Keen Sight. The nothic has advantage on Perception checks that rely on sight.
Spellcasting. The nothic uses Occult (Int) to cast spells (spell save Difficulty 11, +3 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
Claw (2/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) slashing damage.
Rotting Gaze (1/turn). The nothic targets one creature it can see within 5 meters of it. The target must succeed on a Difficulty 13 Fortitude saving throw against this magic or take 10 (3d6) necrotic damage.
Weird Insight (1/turn). The nothic targets one creature it can see within 5 meters of it. The target must contest its Deception check against the nothic’s Insight check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.