Kryx RPGThemesMonsters

Water Elemental Myrmidon

Medium elemental
Challenge
7 (2,900 XP)

STR
4
DEX
2
CON
2
INT
−1
WIS
0
CHA
1

110
17d8+34
18
Soak
1
Fort
+2
Ref
+3
Will
+0
Defense note plate
Damage resistances acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities burning, paralyzed, petrified, poisoned, prone

Speed 12 m., swim 12 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +3
Languages Aquan, one language of its creator’s choice

Magic Weapons. The myrmidon’s weapon attacks are magical.

Maneuvers. The water elemental myrmidon uses maneuvers (maneuver save DC 15). It has 10 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: distant shot, spring attack

2 stamina dice: brace

Spellcasting. The water elemental myrmidon is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 3 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): hydraulic push, shape water

1 mana: create/destroy/purify water, desiccate, ebb and flow, fog cloud, locate water, slick skin, tidal breaker, tidal surge, tidal wave, water jet, water whip, wave shield

2 mana: control water, drown, horrid wilting, purify, wall of water, water breathing, water walk, watery form, watery sphere

Actions

Multiattack. The myrmidon makes three trident attacks.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 9/35 m. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 6 (1d4 + 4) piercing damage.

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