As an action, brilliant sunlight flashes in a sphere centered on a point you choose within 36 meters. Each creature in that light must make a Fortitude saving throw.
On a failed save, a creature takes 3d8 radiant damage and is blinded until the end of its next turn.
On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
If any of this spell’s area overlaps with an area of darkness created by a spell using equal or less mana, the spell that created the darkness is dispelled.
You can increase the damage by 1d8 for each additional mana or psi expended.