Kryx RPGThemesCreatures
Mage Apprentice

Mage Apprentice

Medium humanoid (any species)
Challenge
¼

STR
0
DEX
0
CON
0
INT
2
WIS
0
CHA
0

9
2d8
12
Fort
+0
Ref
+1
Will
+2

Speed 5 m.
Skills Arcana +4 (15), Insight +0 (11), Perception +0 (11)
Languages any one language (usually Common)

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 1 m. or range 3/10 m. Hit: 2 (1d4) piercing damage.

Urbanvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9