Kryx RPGThemesMonsters
concentration, 5 minute/mana or psi

As an action, you create an invisible, insubstantial, wall of energy twice as big as normal at a point you can see within 35 meters.

A creature attempting to move through the wall, willingly or unwillingly, must make a Will saving throw.

On a failed save, a creature can’t overcome its terror and can’t move through the wall.

On a successful save, the creature can pass through it and has advantage on Will saving throws to pass through it on later turns.