Kryx RPGThemesMonsters

As an action, you choose a point within 35 meters and cause psychic energy to explode there. Each creature in a sphere centered on that point must make a Will saving throw. A creature with an Intelligence of −4 or lower can’t be affected by this spell.

On a failed save, a creature takes 5d6 psychic damage and has muddled thoughts until the end of its next turn. During that time, an affected creature rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its saving throws to maintain concentration.

On a successful save, a creature takes half as much damage but doesn’t suffer from muddled thoughts.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can increase the damage by 2d6 for each additional mana or psi expended.

  • You can expend 1 additional mana or psi to cast the spell as a a reaction, which you take when you are hit by an attack. It is centered on you, but does not affect you or creatures you designate.