Kryx RPGThemesCreatures

Duergar Soulblade

Medium humanoid (duergar)
Challenge
1

STR
0
DEX
3
CON
1
INT
0
WIS
1
CHA
0

22
4d8+4
16
Fort
+1
Ref
+2
Will
+1
Defense note leather
Damage resistances poison

Speed 5 m.
Skills Insight +1 (12), Perception +1 (12), Psionics +3 (14)
Senses darkvision 20 m.
Languages Dwarven, Undercommon

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Soulblade. Once on its turn, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar’s hand and vanishes if it leaves the duergar’s grip, or if the duergar dies or is incapacitated.

Spellcasting. The duergar soulblade uses Psionics (Wis) to cast spells (spell save Difficulty 11, +3 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): blade ward, true strike

1 mana: adrenaline rush, invigorate, moment of alacrity, regenerate, skill empowerment, striding and springing, sudden shift, sustenance, toppling punch

1/rest each: enlarge/reduce (self only), invisibility (self only)

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Actions

Soulblade. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) force damage, or 10 (2d6 + 3) force damage if the soulblade had advantage on the attack roll.

Mountain, Underdarkmtof

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.