As two actions, you create a wall of fire on a solid surface within 36 meters. The wall is opaque and lasts for the duration.
When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a Reflex saving throw.
On a failed save, a creature takes 2d6 fire damage and is burning 1.
On a successful save, a creature takes half as much damage and doesn’t start burning.
You can increase the damage by 1d6 and the burning level by 1 for each additional mana or psi expended.