamiliar dialect or language as that is what Linguistics is for.
  • Themes
    • Cloak of Flies, Contagion, Glibness, Ossified, and Skunk Odor now only apply to social skills. #851
    • Bestial Transformation and Enlarge/Reduce adjusted to impact skills directly. #851
    • Call to Mind adjusted to be usable on specific usages of skills. #851
    • Oak Body adjusted to use Brawn directly. #851
    • Dampen Spell, Dispel Magic, Metafaculty, and Telekinesis now use your spellcasting skill instead of your spellcasting ability which you are proficient with. #855
    • Mercy cantrip added to the Deceit theme.
    • Contagion effects cleaned up as diseased already makes a creature have disadvantage on skill checks. #854
    • Fortunes of Fate High Priestess effect replaced. #854
    • Bestial Transformation Bear’s Endurance effect now gives you advantage on some Fortitude saving throws. #853
    • Force Hail, Force Spear, Force Sword, Glyph of Warding, Homing Motes, and Magic Missiles adjusted to use spellcasting ability. #852

28.26.0

June 16th, 2021

Minor

  • DC renamed Difficulty.
  • The rules section pages now have table of contents.

28.25.0

June 15th, 2021

Minor

  • Feats
    • Metamagic Battery added as a general feat.
    • The ability to turn mana into metamagic is removed from the Major Metamagic feat (it now exists on the Metamagic Battery feat).
    • Subtle Spell added as an option to the Metamagic feat. #843

28.24.0

June 14th, 2021

Minor

  • Themes
    • Spell Shield removed as it is far too powerful to not have a party member using in any fight with a caster.
    • Concoctions and spells rebalanced to have a damage value of 15/30/45/60/75. Concoctions and spells scaled to do a bit too much damage at higher mana costs.
    • Shape Water can no longer freeze water. #844
    • Form Ice can freeze water and melt ice and snow. #844
    • Summoned creatures can now be commanded on the turn they are summoned. #719
    • Disintegrate, Dissolve, Ravage, and Time Ravage now only melt creatures at 3 or more mana. #841
    • Wall of Corrosion removed in favor of Acidic Pools.

28.24.0

June 12th, 2021

Minor

  • Themes
    • Walls updated so they can’t occupy the same space as a creature or object.

28.23.0

June 11th, 2021

Minor

  • Classes
    • Alchemist Alchemical Weapon feature now increases to 2d6 at 17th level.
  • Themes
    • Blood Bond and Share Pain augments only allow a new saving throw if the target takes damage from the spell. #840

Patch

  • Rules
    • Concentration saves are now a minimum of 11 for 2d10.

28.22.0

June 10th, 2021

Minor

  • Themes
    • Gate reworded with augments for bigger versions. Rift updated to use similar wording as Gate and it has a longer range and creatures can no longer move through it.
    • Disintegrate now only works on an object that isn’t being worn or carried. #830
    • Replicate Object added to the Forge theme. #772

28.21.0

June 9th, 2021

Minor

  • Equipment
    • Gear
      • Torch lighting changed to 5 meters total.
  • Themes
    • Light reverted to not be able to target objects at range.
    • Light cantrip now covers the same size as a torch (5 meters).
    • Dancing Lights removed from the Spirit theme. Ghostly Spirit can now faintly glow.
    • Dancing Lights reworked so it no longer requires concentration, its radius is now a bit less than half that of a torch, it now creates three lights instead of four, it can cause damage and make creatures vulnerable, and additional lights are created at higher level. #837
    • Illuminate removed as Dancing Lights covers its niche. #837

28.20.0

June 8th, 2021

Minor

  • Classes
    • Mummy Suffused now starts with one spell known. #763
    • Vampire Bloodline description updated. #835

28.19.0

June 7th, 2021

Minor

  • Creatures
    • Couatl modified to have 2 actions. #832
  • Themes
    • Aid health changed to 7 and Aiding Potion health changed to 11 and augments for 15. #833
    • Troll Oil removed as its only usage is for lots of health out of combat. Regeneration Potion covers the niche.
    • Regeneration Potion rebalanced to 3d4 health.
    • Acid Fog Bomb damage increased.
    • Cloudkill Bomb damage increased.
    • Cold Fog Bomb damage increased.
    • Incendiary Cloud Bomb damage increased.
    • Storm Cloud Bomb damage increased.
    • Insanity Gas damage increased.
    • Illuminate slightly reworked to illuminate an area and can now flash a nearby creature. #834
    • Gloom slightly reworked to deluminate an area. #834

28.18.0

June 6th, 2021

Minor

  • Classes
    • Acolyte Sacred Fist now has Fighting styles (Brawling is assumed) and its Unarmed Fighting feature has been cleaned up now that is used Brawling. The damage scaling has been reduced to 1d6 at 5th level.
    • Psionicist Monk now has Fighting styles (Brawling is assumed, though it can take TWF) and its Unarmed Fighting feature has been cleaned up now that is used Brawling.
  • Equipment
    • Magic items
      • Feather Token Bird adjusted to match Flying Broom weight limits.
  • Themes
    • Temporal Regression now has an augment to target a willing creature or object instead of you, an augment to regress one minute, and the augment to affect all creatures is changed to 5 mana.
    • Brawling, Primal Aggression, and Punches in Bunches restricted to not be used with TWF. Primal Aggression and Punches in Bunches restricted to not be used together. Punches in Bunches can be used with TWF if you are a monk. #820
    • Divine Word reworked to only turn creatures of a lower challenge. #784
    • Relocate now works on objects. #831
    • Banishment and Time Hop are now limited by creature size.
    • Floating Disk now augments to carry more weight.
    • Beanstalk can support a bit less weight, but augments to be able to support more.

28.17.0

June 5th, 2021

Minor

  • Classes
    • Mage Arcane Secrets now specifies that you must be proficient with the skill to learn a spell that costs 2 or more mana.
  • Themes
    • Thematic Diversification now requires you to be proficient with the skill.

Patch

  • Classes
    • Skill aptitudes for weapons are now reworded to hopefully be more clear.
  • Themes
    • Time Stop fixed to be two actions. #825

28.16.0

June 4th, 2021

Minor

  • Creatures
    • Osyluth Polearm challenge changed to 10. It does more damage than the standard Osyluth and its estimated challenge is 10.5 so this feels like the right power level for it. #823
    • Added the variant for devil summoning to all devils.
  • Themes
    • Wind Walk Potion removed as it is really too magical in that it transforms you to a cloud. #810
    • Invisibility’s Shared Invisibility augment now targets two additional creatures or objects for each additional mana expended. #810
    • Phantom Steed augment now creates two additional steeds. #810
    • Sand Walking Potion added to the Sand theme.
    • Amorphous Form, Aqueous Form, Corrosive Form, Gaseous Form, and Shadow Form aligned on augmenting for two additional creatures. Shadow Walk, Wind Walk, and Water Glide changed to augment for five additional creatures. #810

28.15.0

June 3rd, 2021

Minor

  • Themes
    • Astral Projection, Distant Teleport, Plane Shift, and Word of Recall now augment to transport five additional creatures. #810
    • Etherealness now augments to target five additional creatures. #810
    • Temporal Progression now augments to target two additional creatures. #810
    • Feather Fall now affects up to five creatures. #810

Patch

  • Themes
    • Healing Potion was not meant to create two potions. This has been fixed.

28.14.0

June 1st, 2021

Minor

  • Creatures
    • All creatures with spellcasting now have that spellcasting associated with a skill and have proficiency in that skill. #806
    • Creatures no longer have any expertise in skills. Any existing expertise is now proficiency. #806
  • Themes
    • Bindings, Cocoon, Ice Spear, Stalagmite, and a few other spells have has their objects defense and health increase when more mana is spent. #815

Patch

  • Species
    • Warforged Juggernauts are now proficient with their unarmed strikes. #819

28.13.0

May 30th, 2021

Minor

  • Themes
    • Battle Leader, Fearsome Beast, and Untouchable now end if you are incapacitated. #805
    • Wall of Bones and Wall of Flesh recalculated so the damage is reduced a bit.
    • Shadow Anchor split from Control Shadow as its own 1 mana spells that is somewhat similar to ensnare, but has its own unique identity that has some slight synergy with Control Shadow. #814

28.12.0

May 29th, 2021

Minor

  • Themes
    • Quicken Reaction merged into Memory of One Thousand Steps. #812
    • Primal Aggression no longer requires proficiency with a weapon group.
    • Brawler, Great Weapon Master, Polearm Master, and Punches in Bunches have had their prerequisites changed to weapon groups that match the weapons that they provide benefits with.
    • Mage Slayer first bullet now specifies that the damage must be made with a weapon attack and the second bullet is better worded to specify your weapon’s reach.

28.11.0

May 28th, 2021

Minor

  • Classes
    • Spells and Concoctions used at 4 mana or catalysts are now limited to once per short rest.
  • Themes
    • Foresight and Foresight Potion changed to 1 hour/mana, psi, or catalyst. #804
    • Battle Leader requires the creature to see or hear you. #805

28.10.0

May 27th, 2021

Minor

  • Themes
    • All weapon-based feats now require proficiency with at least one weapon group which means they are inaccessible to casters.
    • Aqueous Form, Corrosive Form, Gaseous Form, Misty Escape, and Wind Walk potion no longer take 1 minute to revert to your normal form. #803

28.9.0

May 26th, 2021

  • Creatures
    • Monsters section now called Creatures.
    • Beasts renamed animals.

28.8.0

May 24th, 2021

Minor

  • Creatures
    • Maneuvers and spells added to the Kraken. #686

28.7.0

May 22nd, 2021

Minor

  • References to languages now refer to the Linguistics skill. #801
  • Classes
    • Alchemist
      • Alchemical Weapon recalculated to account for reloading so it has been reduced to 9th level and does a bit more damage at 13th and 17th level.
    • Suffused
      • Misty Escape restructured to better list the effects of the mist form. It has also been fixed so that you can revert to your true form if healed like the vampire can. #803
  • Equipment
    • Weapons
      • Longbow has disadvantage on attacks while mounted. Shortbows are used for these type of scenarios.
  • Themes
    • Icon of Exploitation removed. #802
    • Misty Escape restructured to better list the effects of the mist form. It has also been fixed so that you can revert to your true form if healed like the vampire can. #803

28.6.0

May 22nd, 2021

Minor

  • Themes
    • Neutralize Poison added as a spell to the Life, Plants, and Poison themes. #798
    • Remove Disease added as a spell to the Life theme. #798
    • Protection from Poison Potion added to the Life theme and the ability to remove a poison is now at 2 catalysts. #798
    • Restoration no longer interacts with poisons or diseases as we have Neutralize Poison, Protection from Poison Potion, Remove Disease, and Antiplague. #798
    • Shadow Walk changed to an augment of Shadow Form. #799

28.5.0

May 13th, 2021

Minor

  • Backgrounds
    • Livelihoods
      • Apothecary and Engineer added.
  • Character
    • Feats
      • Imbue Spell in Major Metamagic changed to cost metamagic equal to the total mana cost to cast the spell.
      • Prerequisite added to Thematic Diversification to get GM approval.
  • Themes
    • Glyph of Warding changed to force damage.

28.4.0

May 10th, 2021

Minor

  • Themes
    • Magical Secrets feat removed as learning spells in that manner is a core concept for the Mage class. Other feats like Arcane Initiate can be used to learn spells from other themes and Thematic Diversification can be used to add themes to your power source.

28.3.0

May 9th, 2021

Minor

  • Classes
    • Mage
      • Arcane Secrets and Arcane Study wording cleaned up to specify how they use the Arcane power source so that it is clear how they interact with skills.
  • Rules
    • Skills
      • Casting a spell now specifies that you use the skill when casting a spell from the associated power source.
      • All magic skills now require capability with the skill to cast a spell from that power source.

28.2.0

May 3rd, 2021

Minor

  • Themes
    • Feint and Distract are Deception checks opposed by the creature’s passive Insight.

28.1.0

May 2nd, 2021

Minor

  • Backgrounds
    • Livelihoods
      • Gladiator split from Entertainer.
      • Scorned Noble variant added to Noble.
  • Creatures
    • Goblin King/Queen added.
    • Ssurran King/Queen updated to have legendary actions.

28.0.0

April 30th, 2021

Major

  • Alchemical save Difficulties are now handled via the Alchemy skill, Maneuver save Difficulties are now handled via the Weapons skill, and Spell attacks and spell save Difficulties are now handled via magic skills. #556
  • Classes
    • Classes no longer have skills lists.
    • Weapon aptitudes are now covered via the Weapons skill. #785
      • Weapon skills are given to classes now, in additional to the normal skills.
      • The Skilled feature now improves weapon aptitudes.
    • Rogue
      • Infiltrator Rogue can no longer create concoctions. The Infiltrator starts with a lot of skills to emphasize that side of the class. It can’t have lots of skills and concoctions. The Blood Hunter has concoctions already so that should be the choice for characters who want them.

Minor

  • Backgrounds
    • Livelihoods
      • Investigator split from City Watch.
      • Spy split from Criminal.
      • All Livelihoods now have three skills or two skills and a language or two.
  • Classes
    • Many classes have skills that they are proficient or capable with.
  • Equipment
    • Weapons
      • Hatchet adjusted to 1d6 damage and Hammer adjusted to be light.
      • Meteor Hammer added.
      • Sling Staff added.
      • War Flail added.
      • Shortbow changed to be martial. Thematically, shortbow and longbow both take a lot of practice. They are not easy to pickup and shoot like crossbows are. You will see the shortbow is martial in 3.5/pf as well as PF2e. So this is a thematic change. I understand that mechanically it then only exists for small characters, shortages of longbows, and creatures, but that is a-ok with me.
      • Unarmed strike added to the weapon table as it falls under the Brawling group and characters aren’t inherently proficient with unarmed strikes.
      • Repeating Crossbows added.
  • Rules
    • Skills
    • Languages
      • Languages split between common, uncommon, and rare categories.
  • Species
    • Species with natural weapons are proficient with them.
    • Favorite weapons suggestions updated to weapon groups.
  • Themes
    • Concoctions and spells that grant natural weapons also grant proficiency with them.
    • Regeneration Potion removed from Life as Healing Potion covers the niche.

27.77.0

April 26th, 2021

Minor

  • Classes
    • Acolyte, Naturalist, and Occultist uses of their spell features aligned to start at 3 options and progress at a similar rate.
    • Occultist no longer a draft class. It is good enough to be released.

27.76.0

April 25th, 2021

Minor

  • Equipment
    • Weapons
      • Longbow and Heavy Crossbow ranges fixed to 20/200 m.
  • Creatures
    • Creatures always show insight and perception in their skills so the passives are always shown.
    • Added more creature images from MToF.
  • Themes
    • Chaos Orb now allows the increased d8s to determine the damage type.
    • Rebuke the Defilers removed as it pidgeon-holed naturalists to use the Plants version. Naturalists instead can use any 1 mana spell they know which targets a creature that recently caused anathema to nature.
    • Battle Cry changed to affect the next attack or Will saving throw made.
    • Fuse Form added to the Fleshwarp theme.

27.75.0

April 24th, 2021

Minor

  • Classes
    • Priest, Wizard, Druid, Witch, Psion, and Sorcerer/Warlock have their initial weapon aptitudes limited to only include some simple weapons.
    • Alchemist
      • Alchemical Weapon reworked and moved to 17th level as the Alchemist now has multiple attacks at 5th level with its crossbow. This damage is slightly better than cantrips until 17th level where this feature makes up the gap. #785
  • Creatures
    • Many creatures from MM and VGtM have images.
  • Themes
    • Wall Bind reworked so it affects you and concentration is removed.
    • Climbing Claws and Climbing Claws Potion added as their own spell and concoction in the Animal and Fleshwarp themes and removed from Bestial Transformation.
    • Aquatic Adaptation and Aquatic Adaptation Potion moved to 1 mana and 1 catalyst, respectively as they now produce one effect with an augment to produce both effects. They are available in the Animal, Fleshwarp, and Water themes. The Amphibious and Swimming options are removed from Bestial Transformation.
    • Pass Without Trace added to the Deceit theme.

27.74.0

April 23rd, 2021

Minor

  • Themes
    • Amorphous Form added to the Acid theme.
    • Extra arms added to Minor Mutation.
    • Hammer reworked and moved to the Forge theme.
    • Flesh Armament added to the Fleshwarp theme.
    • Endless Eyes added to the Fleshwarp theme.
    • Vile Maws added to the Fleshwarp theme.
    • Fleshy Maws added to the Fleshwarp theme.
    • Harvest the Gardens of Flesh added the Fleshwarp theme.
    • Clone added the Fleshwarp theme.
    • False Flesh added the Fleshwarp theme.
    • Lengthened Legs added the Fleshwarp theme.
    • Warp Skin renamed Ossified and rethemed a bit.
    • Crippling Pain added the Fleshwarp theme.
    • Dampen Pain added the Fleshwarp theme.
    • Flesh Puppet added the Fleshwarp theme.
    • Flesh Whip added the Fleshwarp theme.
    • Wall of Flesh added the Fleshwarp theme.
    • Giant Crawling Claw added the Fleshwarp theme.
    • Minimus Imprisonment moved to the Force theme.
    • Gust and Hydraulic Push can now reduce the burning condition.
    • Fog Cloud now provides advantage on saving throws against the burning condition.
    • Control Winds, Cyclone, Dust Devil, Gust of Wind, Gusting Sphere, Wind Wall, and Whirlwind reduce the burning condition.
    • Hypoxia ends the burning condition.
    • Warding Winds now provides advantage on saving throws against the burning condition.

27.73.0

April 22nd, 2021

Minor

  • Classes
    • Psionicist
      • Psion and Soulknife specify that they do not need to make any gestures or speak any words when casting a spell. Monks use gestures, but do not need to speak any words when casting a spell.
  • Rules
    • Concoctions, maneuvers, and spells
      • Spellcasting now specifies that almost all spells require physical gestures and chanting of mystic words, as determined by the GM. Holding or wielding a weapon does not stop any gestures.
  • Themes
    • Warp Legs renamed Warp Limbs to be a bit more generic in application. It has some wording to specify that it impacts other limbs like wings.
    • Silence added to the Antimagic and Shadow themes and reworked to work with the spellcasting rules that require words.

27.72.0

April 21st, 2021

Minor

  • Themes
    • Alteration theme split between Fleshwarp and Metabolism. #773
      • Enlarge/Reduce split to Enlarge/Reduce (Fleshwarp and Metabolism) and Enlarge/Reduce Object (Forge). Additionally, the Fleshwarp and Metabolism version only affects yourself with an augment to affect another creature. #773
      • Sharpened Weapon, Sharpness Oil, Silver Oil, and Silvered Weapon moved to the Forge theme. #773
      • Concealing Amorpha moved from the Forge theme to the Fleshwarp theme. #773
      • Metabolism theme removed from the Arcane power source.
      • Fleshwarp theme added to the Occult power source.
      • Minor Metabolism added to the Fleshwarp theme, replacing Shifting Alterations.
    • Creation theme renamed Forge. #773
    • Natural weapons extracted from Bestial Transformation and added to the Animal and Fleshwarp themes.
    • Tough Hide extracted from Bestial Transformation and added to the Animal theme.

27.71.0

April 20th, 2021

Minor

  • Themes
    • Hurl Boulder now deals more damage instead of knocking prone.

27.70.0

April 19th, 2021

Minor

  • Creatures
    • Creatures with cones updated to reflect the cone changes.
  • Themes
    • Cones now start at 3 meters and cone spells have been adjusted back to 1 mana.
    • Spheres emanating from the caster reduced back to 1 mana.

27.69.0

April 18th, 2021

Minor

  • Character
    • Feats
      • Imbued Weapon removed in favor of Imbued Spell in Major Metamagic.
  • Classes
    • Mage
      • Signature Spells is now the new 17th level mage feature. #757
  • Creatures
    • Many creatures updated to reflect the Cone and Line changes.
    • Impale added to creatures with a Longspear, Rapier, Spear, or Trident.
  • Themes
    • Cones, Lines, and Walls now follow the standard distances of 5 meters, 10 meters, and 20 meters. 1 and 2 mana are 5 meters, 3 and 4 mana are 10 meters, and 5 and more mana are 20 meters. All cones have been updated to 2 mana.
    • Spheres emanating from the caster are now 2 mana.
    • Force Blade added as a cantrip to the Force theme.
    • Impale maneuver improved to increase the reach for spears, pikes, and similar weapons.
    • Wild Surge no longer triggers from a maneuver. Magic is caused by spells, not maneuvers.
    • Skunk Odor added as a concoction to the Poison theme. #768

27.68.0

April 17th, 2021

Minor

  • Themes
    • Several cantrips have had their damage adjusted: Catapult, Cloud Senses, Control Shadow, Discombobulate, Disturb, Frighten, Ghostly Spirit, Lightning Lure, Reanimating Word, Sword Burst
    • Earthen Grasp, Force Hand, and Giant Crawling Claw now require Brawn or Nimbleness to bypass the interposing version. #777
    • Cone of Cold adjusted so the slowed level automatically increases.
    • Animal Messenger duration changed to 1 day/mana. #779
    • Adjusted two actions spells to deal slightly more damage.
    • Ice Block has Soak, less Health, and is no longer opaque.
    • Entomb recalculated and now does much less damage.
    • Frozen Tomb added as a spell to the Ice theme that encases a creature in a dome of ice.
    • Orbital Stones added as a spell to the Earth theme as a similar spell to Mirror Image, but it uses rocks to defend yourself.
    • Cantrips changed to a guideline of 3.1 damage instead of 3. The following now deal more damage Blood Siphon, Life Siphon, Poison Spray, Sand Spew, Soul Sap, Sunray, Toll the Dead.

27.67.0

April 16th, 2021

Minor

  • Creatures
    • Apes now have Hammer Through instead of Swipe. #776
  • Themes
    • Many spells have had their damage adjusted: Avalanche, Burst with Light, Chaos Storm, Cloudkill, Cone of Cold, Corrosive Consumption, Crown of Stars, Daylight (Dawn augment), Drown, Ego Whip, Engulfing Acidic Sphere, Entomb, Eruptive Pustule, Fiery Rebuke, Five Shadows (augment), Gravity Fissure, Gust of Wind, Inflict Wounds, Insanity Mist, Lightning Bolt, Prismatic Vortex, Regenerate, Sandblast, Searing Vengeance, Sunbeam, Sunburst, Terrifying Visage, Toxic Fumes, Water Jet, Wrath of Nature (trees).

27.66.0

April 15th, 2021

Minor

  • Classes
    • Occultist
      • Occultist is no longer flavored based on spiritual magic. Quickening is removed and the flavor in some areas is adjusted.
  • Themes
    • Cloud Senses changed back to the Divination theme.
    • Clouded Fate added to the Fate theme as a cantrip.
    • Many spells have had their damage adjusted: Acid Arrow, Avascular Mass, Bind Blood, Dimensional Strike, Gale Strike, Guiding Bolt, Haze Senses, Hurl Boulder, Mental Prison, Paralytic Poison, Path to the Grave, Enfeeble, Rising Phoenix, Shadow Jaunt, Telekinetic Charge, Teleport, Water Whip
    • Many Cantrips have had their damage adjusted: Cauterize Wound, Chaos Orb, Disturb, Elemental Rift, Frostbite, Gloom, Grave Rot, Light, Shock, Sword Burst, Thorn Whip.

27.65.0

April 14th, 2021

Minor

  • Classes
    • Occultist
      • Occultist added as a draft class.
  • Equipment
    • Magic items
      • Hat of Disguise changed to one action like the disguise spell.
  • Themes
    • Solicit Mindcrystal changed so the mindcrystal makes the saving throw.
    • Solicit Mindcrystal changed so the spell that you are concentrating on is limited by its mana cost.
    • Beseech Familiar added to the Spirit theme as a copy of Solicit Mindcrystal.
    • Cloud Senses changed to the Fate theme instead of the Divination theme.
    • Death Ward added to the Death theme.
    • Walking Hut added to the Spirit theme.
    • Crippling Pain added to the Death theme.

27.64.0

April 13th, 2021

Minor

  • Classes
    • Suffused
      • Suffused is no longer a ritual caster. They were never meant to be. Grimoire or the Ritual Caster feat could allow them to become one if desired.
  • Equipment
  • Themes
    • Durable removed as there is no thematic reason for it to exist.
    • Alarm duration increased to 6 hours/mana. #770

27.63.0

April 12th, 2021

Minor

  • Classes
    • Rogue
      • Infiltrator and Blood Hunter can no longer use full alchemy.
  • Themes
    • Phosphorus Bomb added to the Light theme. #765
    • Sharpen Weapon spell added to the Metabolism theme.
    • Silver Oil concoction and Silvered Weapon spell added to the Metabolism theme. #766
    • Schism simplified to give advantage on Will saving throws and to give a mental action which can be used for spellcasting low mana spells. #761

27.62.0

April 11th, 2021

Minor

  • Classes
    • Alchemist
      • Formula book updated to clean up the wording, slightly increase the price, add a catalyst cost.
    • Mage
      • Spellbook updated to clean up the wording, slightly increase the price, add a mana cost, to specify that copying a spell consumes the source, and to specify that spell scrolls are not sufficiently detailed to learn from.
  • Themes
    • Wild Surge tabled cleaned up to not cast spells, but to have their effects occur so there are no issues with concentration or misperceptions that the mana is used by you.

27.61.0

April 10th, 2021

Minor

  • Classes
    • Alchemist
      • Added a note to the formula book to specify that many extra formula book concoctions is very powerful and added a suggested guideline.
      • Alchemical Inspiration can now be used twice per rest at 13th level.
      • Alchemical Adaptation added to Alchemist.
    • Mage
      • Added a note to Spellbook to specify that many extra spellbook spells is very powerful and added a suggested guideline.
      • Arcane Inspiration changing spells on a rest is split to Arcane Adaptation.
      • Arcane Inspiration can now be used twice per rest at 13th level.
      • Arcane Innovation added as a feature to emphasize how mages study their spells therefore have a great understanding of them and how to manipulate them.
  • Themes
    • Blizzard radius increased to 200 meters and its duration increased to 5 minutes/mana. #760
    • Sandstorm now blinds for one turn and the damage is adjusted.
    • Massive Sandstorm radius increased to 200 meters and it now blinds for one turn and the damage is adjusted.

27.60.0

April 9th, 2021

Minor

  • Distances have been realigned to 5, 10, 20, 100, 200, and 400 meters (25, 50, 100, 300, 600, and 1,200 feet).
  • Creatures
    • Brute trait renamed Deadly Weapons.
    • Orc Aggressive trait replaced with Blood Fury. #755
  • Species
    • Orc
      • Blood Fury now works on all attacks, not just Strength based ones.

27.59.0

April 7th, 2021

Minor

  • Creatures
    • Goblin Alchemist added.
    • Kobold Inventor converted to use alchemy. #692
    • Skunk added.
  • Rules
    • Combat
      • Added a clarification to initiative for when a creature joins combat while it is in progress. #754
      • Initiative is rerolled each round.
  • Themes
    • Increased the damage of Black Tentacles, Entangling Debris, Grasping Hands, and Grasping Vines (entangle augment) by 1d6.
    • Acid Arrow damage slightly decreased to 3d10.
    • Gravity Sinkhole damage slightly increased to 6d6.
    • Gale Strike damage slightly decreased to 2d8.
    • Dimensional Strike damage slightly decreased to 2d10.
    • Seeking Strike damage slightly increased to 3d6.
    • Rising Phoenix and Telekinetic Charge damage slightly decreased to 4d6.
    • Blindness/Deafness and Blinding Light damage slightly increased to 3d6.
    • Guiding Bolt damage slightly decreased to 6d6.

27.58.0

April 6th, 2021

Minor

  • Creatures
    • Goblin split to Goblin Commando and Goblin Warrior.
    • Goblin Pyro added.
    • Goblin Boss challenge changed to 2.
    • Wolverine and Dire Wolverine added.

27.57.0

April 5th, 2021

Minor

  • Classes
    • Rogue
      • Sneak Attack renamed Cheap Shot as you don’t need to be sneaking to use it so sneak is a misnomer.
  • Creatures
    • Sneak Attack renamed Cheap Shot as you don’t need to be sneaking to use it so sneak is a misnomer.
  • Themes
    • Walls updated to have consistent wording. Those that limit movement (Sand, Thorns, Water) have consistent wording structure that says the movement costs more. #752
    • Light as a Feather added as a Gravity spell. #743
    • Immovable Object added to the Gravity theme.

27.56.0

April 4th, 2021

Minor

  • Classes
    • Alchemist
      • Eschew Mortality no longer allows you to go without food and water.
      • Alchemical Resilience changed to 2nd level and to poison damage and poisoned condition.
    • Naturalist
      • Timeless Body reworded to specify that you still age, but suffer none of the effects.
    • Psionicist
      • Timeless Body no longer makes you immune to disease, poison damage, and the poisoned condition nor does it allow you to go without food and water.
  • Creatures
    • All Constructs and Undead are immune to the diseased condition.
    • A few undead who were not immune to poison now are. Boneclaw and Vampires.
    • A few undead who were not immune to exhausted now are.
    • A few constructs who were not immune to charmed and frightened now are. Drones and homunculus.
    • Several undead that were previously not immune to charmed and frightened are now immune to those conditions. Crawling Claw, Shadow, Skeletons, and Zombies.
  • Rules
    • Abilities
      • Contests are removed. Use a check opposed by a Difficulty or passive skill. #750
    • Conditions
    • Skills
  • Themes
    • Contagion wording changed a bit for the diseased condition.
    • Death’s Resistance changed to poison damage and poisoned condition.
    • Inoculated changed to 2nd level and to poison damage and poisoned condition.
    • Dampen Pain moved to Death, Life, and Undeath. It now only works on you so it has had the amount increased slightly. It has an augment to use on another creature. #747
    • Powerful Build spell and potion added to the Metabolism theme. #745

27.55.0

April 3rd, 2021

Minor

  • Classes
    • Alchemist
      • Alchemist’s Stone gives capability in Fortitude instead of proficiency. #739
  • Equipment
    • Alchemical creations
      • Alchemist’s supplies weight has been corrected to 4 kg.
    • Weapons
      • Darkwood added as a special material for lighter wooden weapons.
      • Heavy Crossbow weight slightly decreased to 7 kg, Lance weight increased to 6 kg, pike weight increased to 5 kg.
  • Rules
    • Abilities
      • Encumbrance is now one-third and two-thirds of your carrying capacity. #742
  • Themes
    • Ferrous Growth limited to two objects. #738
    • Levitation potion is now 1 catalyst like the spell. #744
    • Liquid Ice now has an augment to increase the slowed level. #740

27.54.0

April 2nd, 2021

Minor

  • Added a new “roll strategy” setting which determines how creature defenses are shown and how armor is displayed.
  • 2d10 static Difficulty and base defense is now 11 instead of 10 as the average of 2d10 is 11.
  • Classes
    • Acolyte
      • Sacred Fist Unarmed Fighting unarmed damage changes to 1d8 at 5th level and no improvement later.
    • Alchemist
      • Mutant weapons start at 1d6 and change to 2d6 at 3rd level as I previously miscalculated their damage.
    • Naturalist
      • Shifter Bestial weapons start at 1d8 and change to 2d8 at 3rd level as I previously miscalculated their damage.
    • Psionicist
      • Monk Martial Arts unarmed damage changes to 1d8 at 5th level and no improvement later.
  • Creatures
    • Skill passives are now shown in parenthesis on creatures.
  • Themes
    • Sprint and Step of the Wind no longer ignore difficult terrain. This addition was one that made some sense in the one action stem, but is unnecessary in the two action system as these maneuvers are strong enough.
    • Fluid footwork changes the difficult terrain cost to three-fourths speed instead of half speed.

27.53.0

April 1st, 2021

Minor

  • Classes
    • Naturalist
      • Naturalists no longer start with Animal or Plants theme as an elementalist or spiritualist shouldn’t be required to pick one of these themes.
      • Wild Empathy changed to either choose beasts and plants or elementals and the size restriction has been removed.
      • Elementalist themes now include Sand.
      • Natural Explorer now allows your group to move at three-fourths speed instead of half.
      • Land’s Stride changed to three-fourths speed instead of half speed.
      • Natural Boons feature added as a feature that lets the Naturalist choose two features from a list.
      • Primeval Awareness added as a feature
      • Shifter now has a Shifted feature. #730
  • Creatures
    • Boars now have keen smell as they are used to find truffles and other scent based things.
    • Wolves no longer have the Grapple maneuver as it isn’t very thematic.
    • Rats have proficiency in the athletics and stealth skill and have a climbing speed.
  • Rules
    • Skills
      • Athletics uses now have rules for how to handle them when they fail.
  • Themes
    • Sprint split to Sprint and Scurry. Smaller creatures and swarms have scurry while horses and similar creatures have Sprint.

27.52.0

March 31st, 2021

Minor

  • Equipment
    • Gear
      • Gear page structure changed as I’ve reworked the data model
      • Packs are now included on gear. It’s a bit dirty, but good enough for now. #732

27.51.0

March 30th, 2021

Minor

  • Classes
    • All classes now receive 2 less starting skills
    • Skilled feature moved to every odd level instead of every 3rd level
    • Resilient moved to 6th and 10th level as they are less busy
  • Companion
    • 1 resource companion changed to small size
  • Themes
    • Pillar of Command reworked to 1 mana as it now provides utility actions to creatures. #728
    • Beguiling Influence, Steady Eye, and Tyrant removed as we have enough Skilled features and Competency can cover the need for skills that don’t have unique feats. #713

27.50.0

March 29th, 2021

Minor

  • Classes
    • 17th level and 20th level features combined or some removed. All are at 17th level now.
    • Alchemist
      • Mutant natural weapon damage increased and their additional damage has been changed so it always adds acid now
    • Naturalist
      • Added first version of the Shifter archetype. #730
      • Feral Senses removed from the 17th level feature as it is too prescriptive for a bestial flavor while a Naturalist could be plant-based, elemental, spiritual, or several other options.
  • Themes
    • Echolocation now requires the Bestial Senses feat and no longer provides advantage on perception.
    • Feral Senses added as an Animal feat at 10th level.
    • Primal Aggression added as an Animal feat at 6th level which mirrors Punches in Bunches, but for natural weapons.

27.49.0

March 28th, 2021

Minor

  • Themes
    • Stoneskin and Inertial Barrier changed to only apply to yourself with an augment to cast on another creature.
    • Cleaned up Oak Body to not give advantage on attacks.
    • Calm Emotions no longer removed charmed or frightened. #715
    • Clarion Call changed to 5 meters
    • Acid Arrow damage increased by 1d6
    • Psychic Crush damage decreased by 1d6
    • Bind Blood, Freeze, and Paralytic Poison damage decreased by 1d8
    • Dimensional Strike, Gale Strike, Path to the Grave, Rising Phoenix, Shadow Jaunt, Telekinetic Charge, and Teleport damage increased
    • Guiding Bolt and Scorching Bolts damage increased
    • Piercing Screech now does some small damage
    • Earthen Grasp, Force Hand, and Giant Crawling Claw no longer have health

27.48.0

March 27th, 2021

Minor

  • Themes
    • Dispel Magic changed to dispel a single spell
    • Remove Curse reworked to only remove spells that specify that they are removed. Otherwise it informs how to break the curse.

27.47.0

March 26th, 2021

Minor

  • Species
    • Kalashtar added as a species

27.46.0

March 25th, 2021

Minor

  • Creatures
    • Creatures can now modify their size #725
    • Blink Dog reworked to be challenge 3
    • Minotaur no longer has darkvision
  • Species
    • Maneuvers are now usable at 1st level instead of 3rd
    • Minotaur added as a species
  • Themes
    • Life
      • Restoration no longer cures paralyzed. It has been moved to Greater Restoration.
    • Planes
      • Maze gives a saving throw and reduced from 4 mana to 2 mana

27.45.0

March 24th, 2021

Minor

  • Creatures
    • Duergar creatures now have enlarge and invisibility as spells that they can use 1/rest which is the same the species has. I have also added some maneuvers and other options to some of the duergar creatures. #726

27.45.0

March 23rd, 2021

Minor

  • Creatures
    • Creatures can now adjust their abilities, defensive statistics, offensive statistics, and challenge #687

27.44.0

March 22nd, 2021

Minor

  • Classes
    • Suffused
      • Suffused no longer has a Fate option for Volatile Power #723
      • Power Surge now calculates damage to two targets (with the second target being half as valuable). Bloodrager’s Bloodrage now scales at 13th level instead of 5th and 13th level. #721
      • Bloodrage now gives temporary health instead of resistance to bludgeoning, piercing, and slashing. #721
  • Creatures
    • Converted existing Innate Spellcasting and Spellcasting traits to the new system for Lamia, Mezzoloth, Moloch, Molydeus, Nycaloth, Oinoloth, Orcus (done), Pit Fiend (done), Quaggoth Thonot, Rakshasa, Sibriex, Titivilus, Yagnoloth, Yeenoghu, Yochlol. I’ve added a note that the conversion isn’t done.
    • Skirmish, Time
      • Quick Reflexes merged into Uncanny Dodge #720
  • Themes
    • Blood
      • Consumptive Power reduces your health #716

27.43.0

March 21st, 2021

Minor

  • Creatures
    • Converted existing Innate Spellcasting and Spellcasting traits to the new system for Barlgura, Cambion, Demogorgon, Dhergoloth, Draegloth, Duergar Soulblade (done), Dybbuk, Fraz-Urb’luu, Geryon, Githzerai Anarch, Githzerai Enlightened, Githzerai Monk, Githzerai Zerth, Graz’zt, Green Abishai, Hutijin, Juiblex, Kraken Priest (done), Ultroloth. I’ve added a note that the conversion isn’t done.
  • Rules
    • Combat
      • Moved the rule about multiple actions and not being able to impose the same effect to the Combat section. #718

27.42.0

March 20th, 2021

Minor

  • Creatures
    • Ultroloth now deal psychic damage with their weapons or else they are too weak
  • Themes
    • Blood
      • Consumptive Power cannot be used to restore your health #716

27.41.0

March 19th, 2021

Minor

  • Feats
    • Competency gives you capability with a Lore skill as well #713
  • Creatures
    • All creatures starting with T, U, V, W, Y, and Z now have each Difficulty associated with the correct ability. #693
  • Species
    • Kobold
      • Heart of the Dragon no longer works on paralyzed as that felt out of character for a kobold.
      • Scamper added as a trait
  • Themes
    • Acid
      • Acid Fog Bomb added as a concoction #702
    • Courage
      • Calming Presence added as a feat #713
    • Fire
      • Incendiary Cloud Bomb added as a concoction #702
    • Holy
      • Celestial now gives you the thaumaturgy cantrips instead of being able to glow with light #713
      • Radiant Presence allows you to glow with light #713
    • Ice
      • Cold Fog Bomb added as a concoction #702
    • Light
      • Bottled Light added as a concoction in place of Continual Flame
    • Plants
      • Spike Bottle added as a concoction #702
    • Poison
      • Cloudkill Bomb added as a concoction #702
    • Storm
      • Storm Cloud Bomb added as a concoction #702

27.40.0

March 18th, 2021

Minor

  • Creatures
    • All creatures starting with C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, and S now have each Difficulty associated with the correct ability. #693
  • Themes
    • Death
      • Contagion no longer uses the poisoned condition, but the effect is still the same.

27.39.0

March 17th, 2021

Minor

  • Character
    • Classes
      • Added Lore to the skill list of each class
    • Companion
      • Reworked how companion data is stored to match the new creature data structure
      • Companions have one additional health die #707
  • Feats
    • Cultural Knowledge added as a general feat #708
    • Metamagic is now split to Metamagic and Major Metamagic. Major Metamagic is moved to 6th level with half of the metamagic options. Mana or psi being converted to metamagic has been moved to the Major Metamagic feat and is at a 2:1 ratio as previously metamagic was more valuable than intended as it could be used more often and metamagic was a great way to shed excess mana that you might not be able to spend.
    • Metamagic’s Extended Spell increases the duration as if you had cast the spell using additional mana instead of doubling the duration
    • Added Quicken Spell to Major Metamagic
  • Themes
    • All 4 hours/mana duration spells have been changed to 3 hours/mana
    • All 4 hours/catalyst duration concoctions have been changed to 3 hours/catalyst
    • All 8 hours/mana duration spells have been changed to 6 hours/mana
    • Forge
      • Forge Armor is now created with an action #710
    • Storm
      • Storm Speaker absorbs Storm Guide #708
    • Undeath
      • Bone Armor is now created with an action #710

27.38.0

March 16th, 2021

Minor

  • Feats
    • All adept feats moved to 6th level and all master feats moved to 10th level as these feats are more powerful. Rerolling 1s is rather impactful on overall damage.
  • Species
    • Changeling
      • Changeling now gains 1 language of their choice instead of 2
    • Human
      • Humans no longer learn an extra language. A floating language does not fit humans, thematically. If your setting has multiple human languages then I’d recommend one of those and common.
  • Themes
    • Divination
      • Breadth of Knowledge no longer allows you to learn a language.
      • Knowledge Seeker now gives one language and one Intelligence, Wisdom, or Charisma skill of your choice.
    • Holy
      • Celestial feat updated to shed light as an action #708
    • Unholy
      • Devil’s Sight moved to 6th level to match the Darkvision feat
      • Fiendish feat updated to give the thaumaturgy cantrip #708

27.37.0

March 15th, 2021

Minor

  • Classes
    • Concoctions cannot be carried over rests now
    • Alchemist
      • Quick Alchemy removed now that we have two actions as concoctions inherently require a bit more forethought. It is not intended to create them on the fly as needed. That is one of the intended flavor differences of concoctions from spells. #698
  • Equipment
    • Alchemical creations
      • Stamina potions amount regained increased #700
    • Magic items
      • Spell scrolls added to the magical items section #699
    • Spell scrolls added to the magical items section #699
  • Feats
    • Added Imbued Weapon as a general feat #653
  • Creatures
    • Displacer Beast upgraded to a more powerful version
  • Species
    • Removed Pack Tactics from the Wolf Shifter as it was removed long ago #704
  • Themes
    • All Adept and Master feats now work for concoctions as well as spells #701
    • Antimagic
      • Reworked the Difficulties for Dispel Magic and the Counterspell augment of Dampen Spell and also made it a bit more likely to end the spell as the case that I calculate is the ideal case. #697
    • Animal
      • Call Steed can no longer call creatures with that have a burrow, flying, or swimming speed until 2 mana are used.
      • Charge reworked slightly to not dash
      • Pounce reworked slightly to not dash
      • Trampling Charge reworked to be the same as Rolling Stone #705
    • Earth
      • Rolling Stone now adds some damage if you fail the Overrun when you augment this maneuver
    • Holy, Unholy
      • Find Steed can no longer call creatures with that have a burrow, flying, or swimming speed until 2 mana are used.
    • Vanguard
      • Charge reworked slightly to not dash

27.36.0

March 14th, 2021

Minor

  • Feats
    • All feats that grant flying have added wording about not being encumbered by weight.
  • Species
    • Itarii’s Limited Wings trait reworked
    • Added description to the Itarii
    • Itarii are now rare based on “it takes an exceptional circumstance for an itarii to leave his or her tribe and undertake the adventurer’s life”.
  • Themes
    • Air, Animal
      • Added Winged Flight concoction, maneuver, and spell for Itarii to be able to fly for longer periods of time.
    • Light
      • Concentration added to Daylight #695
    • Shadow
      • Concentration added to Darkness #695

27.35.0

March 13th, 2021

Minor

  • Creatures
    • Added maneuvers/spells to monstrosities: Androsphinx, Female Steeder, Froghemoth, Giant Strider, Girallon, Gorgon, Gray Render, Grick, Grick Alpha, Griffon, Gynosphinx, Harpy, Hippogriff, Hook Horror, Hydra, and Male Steeder #686
    • Cloaker, Tarrasque, and Tyrannosaurus Rex can’t use their tail on a creature they are grappling with
    • Added Relentless Endurance to all Orcs

27.35.0

March 12th, 2021

Minor

  • Creatures
    • All dragons and creatures starting with A and B now have each Difficulty associated with the correct ability. #693
    • Creatures with Lair Actions and Regional Effects now display them
  • Species
    • Updated food and water so that Small characters consume half as much.
    • Gnomes now have the Fey Ancestry trait

27.34.0

March 11th, 2021

Minor

  • Rules
    • Abilities
      • Added a note to emphasis how important carrying capacity is #690
  • Equipment
    • Added weight for coins #691
  • Creatures
    • All creatures now use the new attack damage format #688
    • Challenge is now visually bigger and has a tooltip which shows Aptitude Bonus and XP

27.33.0

March 9th, 2021

Minor

  • Creatures
    • All creatures starting with C, D, E, F, and G have been converted to the new action damage format for attacks. All simple cases for all creatures have been handled. I’ll look at complex cases tomorrow. #688
  • Species
    • Added other names that certain species might be called, many of which are rather derogatory. If you have any suggestions for more to add, please let me know. #689

27.32.0

March 8th, 2021

Minor

  • Creatures
    • All creatures starting with A and B have been converted to the new action damage format for attacks #688
  • Species
    • Dragonborn renamed Vayemniri #689
    • Halfling renamed Hin #689
    • Added descriptions to all the common species
  • Themes
    • Chaos
      • Twist Fate removed from Chaos
      • All Wild Surge effects can be ended via remove curse
      • Refined some options on the Wild Surge Table: 26, 30, 52, 73, 83
    • Mind
    • Unholy
      • Twist Fate removed from Unholy. Hinder added instead

27.31.0

March 7th, 2021

Minor

  • Creatures
    • I have reworked how creature damage is stored. I have a lot of tests in this area and the handeful of cases that I have checked work as excepted, but let me know if anything is broken.
    • Added maneuvers/spells to monstrosities: Banderhobb, Basilisk, Behir, Bulette, Carrion Crawler, Catoblepas, Cave Fisher, Centaur, Chimera, Chitine, Choldrith, Cockatrice, Darkmantle, Death Dog, Displacer Beast, Doppelganger, Drider, and Ettercap #686

27.30.0

March 5th, 2021

Minor

  • Creatures
    • Added maneuvers/spells to monstrosities up to Astral Dreadnought #686
  • Themes
    • Animal
      • Ferocious Charger removed as we have many maneuvers like Charge, Pounce, Trampling Charge, etc to cover this niche
      • Aspect of the Beast feat removed.
        • Bear’s soak benefit moved to a new Thick Hide feat
        • Eagle’s benefit already existed in the Slip feat which has been added to the Animal theme
        • Elk’s benefit already existed in the Stalker’s Prowess feat
        • Tiger’s benefit already exists in the Pounce maneuver
        • Wolf’s benefit already exists in the Lead the Attack maneuver which has been added to the Animal theme
    • Totemic Attunement feat removed.
      • Bear’s benefit already exists in the Unwavering Mark maneuver. Characters that want it can pick up the Guardian theme.
      • Eagle’s benefit moved to a new Bestial Wings feat
      • Elk’s benefit already exists in the Charge or Trampling Charge maneuver
      • Tiger’s benefit which grants an extra attack on a repeatable basis is too strong
      • Wolf’s benefit already exists in the Trip maneuver
    • Courage
      • Avatar of Battle renamed Battle Readiness
      • Avatar of Speed removed as Battle March is now 6th level and they cover the same niche
    • Guardian
      • Dampen Pain added as a spell to the Guardian theme
      • Allegiance removed as Dampen pain fulfills the concept better
    • Life
      • Allegiance removed as Dampen pain fulfills the concept better
    • Water
      • Rain added as a spell to the Water theme
      • Create/Destroy/Purify Water split to Create or Purify Water and Destroy Water which is in the Sand theme

27.29.0

March 4th, 2021

Minor

  • Classes
    • Rogue 20th level feature is now Cunning Reflexes. Stroke of Luck has moved to 17th level, replacing Reliable. #385
  • Creatures
  • Rules
  • Themes
    • Acid
      • Vitriolic Sphere slightly nerfed to balance it
    • Blood
      • Avascular Mass buffed as the value of escape changed
    • Fire
      • Most fire spells and concoctions buffed as the value of burning changed #684
    • Gravity
      • Gravity Sinkhole slightly nerfed to balance it
    • Light
      • Chains of Light buffed as the value of escape changed
    • Plants
      • Ensnare buffed as the value of escape changed
    • Skirmish
      • Rapid Strike feat removed as it is not a great design space, problematic to balance, and many other options somewhat fill the niche. See the discussion on discord
    • Undeath
      • Constricting Bandage buffed as the value of escape changed
    • Water
      • Horrid Wilting slightly nerfed to balance it

27.28.0

March 3rd, 2021

Minor

  • Classes
    • Rogue Sneak Attack no longer requires a finesse or ranged weapon. It can be used with strength based weapons or two handed weapons #683
  • Rules
    • Conditions
      • Slowed 4 changed to 1 meter instead of 0 speed. A little bit of movement is more appropriate for slowed. #682
  • Themes
    • Guardian
      • Shield Bash reworked a bit to be more clear. It no longer has a duration, but also does not require the weapon attack to hit.
    • Ice
      • Cold Snap now targets two creatures #672
    • Time
      • Haste/Slow now slows two creatures and specifies that you can mix and match the effects when you augment it #672

27.27.0

March 2nd, 2021

Minor

  • Creatures
    • Armanite, Behir, Blue Dragons, Blue Abishai, and Bronze Dragons, Bronze Scout, Elder Tempest, Hellfire Engine, Hutijin, Kraken, Kuo-Toa Archpriest, Storm Giant, Storm Giant Quintessent, Will-o’-Wisp, and Yagnoloth lightning damages now apply no reactions or staggered. #680
  • Themes
    • Acid
      • Acid Fog moving away from you changed to be an action that the caster takes and added an augment to increase the duration.
      • Acid Fog now dissolves objects in the area #681
      • Dissolve added as a spell to the Acid theme. #681
    • Fire
      • Incendiary Cloud moving away from you changed to be an action that the caster takes and added an augment to increase the duration.
    • Poison
      • Cloudkill moving away from you changed to be an action that the caster takes and added an augment to increase the duration.
    • Sand
      • Sandstorm moving away from you changed to be an action that the caster takes and added an augment to increase the duration.

Patch

  • Themes
    • Force
      • Disintegrate damage slightly increased due to a spreadsheet error

27.26.0

March 1st, 2021

Minor

  • Minimum abilities removes from all features and feats
  • Offline mode removed for a while to ensure everyone gets the service worker cleared
  • Creatures
    • Abominable Yeti Cold Breath changed to 2 actions, a cone or line, and a minor slow effect. #680
    • Frost Salamander, Ice Elementals, Silver Dragons, White Dragons, and Winter Wolf cold damages now apply slowed 1. #680
    • Balor, Hamatula, Brass Dragons, Cambions, Chimera, Duergar Despot, Duergar Xarron, Efreeti, Firenewt Warrior, Flameskull, Gauth, Giant Strider, Green Slaad, Half-Red Dragon Veteran, Hell Hound, Hellfire Engine, Malebranche, Gold Dragons, Magma Mephit, Magmin, Oaken Bolter, Red Dragons, and Zariel fire damages now apply burning. #680
    • Gelugon and Gelugon Spear now have maneuvers and spells and remove Ice Wall in favor of the Wall of Ice spell

27.25.0

February 28th, 2021

Minor

  • Themes
    • Acid
      • Acidic feat renamed Corrosive
      • Acidic Resilience added as a feat to the Acid theme
      • Caustic Burst added as a spell to the Acid theme
      • Corrosive Form added as a spell to the Acid theme
      • Engulfing Acidic Sphere added as a spell to the Acid theme
      • Wall of Corrosion added as a spell to the Acid theme
    • Shadow
      • Bottled Gloom added as a concoction to the Shadow theme

27.24.0

February 25th, 2021

Minor

  • Species
    • Goliath no longer gain the ability to use Stone’s Endurance twice between rests at 5th level. It is now delayed until 13th level. Instead, Grand Competitor can be used twice between rests at 5th level. Goliath’s also gain the Resilient trait which lets them endure a forced march, a lack of food or water, or a lack of sleep. #677
  • Rules
    • Skills
      • Overrun and Tumble can no longer be repeated against the same character on the same turn and I’ve added a reminder that you can move through a hostile creature’s space if the creature is at least two sizes larger or smaller than you.

27.23.0

February 24th, 2021

Minor

  • Themes
    • Courage
      • Guide added as a cantrip to the Courage theme #678

Patch

  • Themes
    • Divination, Fate
      • True Strike refined a bit to be the next attack, not the next attack within a minute

27.22.0

February 23rd, 2021

Minor

  • Backgrounds
    • Livelihoods
      • Doctor added as a livelihood

27.21.0

February 21st, 2021

Minor

  • Hide action removed in favor of referring to the Stealth skill
  • Search action removed in favor of referring to the Perception skill
  • Rules
    • Skills
      • Action usage of skills has been clarified

27.20.0

February 18th, 2021

Minor

  • Character
    • Companion
      • Companions now show their maneuvers and spells on their page so that they are easier to access
  • Creatures
    • Creatures now show their maneuvers and spells on their page so that they are easier to access

27.19.0

February 14th, 2021

Minor

  • Classes
    • Blood Hunter now has the Bloodhound feature

Patch

  • Classes
    • Blood Hunter Brand of Castigation feature removed as it is leftover from an earlier version

27.18.0

February 2nd, 2021

Minor

  • Themes
    • Deceit, Earth, Vanguard
      • Disorient added to the Deceit theme with an augment to incapacitate the creature instead of preventing reactions. The Knockout maneuver has been removed. #676

27.17.0

January 30th, 2021

Minor

  • Feats
    • Martial Initiate reverted back to once per short rest and the spell feats are changed to be once per long rest. 3 mana per day is too much for a feat to offer. #673
  • Species
    • Itarii can now choose between a maneuver or spells form the air theme
    • Centaur can now choose between a maneuver or primal spells
    • Wood Elves can now choose between Fleet of Foot and Hunter or primal spells

27.16.0

January 24th, 2021

Minor

  • Classes
    • Naturalist Animal Companion Primal Call option replaced with Bestial Aid. If a characters wants an animal companion then they should take the feat.
  • Species
    • Drow split from Elves
    • Duergar split from Dwarves
    • Svirfneblin split from Gnomes

27.15.0

January 23rd, 2021

Minor

  • Feats
    • Martial Initiate now allows the maneuver to be used three times #673
  • Themes
    • Adjusted the damage of some spells: Cold Fog, Cone of Cold, Freezing Sphere, Gravity Fissure, Gravity Sinkhole, Gust of Wind, Lighting Bolt, Mind Blast, Sandblast, Sunbeam, Toxic Fumes, Water Jet, and Winter’s Bite
    • Chaos
      • Prismatic Vortex Indigo slowed now starts at 1

Patch

  • Themes
    • Force
      • Force Beam specifies that you must see or touch the target #675

27.14.0

January 17th, 2021

Minor

  • Themes
    • Weapon buff spells now have an augment to imbue an additional weapon
    • Courage
      • Battle Leader sphere reduced to a normal sphere
    • Ice
      • Ice Flows changed so that you are unhindered by difficult terrain caused by ice #671

Patch

  • Themes
    • Animal
      • Bestial Spells adjusted to prevent using 3 actions on spells

27.13.0

January 16th, 2021

Minor

  • Themes
    • Death
      • Contagion slightly reworked to be a Fortitude saving throw instead of an attack. Additionally, the wording is adjusted so that the disease is chosen right away and it may manifest later.
    • Earth
      • Avalanche Onslaught removed due to:
        • The flavor of an onslaught of attacks doesn’t match the Earth theme
        • Many extra attacks like this are problematic when combined with other effects that increase damage on an attack.
        • The mechanics of multiple attacks like this is difficult to balance. It is either overpowered when used with advantage or a trap option when not using advantage.

27.12.0

January 8th, 2021

Minor

  • Themes
    • Blood
      • Fuse Flesh reworked to repeat the saving throw at the end of each of its turns #668
    • Earth
      • Earthen Grasp reworked to mirror Force Hand, Giant Crawling Claw, and Kinetic Grasp #665

Patch

  • Themes
    • Acid
      • Alchemical Acid damage adjusted to match the spreadsheet
    • Metabolism
      • Toppling Punch damage buffed to match the spreadsheet
    • Death
      • Path to the Grave damage buffed to match the spreadsheet
    • Fire
      • Rising Phoenix damage buffed to match the spreadsheet
    • Force
      • Force Hand health updated
      • Disintegrate damage adjusted to match the spreadsheet
    • Sand
      • Entomb slightly reworked to repeat the saving throw at the end of each of its turns #667
    • Telekinesis
      • Telekinetic Charge damage buffed to match the spreadsheet
    • Telekinesis, Time
      • Stasis updated to 10 meters
    • Undeath
      • Giant Crawling Claw health updated

27.11.0

January 7th, 2021

Minor

  • Themes
    • Divination, Fate
      • True Strike now does damage on a hit to make it worthwhile and not a trap option
    • Marksman
      • Aim added as a 1 stamina die maneuver #670

Patch

  • Themes
    • Fire
      • Alchemical Fire and Fire Breath concoctions damage updated
    • Life
      • Troll Oil concoction healing updated
    • Poison
      • Poison Potion concoction damage updated

27.10.0

January 7th, 2021

Minor

  • The site now has a new color scheme based on teal

27.10.0

January 5th, 2021

Minor

  • Themes
    • Concoctions and Spells that cure disease now cost 3 mana instead of 2 as diseases should be more difficult to cure
    • Plants
      • Nature’s Ward changed from 6th level to 10th level

27.10.0

January 4th, 2021

Minor

  • Themes
    • Antimagic
      • Spell Ward added to the Antimagic theme
      • Counterspell is now an augment of Dampen Spell and the spell is dampened if you fail the check
    • Force
      • Blade Ward reverted to not provide disadvantage on the first attack. Resistance to martial damage is a great option as an action
    • Life
      • Heal no longer has a Cure augment. It was added to emulate Lay on Hands, but Acolytes can just learn Restoration and use that instead.
      • Purify Food and Drink has a normal sphere size
    • Light
      • Purify added to the Light theme

27.9.1

January 2nd, 2021

Patch

  • Creatures
    • Mummy fixed to correctly not have resistances as was intended in version 26.21.0