Spellcasting. The deathlock uses Divinity (Cha) to cast spells (spell save DC 13, +5 to hit with spell attacks). It has 8 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.
Deathly Claw. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 9 (2d6 + 2) necrotic damage.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9