Kraken PriestMedium humanoid (any species)
Amphibious. The priest can breathe air and water.
Spellcasting. The kraken priest uses Occult (Cha) to cast spells (spell save Difficulty 13, +5 to hit with spell attacks). It has 9 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
Thunderous Touch (1/turn). Melee Spell Attack: +5 to hit, reach 1 m. Hit: 16 (3d10) concussion damage.
Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 100 meters. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken in Abyssal, Infernal, or Aquan) must succeed on a Difficulty 13 Will saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.