As an action, you distort time around a creature that you can touch or see within 18 meters, rapidly accelerating and decelerating time, tearing it apart. The target must make a Will saving throw.
On a failed save, the creature takes 1d4 force damage, and it can’t take reactions until the start of its next turn.
On a successful save, the creature takes half as much damage and cant take reactions as normal.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 9th level (3d4), 13th level (4d4), and 17th level (5d4).