As an action, a creature that you can touch or see within 10 meters must make a Will saving throw.
On a failed save, it takes 2d8 psychic damage and can’t see anything beyond 2 meters from it for the duration.
On a successful save, it takes half as much damage, but its mind isn’t hazed.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can increase the damage by 5d8 for each additional mana or psi expended.
You can target one additional creature for each additional mana or psi expended. The creatures must be within 5 meters of each other when you target them.