Kryx RPGThemesMonsters

Galeb Duhr

Medium elemental
Challenge
6 (2,300 XP)

STR
5
DEX
2
CON
5
INT
0
WIS
1
CHA
0

85
9d8+45
16
Soak
1
Fort
+5
Ref
+3
Will
+0
Defense note natural armor
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities exhausted, paralyzed, poisoned, petrified

Speed 4.5 m. (9 m. when rolling, 18 m. rolling downhill)
Senses darkvision 18 m., tremorsense 18 m.
Languages Terran

False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.

Maneuvers. The galeb duhr uses maneuvers (maneuver save DC 16). It has 9 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: avalanche onslaught, bonecrush, brute force, debilitating crush, disorient, glancing blow, hammer through, hammering blow, knockback, rolling stone, smash, spring attack, sturdy stance

2 stamina dice: stone bones, tremoring strike

Spellcasting. The galeb duhr’s spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It has 3 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

1 mana: avalanche, earth tremor, earthen bulwark, fissures

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 12 (2d6 + 5) bludgeoning damage.

Animate Boulders (1/long rest). The galeb duhr magically animates up to two boulders it can see within 18 meters of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).

Hill, Mountainmm