Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As two actions, you form a swirling globe of magical water around the head of a creature that you can touch or see within 10 meters.

At the start of each of its turns, the creature must make a Fortitude saving throw. A creature that doesn’t breathe isn’t affected by this spell.

On a failed save, it loses 8d6 health as it starts to drowns and it is deafened, can’t speak, and can’t see anything beyond 2 meters from it for the duration.

On a successful save, the target loses half as much health and the spell ends.


You can cause the target to lose 5d6 more health for each additional mana or psi expended.