As two actions, you curse a creature that you touch. The creature must make a Will saving throw.
On a failure, it is becomes cursed for the duration.
When you cast this spell, choose the nature of the curse from the following options:
- Choose one ability. While cursed, the creature has disadvantage on ability checks and saving throws made with that ability.
- While cursed, the creature has disadvantage on attack rolls against you.
- While cursed, the creature must make a Will saving throw at the start of each of its turns. If it fails, it wastes its actions that turn doing nothing.
- While cursed, your attacks and spells deal an extra 1d8 necrotic damage to the creature.
- While cursed, the creature is blinded or deafened (your choice).
- While cursed, the creature can not regain health.
A remove curse spell ends this effect. At the GM’s option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The GM has final say on such a curse’s effect.
You can target one additional creature for each additional mana expended. You must touch each creature when you target them.
You can expend 1 additional mana to bestow an additional curse.
Persistent. You can expend 1 additional mana to change the duration to 3 hours/mana.
Indefinite. You can expend 3 additional mana so the spell lasts until it is dispelled.