Versioning
I use Semantic Versioning which has 3 numbers separated by a dot: Major.Minor.Patch.
Major
A major change is an incompatible change that requires major realignment. Examples include:
entirely removing an archetype, class, species, or theme
moving an archetype from one class to another
majorly reworking an archetype, class, species, or theme
Minor
A minor change is a change that should take minimal realignment. Examples include:
renaming a theme or splitting a theme to multiple themes
removing a theme from a power source
adding a new archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme
changing an archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme
Patch
A patch change is generally a bug fix. Examples include wording adjustments or correcting a feature that does not work as intended.
29.30.0
March 25th, 2023
- Creatures
- Traits and actions like a Fire Elemental’s Flame Form changed to apply when a creature hits it or misses it by 4 or less with a melee attack so they apply on glancing blows as well.
- Themes
- Changed the wording of Fiery Rebuke and similar reaction spells so they can be used when you are hit by an attack or missed by 4 or less so they can be used on glancing blows as well.
29.29.0
March 21st, 2023
- Creatures
- Shadow Mastiff changed to challenge 1 and its damage buffed from 1d6 to 1d8
- Shadow Mastiff Alpha charged to Large size, Strength from 3 to 4, Constitution from 1 to 2, and damage from 1d6 to 2d8.
- Shadow now has 1 additional health die and the Shadow Blend action.
- Themes
- Animate Shadow changed from 3 mana to 2 mana. A summoned Shadow no longer drains Strength. Animate Shadow can also summon a Shadow Mastiff, a Specter, a Shadow Mastiff Alpha if you expend 3 mana, or a Wraith if you expend 3 mana.
29.28.0
March 19th, 2023
Minor
- Feats
- Animal Companion split to Animal Companion and Animal Summon feats. Animal Companion is non-magical and requires stamina. Animal Summon is magical and requires mana or psi. #992
- Themes
- Clairvoyance modified so it can’t be used against the target for 4 hours on a success and 24 hours on a critical success.
29.27.0
March 18th, 2023
Minor
- Classes
- Armor is never proficient. #991
- Equipment
- Armor
- Armor only adds half your Aptitude Bonus if you are capable. #991
- Armor
- Feats
- Armored: Armor is never proficient. #991
- Animal Companion, Eidolon, and Homunculus updated so the cost to revive the creature is 10 sp for each mana limit. #988
- Animal Companion updated so it requires mana or psi. #988
- Animal Companion, Eidolon, and Homunculus updated so maximum catalysts, mana, or psi is equal to your Aptitude Bonus. #988
- Summon spells and companion feats no longer require an action for you to command your summon. #993
- Themes
- Avascular Mass damage reduced from 3d6 to 2d8.
- Acid Fog, Cloudkill, Cold Fog, Dust Devil, Fissures, Illusory Dragon, Incendiary Cloud, Kinetic Onslaught, Moonbeam, Rolling Thunder, Sandstorm, and Vile Maws changed from requiring an action (or two in some cases) to move to moving it at the start of your turn with no cost. #993
- Engulfing Acidic Sphere, Gusting Sphere, Maelstrom, Prismatic Vortex, Watery Sphere, and Whirlwind changed from requiring two actions to move to moving it at the start of your turn with no cost. #993
- Acidic Pools, Black Tentacles, Darkness, Daylight, Entangle, Entangling Debris, Grasping Hands, Insect Plague, Spike Growth, and Storm Sphere can now be moved at the start of your turn with no cost. #993
- Call Lightning, Crown of Stars, Enervation, Flaming Sphere, Force Sword, Homing Motes, and Minute Meteors no longer require concentration. #993
- Flaming Sphere reworked to be more similar to spells like Enervation and Spiritual Weapon as it makes more thematic sense and Fire already has Incendiary Cloud. #993
- Shadow Anchor damage increased. #993
- Earthen Grasp, Force Hand, Giant Crawling Claw, and Kinetic Grasp no longer require concentration and have had their damage reworked. #993
- Spells that can move on your turn can optionally be moved further if you spend an action. #993
- Summon spells and companion feats no longer require an action for you to command your summon. #993
- Flesh to Salt and Flesh to Stone reworked to trigger on the start of the target’s turn.
- Earthen Grasp, Force Hand, Giant Crawling Claw, and Kinetic Grasp now properly show what happens on a critical failure or success.
Patch
- Species
- Ssurran Upbringing now correctly shows Tear Flesh in the description. #989
- Themes
- Acid spells typo fixed. #990
29.26.0
January 3rd, 2023
Minor
- Themes
- Added the Mischief spell to the Illusion theme.