Kryx RPGThemesCreatures

Gray Ooze (Psychic)

Medium ooze
Challenge
½

STR
1
DEX
−2
CON
3
INT
−2
WIS
−2
CHA
−4

22
3d8+9
10
Fort
+4
Ref
+0
Will
−2
Damage resistances acid, cold, fire
Condition immunities blinded, charmed, deafened, exhausted, frightened, prone

Speed 2 m., climb 2 m.
Skills Insight −2 (9), Perception −2 (9), Psionics +0 (11), Stealth +0 (11)
Senses blindsight 10 m. (blind beyond this radius)

Amorphous. The ooze can move through a space as narrow as 2 centimeters wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 5-centimeter-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Maneuvers. The gray ooze (psychic) uses maneuvers (maneuver save DC 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: ambush, blind, corrode armor, grapple, spring attack

Spellcasting. The gray ooze (psychic) uses Psionics (Int) to cast spells (spell save DC 8, +0 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): distract, message, mind thrust

1 mana: agonizing rebuke, dissonant whispers, haze senses, mind spike

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the Defense it offers. The armor is destroyed if the penalty reduces its Defense to 10.

Underdarkmm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a weapon attack in an attempt to blind a creature by striking a sensitive area. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Fortitude saving throw or it is blinded until the end of its next turn.

Enhance

You can increase the damage for each additional stamina die expended. This augment also causes the creature to be blinded for 1 minute/stamina die. At the end of each of its turns, a blinded creature can repeat the saving throw, ending the effect on itself on a success.

As an action, you can make a melee weapon attack with a weapon that deals acid damage in an attempt to corrode armor. Until the end of your next turn, including against the attack, the creature has a –2 penalty to Defense.

This has no effect on magical armor, creatures that are not wearing armor, or creatures without natural armor.

Enhance

You can expend 1 additional stamina die to increase the penalty by 2.

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.