Galeb DuhrMedium elemental
- 6 (2,300 XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Maneuvers. The galeb duhr uses maneuvers (maneuver save DC 16). It has 9 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Spellcasting. The galeb duhr’s spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It has 3 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Slam. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/long rest). The galeb duhr magically animates up to two boulders it can see within 18 meters of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).