Kryx RPGThemesMonsters

Mage Apprentice

Medium humanoid (any species)
Challenge
¼ (50 XP)

STR
0
DEX
0
CON
0
INT
2
WIS
0
CHA
0

9
2d8
10
Fort
+0
Ref
+0
Will
+1

Speed 9 m.
Senses passive Perception 10
Skills Arcana +4
Languages any one language (usually Common)

Spellcasting. The mage apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): blade ward, force beam, prestidigitation

1 mana: alarm, detect magic, disintegrate, floating disk, force barrier, force bulwark, force hand, force shield, force spear, force sword, force weapon, knock/lock, mage armor, magic missiles, martial empowerment

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 2 (1d4) piercing damage.

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