Kryx RPGThemesCreatures
Deathlock

Deathlock

Medium undead
Challenge
4

STR
0
DEX
2
CON
0
INT
2
WIS
1
CHA
3

36
8d8
16
Fort
+0
Ref
+2
Will
+4
Defense note −2 without mage armor
Damage resistances necrotic; bludgeoning, piercing, and slashing from attacks that aren’t silvered
Damage immunities poison
Condition immunities diseased, exhausted, poisoned

Speed 5 m.
Skills Divinity +3 (14), Insight +1 (12), Perception +3 (14)
Senses darkvision 10 m.
Languages the languages it knew in life

Spellcasting. The deathlock uses Divinity (Cha) to cast spells (spell save DC 13, +5 to hit with spell attacks). It has 8 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:

At will: detect magic, disguise, mage armor

Cantrips (at will, 5th-level spellcaster): grave rot, life siphon, minor illusion, poison spray, toll the dead

1 mana: absorb spirit, blight, dampen spell, darkness, false life, invisibility, levitate, life drain, shadow tendrils, teleport

2 mana: bloodlust, death ward, defer death, dispel magic, stasis

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Deathly Claw. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 9 (2d6 + 2) necrotic damage.

Urbanmtof

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9