Kryx RPGThemesMonsters
concentration, 1 hour/mana or psi

As an action, a creature that you can touch or see within 18 meters must make a Will saving throw.

On a failed save, you reach into its mind as it takes 3d10 psychic damage and you know the target’s location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you.

On a successful save, it takes half as much damage and you don’t know its location.

Augment

You can increase the damage by 4d10 for each additional mana or psi expended.