Mage Apprentice
Medium humanoid (any species)- Challenge
- ¼ (50 XP)
- STR
- 0
- DEX
- 0
- CON
- 0
- INT
- 2
- WIS
- 0
- CHA
- 0
9
2d8
11
- Fort
- +0
- Ref
- +1
- Will
- +2
Speed 9 m.
Senses passive Perception 10
Skills Arcana +4
Languages any one language (usually Common)
Spellcasting. The mage apprentice’s spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
Cantrips (at will): blade ward, force beam, prestidigitation
1 mana: alarm, detect magic, disintegrate, floating disk, force barrier, force bulwark, force shield, force spear, force weapon, knock/lock, mage armor, magic missiles
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 2 (1d4) piercing damage.
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