Kryx RPGThemesMonsters
concentration, 1 hour/mana or psi

As an action, you reach into the mind of one creature you can sense within 18 meters. The target must make a Will saving throw.

On a failed save, the creature takes 3d10 psychic damage and you also always know the target’s location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you.

On a successful save, the target takes half as much damage and you don’t know its location.

Augment

You can increase the damage by 4d10 for each additional mana or psi expended.