Fighting styles

If your class or archetype has fighting styles, you can learn them.

Once on your turn when you use an action to make a weapon attack with an unarmed strike or monk weapon, you can make an additional unarmed strike.

If you are 6th level or higher, you can make an additional unarmed strike.

This cannot be used with the normal Two-Weapon Fighting rules.

Once per turn, creatures provoke an opportunity attack from you when they enter your weapon’s reach. Additionally, if you are wielding a melee weapon in one hand and no other weapons or shields, you gain a +1 bonus to attack and damage rolls with that weapon and a +1 bonus to Defense.

If you are 6th level or higher, when you hit a creature with an opportunity attack, it loses its remaining movement, though it can dash to move further.

When you roll damage for an attack you make with a melee weapon that you are wielding in two hands, you can roll one extra die of the weapon’s base damage dice and discard the lowest of the weapon’s base damage dice. The weapon must have the two-handed or versatile property for you to gain this benefit.

If you are 6th level or higher, you’ve also learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You use your Strength and a half instead of Strength for the damage rolls of melee weapons that you are wielding in two hands.

Once per turn, creatures provoke an opportunity attack from you when they enter your weapon’s reach.

If you are 6th level or higher, when you hit a creature with an opportunity attack, it loses its remaining movement, though it can dash to move further. Additionally, once on your turn when you use an action to make a weapon attack with a weapon from the spear group, a glaive, a halberd, a quarterstaff, or a similar weapon based on GM discretion, you can make an additional melee attack with the opposite end of the weapon. This attack has no reach and uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.

You gain a +1 bonus to Defense

Additionally, if you are wielding a shield and you aren’t incapacitated, you can add your shield’s Defense bonus to any Reflex saving throw you make against a spell or other harmful effect and when you are subjected to an effect that allows you to make a Reflex saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

If you are 6th level or higher, when a creature within your reach makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

You gain a +2 bonus to ranged weapons attacks.

If you are 6th level or higher, being within 1 meter of a hostile creature doesn’t impose disadvantage on your ranged weapon attacks and attacking at long range doesn’t impose disadvantage on your ranged weapon attacks.

When you engage in two-weapon fighting, you can add your ability to the damage of the second attack. Additionally you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

If you are 6th level or higher, you gain a +1 bonus to Defense while you are wielding a separate melee weapon in each hand and either you gain a +1 bonus to attacks with light weapons you are wielding in separate hands or you can use two-weapon fighting even when the one-handed weapons you are wielding aren’t light.