As an action, you create a wall of swirling sand on the ground at a point you can see within 35 meters.
If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Reflex saving throw.
On a successful save, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall doesn’t need to be vertical or rest on any firm foundation. The wall blocks line of sight.
The wall blocks line of sight, but not movement. A creature must spend 90 centimeters of movement for every 30 centimeters it moves through the wall and is blinded until the start of its next turn after moving through the wall.