Kryx RPGThemesMonsters

Dhergoloth

Medium fiend (yugoloth)
Challenge
7 (2,900 XP)

STR
3
DEX
0
CON
4
INT
−2
WIS
0
CHA
−1

119
14d8+56
15
Soak
2
Fort
+4
Ref
+4
Will
−1
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities acid, poison
Condition immunities poisoned

Speed 9 m.
Senses blindsight 18 m., darkvision 18 m.
Languages Abyssal, Infernal, telepathy 18 m.

Dashing Strike. If the dhergoloth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The dhergoloth’s innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells:

At will: darkness, fear

3/day: sleep

Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The dhergoloth’s weapon attacks are magical.

Actions

Multiattack. The dhergoloth makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 12 (2d8 + 3) slashing damage.

Flailing Claws (Recharge 5–6). The dhergoloth moves up to its walking speed in a straight line and targets each creature within 1.5 meters of it during its movement. Each target must succeed on a DC 14 Reflex saving throw or take 22 (3d12 + 3) slashing damage.

Teleport. The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 18 meters to an unoccupied space it can see.

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