Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, a creature that you can touch or see within 10 meters must make a Will saving throw.

On a failed save, it takes 2d8 psychic damage and can’t see anything beyond 2 meters from it for the duration.

On a successful save, it takes half as much damage, but its mind isn’t hazed.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can increase the damage by 5d8 for each additional mana or psi expended.

  • You can target one additional creature for each additional mana or psi expended. The creatures must be within 5 meters of each other when you target them.