As an action, a giant stalagmite lances up out of the ground within 10 meters. A stalagmite is cylinder that has a diameter of 1 meter and a height of up to 2 meters. If a stalagmite is created under a creature, it must make a Reflex saving throw.
On a failure, it takes 2d10 piercing damage and is knocked prone if it is Medium or smaller.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
Stalagmites created by this spell persist. They can provide cover. A stalagmite has 12 Defense, 2 Soak, and 20 Health.
You can increase the damage by 3d10, increase the stalagmite’s Defense by 2, and increase the stalagmite’s Health by 15 for each additional mana expended.
You can create an additional stalagmite for each additional mana expended. Additional augments to the damage increase the damage by 1d10, increase the stalagmite’s Defense by 1, and increase the stalagmite’s Health by 7 for each additional mana expended, instead of the normal increase. If a creature succeeds on the saving throw against one stalagmite, it can’t be knocked prone by other stalagmites from this casting of the spell.