Rapier. Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 1 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 1 m. or range 3/10 m. Hit: 1 piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 10/100 m. Hit: 1 piercing damage, and the target must succeed on a Difficulty 10 Fortitude saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a Difficulty 11 Will saving throw, the sprite also knows the creature’s true intentions. Celestials, fiends, and undead automatically fail the saving throw.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.