As an action, you point at one creature that you can touch or see within 18 meters, and the sound of a dolorous bell fills the air around it for a moment, calling it to its final resting place. The target must make a Will saving throw.
On a failed save, the target takes 1d4 psychic damage. If the target is missing any of its health, it takes 1 extra damage.
On a successful save, the creature takes half as much damage.
This spell’s damage increases by 1d4 + 1 when you reach 5th level (2d4 + 2), 9th level (3d4 + 3), 13th level (4d4 + 4), and 17th level (5d4 + 5).