Kryx RPGThemesCreatures
Kraken Priest

Kraken Priest

Medium humanoid (any species)
Challenge
5

STR
1
DEX
1
CON
3
INT
0
WIS
2
CHA
2

90
12d8+36
17
Soak
1
Fort
+4
Ref
+2
Will
+3
Defense note natural armor

Speed 5 m., swim 5 m.
Skills Insight +2 (13), Occult (Cha) +5 (16), Perception +5 (16)
Languages any two languages

Amphibious. The priest can breathe air and water.

Spellcasting. The kraken priest uses Occult (Cha) to cast spells (spell save Difficulty 13, +5 to hit with spell attacks). It has 9 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

At will: command, create or purify water

Cantrips (at will, 6th-level spellcaster): hydraulic push, shape water

1 mana: aquatic adaptation, darkness, desiccate, ebb and flow, fog cloud, liquid body, locate water, rain, slick skin, tidal break, tidal surge, water jet, water whip

2 mana: animate water, aqueous form, call lightning, control water, drown, horrid wilting, purify, tidal wave, wall of water, water walk

Actions (2)

Thunderous Touch (1/turn). Melee Spell Attack: +5 to hit, reach 1 m. Hit: 16 (3d10) concussion damage.

Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 100 meters. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken in Abyssal, Infernal, or Aquan) must succeed on a Difficulty 13 Will saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Coastal, Underwatervgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.