Kryx RPGThemesCreatures
Tanarukk

Tanarukk

Medium fiend (demon orc)
Challenge
5

STR
4
DEX
1
CON
5
INT
−1
WIS
−1
CHA
−1

85
9d8+45
16
Soak
1
Fort
+6
Ref
+3
Will
+0
Defense note natural armor
Damage resistances fire, poison; bludgeoning, piercing, and slashing from attacks that aren’t cold iron

Speed 5 m.
Skills Coercion +2 (13), Insight −1 (10), Perception +2 (13)
Senses darkvision 10 m.
Languages Abyssal, Common, Orc

Aggressive. Once on its turn, the tanarukk can move up to its speed toward a hostile creature that it can see.

Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.

Relentless Endurance (Recharges after a Short or Long Rest). If the tanarukk is reduced to 0 health but not killed outright, it can drop to 1 health instead.

Actions (2)

Bite (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 8 (1d8 + 4) piercing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 10 (1d12 + 4) slashing damage.

Shortsword. Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.

Hill, Mountain, Underdarkvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.